Hitscan advantage needs to go

Just like saying hits scans are easy.
Which is the most ridiculous thing that has probably been said on these forums and a lot of dumb things have been said on these forums throughout the years.

It takes years and years of practice going to aim trainers buying the correct mouse, buying the correct mouse pad, buying the correct monitor, finding the right grip, finding the correct sensitivity, buying a high refresh monitor, good hardware to run at high FPS, and a bunch of other intangibles that people go through to get their aim just right.

And some Sym or junkrat main think they they are doing the same thing as a veteran hitscan player when they pick up 76 or McCree and just shoot in the general direction of the enemy thinking that’s all it takes.

It’s the dumbest take I think I’ve ever heard.

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Yes, and I don’t do that.

I’m not getting out there and saying hitscan is easy, because it isn’t.

I am going out there and saying that the hitscan players ragging on the projectile players who have also been honing their skills for at least as long is a sign they don’t have a clue.

…

I rest my case

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Not many but ever notice the amount of genjis?

They nerf Mei and Junk because they are most annoying to tank players. This is to appeal to get people to want to play tank because heroes like that feel horrible to play against.

The reason why hitscans are strong is because its a high risk to play faster paced heroes because there is so much CC. Genji for example isn’t a bad hero, it’s not that he’s not strong it’s that there’s so many things that make him so difficult to play. Like why play Genji where you have to dodge several CC and play around several counters when you can play Widow and just shoot them ?

It doesn’t even mean hitscans are even overpowered, it’s just the counters to hitscans are countered by most of the roster.

Even in OW2, the supports are getting power crept which was changing the beta meta from dive to hitscans because it’s too much work to kill supports as dive heroes. Any change can heavily effect a meta.

Compare that to any of the other hitscan abilities and it’s far better. He should be in line with the others.

Suppose what you say there is true, then hitscans are overrepresented and overperforming despite having the worst abilities (again, assuming true), which just makes my point.

Calling viable heroes “generalists” and unviable heroes “niche” is just slapping labels on them and calling it a day “it is just how it is, all is fine”

Look, you don’t get it. When there is no reason to play these so-called “niche” heroes, they don’t have a niche. That’s why they aren’t picked. Because generalists can do their jobs better, with less drawbacks, with less risks, with more consistency.

How is that not a problem.

What part of FPS implies hitscan supremacy specifically?

Expecting the game to be balanced is apparently looked down upon wow

Name-calling too, yikes

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true but with the huge hitbox that projectiles provides it will be a bigger buff to projectiles heros than it is to hitscan

I think the problem with the whole Generalist vs Niche Mindset is that im the beginning of Overwatch, there was ONLY 1 Generalist in the game and that was Soilder, the way game was designed intentionally was to make it so each hero was a niche to encourage you to swap to another hero (that’s why you’re able to in Overwatch btw) or to rely on a teamate to cover up your weaknesses, for example your playing as Mcree in OG Overwatch and the enemy decided to play with shields what do you do, well you could
A. swap to a reaper or junkrat to break those barries
B. have another teamate do that or have a mercy dmg boost you

Niche heroes is why Overwatch is a team based game, because if your character was a Generalist then there would be no reason to work with your teammates as we have seen with soilder76

but they then decided to make more and more heroes Generalist because the one-tricks were upset that they couldn’t play there character into everything so they decided to release more heroes and buff heroes to be more Generalist, and no one got this treatment more than Histcan characters. the funny thing is Hitscan players don’t one trick but they sure as hell don’t play anything else, there’s a reason why “hitscan players” is a popular term that exist and not “turret player” or “flanker player” or " Beam players" it is because hitscan players are the only players that seemingly never swap to a character outside of their comfort zone in favt I’ve always seen hitscan players always play the same pool of characters

Widow
Ashe
Cassidy
Soilder

when one hitscan character doesn’t work they’ll just pick another one and if that one doesn’t work they just pick yet another one
again only hitscan players seem to do this

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Would you still be parroting this statement that you probably have saved as a text file somewhere if hitscans were the ones being rendered almost completely redundant by projectile heroes?

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Apex has exactly one hitscan weapon (charge rifle), and it’s the only weapon with damage falloff and it has a literal charge up before it does its final damage burst.

If you’re going to fire off examples of games that are primarily hitscan, stick to games that actually do that, preferably in the same subgenre. Also, the original claim was that the OG arena shooters were primarily hitscan, which is also objectively false and was already disproved earlier in the thread.

No reasonable person is saying hitscan shouldn’t exist in OW. However several are saying that hitscan weapons is too strong given the innate advantage having the hitscan property already provides.

Hitscan can definitely exist in a shooter, but historically, and even in the games you cite, it usually has something to keep it from being far and away better than other options. Usually in the form of lower damage, lower fire rates, restricted range, bloom/spread, recoil, or really anything.
OW’s devs, for whatever reason, decided that falloff that rarely applies since it starts outside the range of a typical fight is enough (it’s not), and we’re seeing what that leads to: the hitscan heroes are almost always dominating the stats and leaderboards.

