Hot take. You deserve your rank

fiction. i could share the real reason but only if i was admin.

You canā€™t delete othersā€™ posts. That was my own responseā€¦ you can literally see that.
If you want to be taken seriously, donā€™t say stupid things.

I deleted it because It wasnā€™t tagging the person it was intended as a response to. I undeleted it and added a tag.

Well actually you are wrong about some ranks I just started gaining after the last patch after Blizzard said the fixed the issue.

I checked someoneā€™s profile just earlier and I lost fate in the matchmaking system.

I have coached that said person back in the past, I have quite literally better stats than him on all the characters that we play, his winrate is better although his stats seem to show that he isnā€™t overperforming and that person is placed higher than me right now on all 3 roles which actually doesnā€™t make sense.

This is not copium, I canā€™t accept that heā€™s better than me when heā€™s not.

So why are you so certain that the current system isnā€™t still flawed?

Stats arenā€™t important.

Iā€™m tired of seeing people bring up stat comparisons in their matches and the ranks to argue how they should be in a higher rank or someone else doesnā€™t deserve theirs. This isnā€™t a Kovaaks or Aimlabs session, points and statistics are meaningless in the ranked discussion.

Statistics are a poor measurement in evaluating how well a player is actually doing in a match. Especially since Overwatch is such a complicated game and raw damage or healing numbers only constitute for a small portion of the ā€œplayer skill levelā€. Context is especially important when understanding these statistics as well.
For example, a pick hero like Widowmaker is almost always going to have less damage than a hero like Reaper or Pharah, but they can still be having a greater impact due to the shots they are hitting. Additionally a dps can solely be shooting the enemy tank when they should be taking the harder shot onto enemy squishies and so they are both padding their accuracy and damage stats while poorly or negatively affecting their team. Healers work the same way- heal botting the entire match can be detrimental to your team when you could be dealing damage or creating openings for your team by taking 1v1s or using your cooldowns aggressively.
Thereā€™s a thousand ways to construe any number of these statistics in different contexts.

The game also includes aspects of team-synergy, voice communications, positioning, compositions and map team-fight dynamics, ability and cooldown management, etc.

Grandmasters and Plats could have similar statistics for a plethora of reasons as well such as enemies having better pressure on their positions in higher ranks which disallows them to get as much value or different optimal compositional team playstyles which could imply far quicker or far more drawn-out fights which may lead to an observed statistical deviance.

In short, better statistics doesnā€™t necessarily mean better player.

I donā€™t see evidence that it was flawed to begin with.

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Several developer comments stated that there were serious flaws with the ranking and placement systems, as recently as last week. These are not yet fixed.

Hey Titan!! Have you been playing?
When you gonna join the discord for pugs?

Also, mind linking the thread where they state this? As far as Iā€™m aware there was only a bug keeping people in B5.

I just talked about this in a recent post. Where exactly did they say what you claim they did?

Here is my post on it: (also shown earlier today on this forum)

Howdy! I have not been playingā€¦ donā€™t even have OW2ā€¦ I havenā€™t gamed in over a year now, or thereabouts. I thought God of War Ragnarok was for sure going to pull me back in (insert bad Pacino impression here), but Iā€™ve resisted.

Iā€™ve literally never posted a link before. Not sure how, because theyā€™re not allowed or something? Hereā€™s the relevant part though.

"Weā€™re continuing to monitor the health of competitive play and matchmaking across Overwatch 2, both for returning and new players. Weā€™ve made numerous tuning adjustments on the server for both the initial and continued determination of a playerā€™s skill tier and division, many of which will become even more noticeable at the start of Season 2.

Weā€™ve increased the precision of our queue time estimates for each individual role in role queue."

Just google this, it should come right up.

Overwatch 2 Retail Patch Notes - November 17, 2022

I do not follow, apologiesā€¦.

Where are the ā€œSeveral developer comments [that stated] there were serious flaws with the ranking and placement systems,ā€ though?

I mean, Blizzard is not going to come out and say ā€œthings are horribly broken right now.ā€ The fact that there were ā€œnumerousā€ adjustments and that theyā€™re being implemented is evidence that there were many serious flaws, especially given the complains across many skill tiers.

