the only thing I said that remotely is as you described is me being sus about what you said in regards to not needing to care about hog hook with old barrier while wanting to block shatter.
In which your description or reasoning for it basically came down to a game of guessing “do they know that I know that they know that … I know that sym is saving barrier for earthshatter to know whether I can hook her”. like anyone reading that would have a “wait a minute” reaction.
old sym orb projectile speed: 10m/s
standard hero movement speed: 5.5m/s
old rein and orisa movement penalty: -50% —> 2.75m/s
orb projectile diameter: 1m (according to Projectil Hitbox size's (width) table)
Assume average human reaction time is 0.25s
So basically to dodge an orb you need to move 0.5m on average to dodge an orb fired right at you.
Time needed to travel that necessary distance = 0.5/2.75 ~ 0.1818s
Range Sym needs to fire old orb in (exclusive) so that there’s not enough time to react+dodge:
(0.1818s+ 0.25) x 10 ~ 4.3182m
Range Sym needs to fire new orb in (exclusive) so that there’s not enough time to react:
(0.1818s+ 0.25) x 25 ~ 10.7955m
I mean, were you or any sym spamming orbs as you described at the enemy about <11m away from them let alone <4.32m away from them (the actual threshold for old orbs) a lot of the time to force them to waive their movement penalty?