Just like saying hits scans are easy.
Which is the most ridiculous thing that has probably been said on these forums and a lot of dumb things have been said on these forums throughout the years.
It takes years and years of practice going to aim trainers buying the correct mouse, buying the correct mouse pad, buying the correct monitor, finding the right grip, finding the correct sensitivity, buying a high refresh monitor, good hardware to run at high FPS, and a bunch of other intangibles that people go through to get their aim just right.
And some Sym or junkrat main think they they are doing the same thing as a veteran hitscan player when they pick up 76 or McCree and just shoot in the general direction of the enemy thinking thatâs all it takes.
Itâs the dumbest take I think Iâve ever heard.
Iâm not getting out there and saying hitscan is easy, because it isnât.
I am going out there and saying that the hitscan players ragging on the projectile players who have also been honing their skills for at least as long is a sign they donât have a clue.
They nerf Mei and Junk because they are most annoying to tank players. This is to appeal to get people to want to play tank because heroes like that feel horrible to play against.
The reason why hitscans are strong is because its a high risk to play faster paced heroes because there is so much CC. Genji for example isnât a bad hero, itâs not that heâs not strong itâs that thereâs so many things that make him so difficult to play. Like why play Genji where you have to dodge several CC and play around several counters when you can play Widow and just shoot them ?
It doesnât even mean hitscans are even overpowered, itâs just the counters to hitscans are countered by most of the roster.
Even in OW2, the supports are getting power crept which was changing the beta meta from dive to hitscans because itâs too much work to kill supports as dive heroes. Any change can heavily effect a meta.
Suppose what you say there is true, then hitscans are overrepresented and overperforming despite having the worst abilities (again, assuming true), which just makes my point.
Calling viable heroes âgeneralistsâ and unviable heroes ânicheâ is just slapping labels on them and calling it a day âit is just how it is, all is fineâ
Look, you donât get it. When there is no reason to play these so-called ânicheâ heroes, they donât have a niche. Thatâs why they arenât picked. Because generalists can do their jobs better, with less drawbacks, with less risks, with more consistency.
How is that not a problem.
What part of FPS implies hitscan supremacy specifically?
Expecting the game to be balanced is apparently looked down upon wow
I think the problem with the whole Generalist vs Niche Mindset is that im the beginning of Overwatch, there was ONLY 1 Generalist in the game and that was Soilder, the way game was designed intentionally was to make it so each hero was a niche to encourage you to swap to another hero (thatâs why youâre able to in Overwatch btw) or to rely on a teamate to cover up your weaknesses, for example your playing as Mcree in OG Overwatch and the enemy decided to play with shields what do you do, well you could
A. swap to a reaper or junkrat to break those barries
B. have another teamate do that or have a mercy dmg boost you
Niche heroes is why Overwatch is a team based game, because if your character was a Generalist then there would be no reason to work with your teammates as we have seen with soilder76
but they then decided to make more and more heroes Generalist because the one-tricks were upset that they couldnât play there character into everything so they decided to release more heroes and buff heroes to be more Generalist, and no one got this treatment more than Histcan characters. the funny thing is Hitscan players donât one trick but they sure as hell donât play anything else, thereâs a reason why âhitscan playersâ is a popular term that exist and not âturret playerâ or âflanker playerâ or " Beam players" it is because hitscan players are the only players that seemingly never swap to a character outside of their comfort zone in favt Iâve always seen hitscan players always play the same pool of characters
Widow
Ashe
Cassidy
Soilder
when one hitscan character doesnât work theyâll just pick another one and if that one doesnât work they just pick yet another one
again only hitscan players seem to do this
Would you still be parroting this statement that you probably have saved as a text file somewhere if hitscans were the ones being rendered almost completely redundant by projectile heroes?
Apex has exactly one hitscan weapon (charge rifle), and itâs the only weapon with damage falloff and it has a literal charge up before it does its final damage burst.
If youâre going to fire off examples of games that are primarily hitscan, stick to games that actually do that, preferably in the same subgenre. Also, the original claim was that the OG arena shooters were primarily hitscan, which is also objectively false and was already disproved earlier in the thread.
No reasonable person is saying hitscan shouldnât exist in OW. However several are saying that hitscan weapons is too strong given the innate advantage having the hitscan property already provides.