Weā€™ve made numerous tuning adjustments on the server for both the initial and continued determination of a playerā€™s skill tier and division

In reality youā€™re not missing much.

  • Tanks OP
  • Supports easy hard carry
  • DPS ā€œfeelā€ more impactful because thereā€™s 2 of them.
  • Kiriko is actually a lot of fun

Iā€™m not an English professor but I donā€™t interpret this as

And I donā€™t think thatā€™s a semantics issue either.

For all intents and purposes, the only competitive issue is/was those stuck in B5

My experience thus far is most games are

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Iā€™m not one of these people who plays a game and buys a slightly new iteration of it over and over again, i.e. the COD, FIFA, Madden gaming model. I even lost a lot of motivation to pick up God of War: Ragnarok after reviewers said ā€œthe combat/combat loop hasnā€™t changed much.ā€ I feel like OW2 is so similar to the first, that if you were burnt out on that gameplay loop, youā€™re going to be burnt out on this one (and given that the honeymoon phase for new heroes isnā€™t that long, thatā€™s not much of a draw for me either). I know that for players like Arrge, etc, the actual act of aiming at a target, tracking, and getting the trajectory etc right is so compelling in itself, that every game is interesting and unique and fun and theyā€™re fiending for the satisfaction of hitting hard shots. I just donā€™t feel that way, aiming is fine, but not fun in itself. And one match is too similar to the next for me, and the whole experience feels very repetitive, especially having played so much of the first. Just not enough variety from match to match or session to session, so I knew it was time to move on. And I figure, well, if the focus moves away from solely gameplay stuff to more zen stuff like ā€œthe quest for self-improvement,ā€ then it just seems logical to me to transfer that energy/mindset to things that not only tick the ā€œfunā€ checkbox, but also the ā€œmeaningfulā€ checkbox: programming, picking up some new academic discipline, martial arts, working out, the arts, or some other ā€œlong-gameā€ activity that has real world benefits.

I just see gaming as an elaborate trap at this point.

I do think itā€™s somewhat semantics. I largely donā€™t expect marketing-speak to reveal much about the truth or to phrase things in such a way that it prioritizes accuracy over self-interest or public perception. So when a company says theyā€™re making ā€œnumerous changesā€ to a key aspect of their product (particularly when thereā€™s widespread complaints and discontent across many tiers of that community), it suggests that there are many substantial issues or ā€œserious flaws.ā€ Iā€™m not opposed to the idea that someone could interpret Blizzardā€™s statements differently though.

Why wouldnā€™t they claim that things werenā€™t working as intended? They did so with the massive Bronze 5 bug. It would also cater to the players who wonā€™t accept that there isnā€™t a problem with ranked. I donā€™t think you can confidently state that ā€œtuning adjustmentsā€ is probable evidence that the ranking system had ā€œmany serious flawsā€.

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someone doesnā€™t play support and it shows

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RIGHT!? You can be healing the crap out of your team but 3 teams out of every 4 have people with atrocious positioning, that despite you asking them to come back to cover, and all the heals you can give them they just die and feed over and over.

I love playing support, but I only want to play with people who will benefit from it properly, but bliz just keeps giving me nothing to work with.

You basically just stopped at the word stats and made an argumentation around it.

I have COACHED the guy and I know exactly how he plays. I was GM back then and heā€™s still between Plat-Diamond. I have better game sense and Iā€™m mechanically more skilled then him.

The losses are so forced I can literally predict when I win or lose right at the start. I just had my 7 wins update and I said ā€œthe next games are going to go : 3 losses - 1 win - 2 lossesā€. So far I have 3 loss, 1 win and 1 loss down, the next one should be a loss aswell according to my prediction. After that Iā€™m most likely going to win 2ā€¦ It doesnā€™t make sense that I can be THIS accurate at predicting whatā€™s going to happen. Now youā€™re going to give me some mental bs that is causing me to play worst for these specific games, no, please donā€™t start. The matchmaking is broken, theyā€™ve said it was and itā€™s very apparent that it is.

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The matchmaking is broken, fake, and rigged as some of us have always said.

MMR is the problem.

They should turn it off. Itā€™s that simple.

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