Her buffed mobility will help her survive and her stronger self heal will more likely annoy the flanker and target someone else!
My idea is to make her the slippery hard to kill support but not very deadly, this way she counters them by preventing the flanker from killing her and because she can still heal faster she can actually peel for whoever’s their trying to harass like ana or zen.
the OP is asking for a more fun anti flanker but her current state now is so oppressive due to her dmg combo of dmg orb and her beam.
She can counter the flanker by making her like a decoy to soak their dmg preventing them from easy kill.
but the reason you would want to run her over any other support is her mass heals + fade. having to attack to regain resource doesn’t mean shes not a healbot.
Charging her heal is not hard lol. If you tap dmg beam it charges super fast. Moira has no utility so she’s way more of a healbot than anyone else. Well maybe mercy is more but moira is close.
It would make her less capable of chasing allowing flankers to escape more reliably. It would make her less of a deterrent to unorganized, solo dives.
It absolutely would make her easier to deal with.
I know. So was I.
She’s far more offensive-oriented than people give her credit for. She’s very far from passive-anything. She actively gains by dealing damage with her M2.
Also, being less able to utilize her M2 would absolutely decrease her survivability since she actively uses it to heal herself. Successful utilization of M2 for self-healing allows her to save her orbs for impactful situations. Nerfing it would directly and negatively impact both her ability to defend herself and her ability to contribute to her team.
THE ACTIVE NATURE OF HER RESOURCE REGENERATION! You cannot be this dense.
I’m not talking about “mechanical aim”. I’m talking about a game mechanic. You know, like how “press A to shoot” is a “game mechanic” Moira has an active resource regeneration mechanic whereby when she deals damage to a target with her M2 she regenerates her healing resource faster.
By moving that regeneration away from the active regen and towards a more passive regen, you are literally–by the terminology of a game developer–partly removing a game mechanic.
I mentioned Brig in the op. She’s an anti flanker. She’s fun to play as and as a flanker fun to play against despite being a counter. I just want Moira to be like that…fun for everyone…not just Moira players.
It absolutely is. It’s what you’re advocating, and obviously what you want. Not just in this thread, but in every other moira thread I’ve seen you post in.
Oh…I wasn’t even paying attention to the rest of the thread. I guess it’s devolved into toxic ramblings now . Oh well…have a nice day anyway. Just trying to make a positive thread where everyone can brainstorm ideas to make the game more fun…I’ll check out now.