Hitscan advantage needs to go

You should just leave hitscan alone and players should learn to just get better. Its the moba crowd complaining.

If blizzard learned anything. Sojourn would have a set recoil pattern and projectile bullets to see where it went. Like always they failed that miserably.

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There is literally nothing that can be done. The consistency of hitscan will always, always make them better unless you legitimately trash them all. Like we’re talking 2 damage on a widow headshot.

Moba players with lack of awareness or positioning. Is what it is.

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I am not advocating changes to hit scan heroes. Just something to close the gap between some heroes.

Like how can we make Junrat better as even the devs notices he was not performing well in beta.

Junkrat is set up to be niche hes only good in small a spaces.

You could decrease the explosive damage and increase his projectile speed and only credit him with directs and explosive just be minor.

Then though when he gets instadeleted by genji tracer or anyone that gets into close cooridors people will complain about that.

I would not play ow if hitscan heroes are not viable. OW wouldn’t be a FPS anymore. In many ways Ow1 isn’t a first person shooter already.

By the way, I’m not saying hitscan heroes have to better than projectile heroes. They should be equal.

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The problem is people want strictly sym, torb, junk to be viable 100 percent of the time.

Doesnt matter if genji hanzo echo are still as good as hitscan. Those three just gatekeep all other projectile.

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That could be an option worth exploring.

Well niche should mean they are among the best option. I feel generalists have overshadowed niche heroes.

It goes to the question why switch to niche hero when you perform well enough on a generalist

Yes, get rid of hitscan because that won’t cause an insane mobility creep, therefore making w/e projectile heroes you enjoy horribly unimpactful.

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Yeah, sure. Show me your Tracer 1clips and Widow 4k+ on GM, such an easy mechanic. And it’s so hard to master Junk mines and Hanzo logs, yeah

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Sometimes I’m not sure why even bother…

You want to keep Widowmaker damage and consistency? Sure! But as any other weapon in an FPS game, then your hitscan weapon must have drawback. And in a weapon as powerful as a sniper rifle, it’s usually compensated by the very low rate of fire.

You want a hitscan with a rapid rate of fire? Oh…sure. Then you’ll have to sacrifice damage and precision. That’s essentially Tracer. Or you know… it should be. But she can still one-clip enemies so, that’s still quite powerful.

You can’t expect us to bow and prostrate because “hitscan requires skills” when there are virtually no drawback to a hitscan weapon. Widowmaker doesn’t really have to charge her weapon, there are no bright flashes giving here position away, she deals a very big amount of damage per shots, she has a fallback ability, she can hold her ground with an smg when back to the wall…

Instead of giving virtual weaknesses to their heroes, Blizzard decided to tamper with numbers and give heroes more or less health. That’s really not how an FPS works. Otherwise I have a hero concept. 1HP but can install a bombardment HQ where he can shoot inifinite hitscan mortars from anywhere on the map.

What do you mean it’s overpowered? I got only one HP. Just adapt and develop some skills.

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And to add on to this, only UT classic’s sniper was the problematic hitscan, since head hitboxes were exceedingly generous, and it had no bloom (in proper arena shooter fashion).
But like Q3A’s railgun had massive refire time and couldn’t one-shot, shotguns and miniguns had low enough TTKs that you could respond to them (especially with overhealth or shield belt), and the shock rifle’s primary fire didn’t do much damage outside of those wonky OHK shock rifle servers that, for whatever reason, were almost always run with the low grav mutator.

Like you, I’m always exceptionally confused when people point to the “classic” FPS games and arena shooters as a reason why modern shooters need hitscan everywhere, as it was never the norm and the few hitscan weapons that did exist were usually not without some major downside (UT sniper not withstanding)

Most games utilize hitscan weapons thou, as such people are more familiar with that.

If you lover projectile, per always find games focused on that instead. If this one does not suit you🤷‍♂️

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Man, none of this tracks considering OW, if Blizz’s numbers are to be believed, is the 7th highest selling game of all time.

In the Battlefield games there are no hitscan.

Every weapon has a projectile velocity and arch.

Just like real life.

Which Overwatch heroes dont have a projectile in their kit at all?

Winston, Ball and Reaper?

Maybe Hog and Brig if you dont count the hook/flail? Technically, they are moving 3D objects.

Is Sombra’s teleporter a projectile?

The whole “FPS is hitscan” concept is just silly. Grenades are projectiles.

The devs need to recognize and accept that having no bullet travel time is a massive advantage, and hitscan kits need to be taxed as such.

Maybe hitscan has slower firerates, longer reload times, longer cooldowns, less hp, etc.

There are a ton of ways to tax a kit.

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well yeah but that’s not the point of the argument the point how Precise or even aim in general isn’t necessary in Overwatch, i could spend my entire Overwatch existence playing those aforementioned heroes who don’t need aim and do fine, would having good aim be nice well yes but i don’t neeeeed to and i used XQC as an example of this.

and the whole point in the 1st place is too show how Hitscan heroes don’t have to be the center of the game the way they are now all because this an fps and to show how there’s far more too this game than just shooting and needing aim

What advantage do you mean, specifically? Are you suggesting a lead time for all firepower, or??? I genuinely trying to understand what you are suggesting is taken away from hitscans?

People like the author are the reason why this game sucks, they are getting way too much attention and are trashing the game with their stupid complaints. They only want 0 skill heroes for noobs players that requires 0 aim and unkillable overbuffed supports, im done with this forum.
Soon they gonna cry about the jumping ability and crouch.

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