I am putting him back up since I am finally trust level 3 and can now do links. As of right now I am coming close to finishing the beginning of his story and plan to have it done before the end of May.
Feedback and constructive criticism is greatly appreciated.
Edit: I will be adding the following for him (hopefully soon): A full out story showing more detail to the lore. Art, I am not an artist so I don’t expect you to expect something amazing. Songs because he is a musician and it would not be fitting for him to not have a few.
Edit: Theme Songs
Edit: Here is his story. You can comment on it, so please feel free to provide any feedback whatsoever. Please give it a read and let me know what you think!
Edit: Here is some art of Amir, courtesy of Saturn0
@GreyFalcon. I see what you mean, but it is meant to be like a trap or to hold an area. It does explode after all, so it is primarily meant to be used to hold an area and keep people away from it. It also is an expanding thing so it doesn’t cover much at first, but more the longer it lasts.
I just changed the visibility for the smoke, increased it to a meter. It is meant to be a blinding and trapping ability, so I am reluctant to bring it up more.
Smoke Grenade-
Type: Arcing projectile
Damage: 90
Projectile speed: 40 m/s
Area of Effect: 1 meter to 10 meters
Duration: Smoke lasts up to 8 seconds before exploding or remote detonation. Smoke begins spewing on contact
Visibility: For enemies visibility is 1 meter, full visibility for allies
Cooldown: 10 seconds (begins after detonation)
Headshot: no
Self-damage: yes (40)
Because it something new, as we don’t have a hero who impair the enemy vision. It’s DIFFERENT AND I LOVE IT.
Very long time ago when my English was far worse I’ve made a concept for hero with kinda firewall-like ability. You can look at it if interested. https://docs.google.com/presentation/d/1bIAVGSkomZgKesi-UVVQTqznDCKv_RpQOHx_gfKougU/edit?usp=sharing