See above.

The truth is actually the inverse: hitscan-only players won’t know innately how much they need to lead their shots; projectile->hitscan is easy since you go from “I need to lead by X paces” to “just click the model lol.”

Accuracy on a projectile weapon requires mechanical aim + knowledge of the weapon’s projectile speed; accuracy on hitscan only requires mechanical aim.

Also the number of people in this thread that don’t know what prefiring is is too dang high. Hitscan and projectile weapons can both do this, and it often gets called “spam” when you kill someone with a prefired volley.

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indeed it is quite an arrogant statement to say that all because you mastered hitscan heroes means that you can now play any projectlie hero, if we’re assuming only dps for this discussion than it’ll still be untrue, with hanzo it’s all about placement of arrows and knowing where you’ll opponenet will be, Junkrat is all about control and denial utalizing his spam and AOE dmg to make sure that anyone who walks into line of fire will be dead, and Mei is all about isolation either walling off opponents for the team to kill or to take on isolated flanker in one on one combat utilizing patience and Defensive abilities

No Hitscan characters has traps so they won’t know how to use them or place them, no Hitscan has Anyway to manipulate the map geometry or a gameplay involving playing the long game

and non of em will understand how to use turret except for maybe ashe but it’ll be surface level at best

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Actually I think it has two currently and USED to have 3. Havoc with selectfire was hitscan, if I recall correctly, and EVA 8 is a hitscan shotgun.

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Ok well i think single biggest reason why Hitscan is so strong is map Favoritism, think about it everything Obj is either in a wide open area or has to he move through a wide open area, not a single map has the obj in a small cramped area all those small cramped areas are in places where no one goes to. now you might say well it’s the choke points where Projectile heroes win but all the Choke points also has a long sightline over looking the choke so you can still play long range hitscan hero just fine on choke points and still be good in wide open areas

Yea the guns work like hitscan tho at close range, fall off or not.

What genre would that be? Current gen MP games are primarily hitscan. If you like og arena shooters go play them. Again, frankly no wants that og stuff to water down the experience, clearly nor does dev.

And yet they are not. It is simply the overall fact. If you do not like the game, once again go play another game. Nothing has changed in regard to hitscan and projectile in this game for 6 years. Nothing is going to change now, certainly not coz everyone, the little minority here on the forums at this point are outright crying about it non stop.

Improve at the game instead or just enjoy it. Arguments regarding any difficulty differences are just pathetic and completely taken out of thin air as well. There is zero legitimate prof about anything being easier or harder. It is just two completely different styles of aiming.

Instead of expending all this energy in coming up with pseudo arguments, use it to improve at the game instead. Than you can be a resource towards your fellow MM players, beside being the whiner that blames hitscans for your short comings.

I don’t really buy the niche = projectile talk some people on here have anyways.

Projectile has no reason to just naturally be niche, or hitscan generalist.

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Yes. Nothing has changed, except all the buffs to hitscans, and the nerfs to projectiles.

Zero proof, as long as you totally ignore hitscans overrepresenting every match.

If players leave, it’s because of how rude you are

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Trash takes and not-so-subtle attacks like this are indicative of running out of ways to make your point. Also, for the record, there is literally a 99% chance I am better at the game than you, so stop. :confused:

This is called moving the bar. “Work like hitscan” is not synonymous with “being hitscan,” no matter how you want to twist the argument. Also, it’s factually incorrect, as even as close as medium range you need to start leading your shots.

“Water down the experience”? What are you even talking about? Hitscan is literally watered down aiming. It eliminates the need to lead a target or predict movement. It’s ez mode for aim, which is why games not targeting casual audiences and first-time FPS players put heavy downsides on it to balance out the ease-of-use and consistency the hitscan property brings. That’s the whole point of these types of threads.

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Such as? I’ll gladly have sniper Cree back. Release state ash. Actual viable widow.

But they do not? So dunno what fantasy world yo are living in. You played pharmacy so they double hitscan is that it? Is that why you are so upset? Someone counter strategized to win?

At least I am not deluding myself to some false reality over balance in a video game like some zealot or something. There are so many strong projectile heroes viable in every single situation, just play them. On top of that there are strong projectile heroes that can get you to GM if you are good enough or turn around games on certain maps, maybe be different comps.

Stop believing there is only one hero option in every situation and focus on picking the right one for the occasion instead.

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Trash takes and not-so-subtle attacks like this are indicative of running out of ways to make your point.

Yup, seeing it all over again right now :rofl:

Im not one of those people as my stance is the design of the hero is what makes them niche not if they are projectile or hitscan.

Bastion is niche and he is hitscan. Reaper is niche as well and he i hitscan.
Sombra is niche (less so in OW2) and is hitscan.

You still dont seem to be getting it when it has been explained to you countless of times.