Hitscan advantage needs to go

They should add acceleration to character’s movement to make projectile heroes more consistent and fair imo

even with slower connection, you dont have to lead targets with hitscans on modern games, which is why sometimes even with good ping you’d still die behind walls against someone with high ping. because on the screen of a high ping player you are still visible to him and not behind cover.

Your entire list isn’t “worse” abilites, just different kits…

Wouldn’t even make sense, he doesn’t have a sword. And roll gets him easily out of situations.

He’s getting a grenade. And fan the hammer is a closeup instant kill, why would this be worse than sticky bombs that may or may not hit the target 2 seconds after you throw them???

76 can outrun or run down almost any other hero and doesn’t even need a healer cause he does it himself without even having to stop melting people. And this is still better than the genji ULT you are comparing it to, lol.

Venom mine keeps her from getting snuck up on and she can instantly tether away when attacked, while doing instant headshot kills, lol… not even comparable.

Hum… Maybe. We’ll see what games the engine will spawn. It’s true that in the long run, the engine will probably do more good but still… it hurts.

And it hurts even more when I see how they handled the whole Epic Game Store. By now, Epic Game could have marketted themselves as the new video games messiah but I feel they took a non negligeable number of bad decisions or at least bad marketting over the years.
Not activision level but…still. They could have been so much more.

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It depends on what end the shot is calculated.
I think with Unreal, the ping favorised the server. It didn’t matter for a client with high ping if he shot someone straight to the head. What happens on the client isn’t what the server is calculating.
And correct me if I’m wrong, but I think Overwatch favorises client-side on the matter. It sure feels that way anyway. On Unreal Tournament, an aberration like a Widowmaker headshoting through walls would never have been possible.

Well that is a major lie. Point of that being exactly? Coz I am sure you know that as well.

They are being played on the ladder at times. Everything can not be perfectly viable at all times, also if people are unwilling to try new strategies that is on them. Willfully making heroes overpowered to force pickrate never works out in the long run. Forcefully nerfing heroes for the same reasons unconcerning of balance has the effect of diminishing your players rather than solving anything. Fitting since there really is not an issue to begin with.

Play the hero that you enjoy, and if you like to win play whatever hero makes you win the most. If that requires you to swap heroes at times than do :man_shrugging:

The same few heroes being picked every game is literally the exact opposite of balanced

Yes, which is exactly why we need changes

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Heroes are often more than their left click weapons thou. It is simply not that simple to just proclaim “all projectile sucks”. Coz it could not be further from the truth either.

Balance is about keeping a certain amount of heroes viable and on an equal power level. The game achieves just that right now. Just coz some niche heroes are not viable all the time due to their flawed design does not mean the entire game is unbalanced. Regardless if you are good enough player you can probably climb on most heroes. Whatever happens in OWL does not define your experience even if it effect the hero choice of a few players in the community. If anything aspire to be a meta shifter and innovator rather than a griefer. Coz trust me, the devs take one glance on their data, sees the viability of hanzo, echo, etc. and say to themselves “what is even this guy crying about?”

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Heroes are unviable not because they are niche, it is because they are weak.

The same few heroes that keep appearing in games isn’t because they are on an equal power level than others. It is because they are strong. Hanzo and echo being strong doesn’t take away the fact that others are weak.

Mei, junk, sym etc have been unviable for years, and devs keep nerfing them. Why?

The argument that “if it is a problem, the devs would have fixed it already” is just… not a good one.

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If it wasn’t for us they’d not have added projectile heroes!

Hit scan weapons aren’t guaranteed in FPS’s. There is plenty of main stream one’s that don’t have hit scan or partial hit scan for balance reasons.

The ones with giant maps which OW isn’t.

Okay, don’t pretend projectiles are harder. It’s literally a meme for junk to get kills without seeing the opponent

Not talking about low ELOs where no one knows how the game works anyway

How many junks do you see in gm?

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Projectile heroes are harder to play, cope hitscan players

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What makes it harder? Hanzo is basically the same hero as Widow in terms of aim, but you need some prediction skill which is not hard to get, but it also always be a random bs because you can’t predict perfectly in most of the situations, so it’s okay to miss like 65% of you shots. On the other hand, Widow gets same 1shots mechanic but it’s just less random. Heroes like Mei or Torb are also 95% same as hitscans, but more random for the same reason that stated above. And yeah, Junkrat is so hard to play because it’s a projectile, totally

And that will also buff hitscans, because nerfing acceleration will nerf strafes and this will give +15% accuracy to every hitscan hero

Any high level hitscan player can play most if not all of the projectile heroes, which include all the niche heroes, along with all the hitscan heroes.

You can’t say the same for a high level projectile player.
They can’t switch to widow or McCree or Ash and have instant value in higher ranks.

And this goes for the pros as well.

What’s funny is that most hitscan players can play niche heroes like Sym, torb, Bastion, junk better than most people that one trick these heroes, even though that is all they know how to play.

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I ran the old OWL stats viewer. I’m waiting for the new stat data for OW2 to drop, before I fire it up, but it was notable how heavily hitscan was used over projectile.

Citation needed. Seriously, the number of bad takes we see where people throw this stuff out without any kind of backing is crazy.

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