You should just leave hitscan alone and players should learn to just get better. Its the moba crowd complaining.
If blizzard learned anything. Sojourn would have a set recoil pattern and projectile bullets to see where it went. Like always they failed that miserably.
There is literally nothing that can be done. The consistency of hitscan will always, always make them better unless you legitimately trash them all. Like weâre talking 2 damage on a widow headshot.
You want to keep Widowmaker damage and consistency? Sure! But as any other weapon in an FPS game, then your hitscan weapon must have drawback. And in a weapon as powerful as a sniper rifle, itâs usually compensated by the very low rate of fire.
You want a hitscan with a rapid rate of fire? OhâŚsure. Then youâll have to sacrifice damage and precision. Thatâs essentially Tracer. Or you know⌠it should be. But she can still one-clip enemies so, thatâs still quite powerful.
You canât expect us to bow and prostrate because âhitscan requires skillsâ when there are virtually no drawback to a hitscan weapon. Widowmaker doesnât really have to charge her weapon, there are no bright flashes giving here position away, she deals a very big amount of damage per shots, she has a fallback ability, she can hold her ground with an smg when back to the wallâŚ
Instead of giving virtual weaknesses to their heroes, Blizzard decided to tamper with numbers and give heroes more or less health. Thatâs really not how an FPS works. Otherwise I have a hero concept. 1HP but can install a bombardment HQ where he can shoot inifinite hitscan mortars from anywhere on the map.
What do you mean itâs overpowered? I got only one HP. Just adapt and develop some skills.
And to add on to this, only UT classicâs sniper was the problematic hitscan, since head hitboxes were exceedingly generous, and it had no bloom (in proper arena shooter fashion).
But like Q3Aâs railgun had massive refire time and couldnât one-shot, shotguns and miniguns had low enough TTKs that you could respond to them (especially with overhealth or shield belt), and the shock rifleâs primary fire didnât do much damage outside of those wonky OHK shock rifle servers that, for whatever reason, were almost always run with the low grav mutator.
Like you, Iâm always exceptionally confused when people point to the âclassicâ FPS games and arena shooters as a reason why modern shooters need hitscan everywhere, as it was never the norm and the few hitscan weapons that did exist were usually not without some major downside (UT sniper not withstanding)
well yeah but thatâs not the point of the argument the point how Precise or even aim in general isnât necessary in Overwatch, i could spend my entire Overwatch existence playing those aforementioned heroes who donât need aim and do fine, would having good aim be nice well yes but i donât neeeeed to and i used XQC as an example of this.
and the whole point in the 1st place is too show how Hitscan heroes donât have to be the center of the game the way they are now all because this an fps and to show how thereâs far more too this game than just shooting and needing aim
What advantage do you mean, specifically? Are you suggesting a lead time for all firepower, or??? I genuinely trying to understand what you are suggesting is taken away from hitscans?
People like the author are the reason why this game sucks, they are getting way too much attention and are trashing the game with their stupid complaints. They only want 0 skill heroes for noobs players that requires 0 aim and unkillable overbuffed supports, im done with this forum.
Soon they gonna cry about the jumping ability and crouch.