Despite having the simplest mechanic to master they are overrepresented in every game. Tired of seeing soldier mccree ashe all the time poking you from way back with little risk.
inb4 those who say hitscans need skill to play.
No projectile speed to worry about, no need to lead shots, no wind-up time, no prediction needed etc. The enemy can’t dodge it.
No, you click on a red pixel, that’s it. Don’t pretend hitscan aim is so difficult like they deserve to be overtuned.
Yet, devs keep nerfing mei and junk and others who are already bottom tier, for what reason lol… so that they go and pick soldier mccree ashe?
Hitscan and FPS games have gone hand in hand since doom clones were a thing back in the early 90s. Hitscan is far from a new concept so hitscan isn’t inherently a bad thing.
Personally I’d say the developers are a bit incompetent in map design for an FPS, despite the almost 40 years of examples to draw from. Some FPS games have only hitscan in them, yet you die a lot less than you do in Overwatch because those games also has plenty of covers and routes to choose from. In Overwatch you have no choice, if you want to push that payload or capture the objective, you have to be where hitscan can kill you.
I’d personally go through all the maps and make way more obstacles and clutter to break LoS. Even back in my Counter-Strike map making days did we know that an open map with no LoS breakers were a terrible design.
exactly, Hitscans are pixel sized while projectiles have hitboxes, some of which are very large and deal a lot of damage. some also have splash damage. Also no falloff dmg.
Hanzo’s arrows have a hitbox that is 20 cm (7.8 in) in diameter, while Bastion’s ult is over 1 m (3.2 ft). Hitscan are dimensionless, a mathematical line without area or volume.
Due to the large hitboxes, heroes like Junkrat or Pharah are among the heroes with the lowest skill floor.
But I agree with you on one point. the Balance Team favors hitsscan.
A generalist and beginner hero like Soldier should never be meta. Buffing a hero like Cassidy who is already strong is idiotic. No hero, especially those hardly played, should be ignored.
But it is a completely different topic to label a type as easy.
If Hitscan is so easy, why is Pharah my backup plan when I don’t hit anything with Widow or Ashe and I can perform with her every day? Why is Widow classified as one of the hardest heroes despite being a hitscan and aim hero?
Hitscan, projectile and beam all have their pros and cons and should be treated equally.
Aim is like a muscle. If you don’t pump it every day, you will lose it, not even talking what you need to eat to make it grow, my dude. It is easy to get mediocre aim. But ceiling is way higher to your imagination.
Doesn’t mean hit scan should be so dominate that it literally pushes all other avenues of dps out of the picture.
Its SIGNIFICANTLY easier to get consistent effectiveness out of a hit scan than none hit scans. Even if projectiles are bigger, they are widely inconsistent.
There is definitely a problem with how prevalent the hitscan heroes are due to the fact that they don’t bring any kind of flavor to game that we haven’t seen before or that’s interesting, the hitscan with the most spice is ashe but that’s not saying much and do to their versatility and generalist nature it means that a hitscan player doesn’t even need to do what Overwatch encourages players to do, which is to try out all it’s heroes and pick the right one for the job, it’s why you can swap heroes mid match
there’s more than just mechanical skill to the game, Winston Placing a bubble on top of Dva may not require mechanical skill but it’s skillful non the less, or moira or junkrat bankshotting there attacks of surfaces remember those old COD clips of people getting crazy tomohawk kills only this one is less precise