Hitscan can definitely exist in a shooter, but historically, and even in the games you cite, it usually has something to keep it from being far and away better than other options. Usually in the form of lower damage, lower fire rates, restricted range, bloom/spread, recoil, or really anything.
OWâs devs, for whatever reason, decided that falloff that rarely applies since it starts outside the range of a typical fight is enough (itâs not), and weâre seeing what that leads to: the hitscan heroes are almost always dominating the stats and leaderboards.
See above.
The truth is actually the inverse: hitscan-only players wonât know innately how much they need to lead their shots; projectile->hitscan is easy since you go from âI need to lead by X pacesâ to âjust click the model lol.â
Accuracy on a projectile weapon requires mechanical aim + knowledge of the weaponâs projectile speed; accuracy on hitscan only requires mechanical aim.
Also the number of people in this thread that donât know what prefiring is is too dang high. Hitscan and projectile weapons can both do this, and it often gets called âspamâ when you kill someone with a prefired volley.
indeed it is quite an arrogant statement to say that all because you mastered hitscan heroes means that you can now play any projectlie hero, if weâre assuming only dps for this discussion than itâll still be untrue, with hanzo itâs all about placement of arrows and knowing where youâll opponenet will be, Junkrat is all about control and denial utalizing his spam and AOE dmg to make sure that anyone who walks into line of fire will be dead, and Mei is all about isolation either walling off opponents for the team to kill or to take on isolated flanker in one on one combat utilizing patience and Defensive abilities
No Hitscan characters has traps so they wonât know how to use them or place them, no Hitscan has Anyway to manipulate the map geometry or a gameplay involving playing the long game
and non of em will understand how to use turret except for maybe ashe but itâll be surface level at best
Ok well i think single biggest reason why Hitscan is so strong is map Favoritism, think about it everything Obj is either in a wide open area or has to he move through a wide open area, not a single map has the obj in a small cramped area all those small cramped areas are in places where no one goes to. now you might say well itâs the choke points where Projectile heroes win but all the Choke points also has a long sightline over looking the choke so you can still play long range hitscan hero just fine on choke points and still be good in wide open areas
Yea the guns work like hitscan tho at close range, fall off or not.
What genre would that be? Current gen MP games are primarily hitscan. If you like og arena shooters go play them. Again, frankly no wants that og stuff to water down the experience, clearly nor does dev.
And yet they are not. It is simply the overall fact. If you do not like the game, once again go play another game. Nothing has changed in regard to hitscan and projectile in this game for 6 years. Nothing is going to change now, certainly not coz everyone, the little minority here on the forums at this point are outright crying about it non stop.
Improve at the game instead or just enjoy it. Arguments regarding any difficulty differences are just pathetic and completely taken out of thin air as well. There is zero legitimate prof about anything being easier or harder. It is just two completely different styles of aiming.
Instead of expending all this energy in coming up with pseudo arguments, use it to improve at the game instead. Than you can be a resource towards your fellow MM players, beside being the whiner that blames hitscans for your short comings.
Trash takes and not-so-subtle attacks like this are indicative of running out of ways to make your point. Also, for the record, there is literally a 99% chance I am better at the game than you, so stop.
This is called moving the bar. âWork like hitscanâ is not synonymous with âbeing hitscan,â no matter how you want to twist the argument. Also, itâs factually incorrect, as even as close as medium range you need to start leading your shots.
âWater down the experienceâ? What are you even talking about? Hitscan is literally watered down aiming. It eliminates the need to lead a target or predict movement. Itâs ez mode for aim, which is why games not targeting casual audiences and first-time FPS players put heavy downsides on it to balance out the ease-of-use and consistency the hitscan property brings. Thatâs the whole point of these types of threads.
Such as? Iâll gladly have sniper Cree back. Release state ash. Actual viable widow.
But they do not? So dunno what fantasy world yo are living in. You played pharmacy so they double hitscan is that it? Is that why you are so upset? Someone counter strategized to win?
At least I am not deluding myself to some false reality over balance in a video game like some zealot or something. There are so many strong projectile heroes viable in every single situation, just play them. On top of that there are strong projectile heroes that can get you to GM if you are good enough or turn around games on certain maps, maybe be different comps.
Stop believing there is only one hero option in every situation and focus on picking the right one for the occasion instead.