Hanzo's Storm arrows nerfed to 70 damage to protect Tracer

Is anything allowed to be good against Tracer then???

They removed Hanzo from being able to 1-shot her with Storm and now they are doing the same with Brigitte.

If you really want Tracerwatch so much, this is exactly how you get it!

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I never had a problem with shield bash (other than it bashing trough shields, but Tracer does not have a shield last time i checked).

I do have problem with Hanzo’s storm arrows killing Tracer though, Hanzo is a sniper, he should not have a “Delete my counters button”.

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or you could get a teammate to literally brush her from afar and kill her with that.

I like how you’re completely ignoring the fact that it was also changed to stop 200HP heroes from being massacred.

Not everything is about Tracer. Just because he counters her doesn’t mean he should annihilate everyone else at the same time.

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Hanzo countered Tracer, it wasn’t the other way round!

Before the rework Hanzo was actually really good against Tracer, he just wasn’t played much because he was far too unreliable.

The nerf after the rework took away what made Hanzo good against Tracer, essentially meaning that Tracer had one less counter. The same is now being done to Brigitte which is a massive problem!

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It really is not, and also you do realize you’re defending a hero, that was in the same tier of overpowered as Mercy 2.0 and Mcsniper. Even with storm dealing 70 dmg.

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Storm Arrow is a spam skill. His primary still deals 1HKO on headshot, and there’s even the bodyshot+melee combo. Why are you complaining about a spam skill with 5-6 shots getting toned down? One shots are fine as long as they require skill, hence the removal of one shots on relatively easy skills. Storm arrow is the least skillfull part of his skillset and it has the most value.

This is a ridiculous argument, he said himself that hanzo deserved the nerf but should still one shot tracer with storm arrow. To say that hanzo is not good against tracer anymore is just something I can’t agree with. You can still one shot her with a left click and a body shot + melee combo kills her. Why do you also need to one shot her during a cooldown that shoots 6 arrows one after another in order to be good against her?

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For Tracer, it does. If you do not kill Tracer, the time that it takes her to recover from your damage is so low between recall and her absolute control of nearby health packs that you might as well just not try to kill her at all.

You can’t run away from Tracer. The only way to stop her from killing you is to kill her first.

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Like i stated when the Storm Arrow nerf came, it should be 75 damage instead of 70 and nerf it from other sides. Like one less arrow or more delay between the shots. But if it was intended to punish a bad positioning Tracer then it has to do the job as intended.

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Hanzo only get to fire 1-shot a second, meaning that if Hanzo even misses 1 shot on the Tracer, he could be dead.

If the Tracer comes into melee range to allow Hanzo to potentially get that shot +melee combo, she deserves to die.

Hanzo’s primary on its own does not counter Tracer, Scatter before was utterly insane against Tracer as it was essentially a long range shotgun that only required 2 shard out of 6 to kill Tracer.

Storm was good against Tracer because he could 2 bodyshot or headshot kill her. Now Tracer acts like a 200hp hero against it, ironically making her the best squishy in the game against it.

Basically the devs took away what made Hanzo good agains Tracer and they are now doing the same to Brigitte.

I simply can’t comprehend how you can’t see this as a problem.

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I don’t see it as a problem because I play hanzo a ton, and I kill her. a ton. sometimes I die, but I mostly win that dual. It’s a skill based dual that I enjoy, the idea of clicking a cooldown and deleting her would take away that challenge. Hanzo can headshot the majority of the roster to one shot kill, has great shield break, can out maneuver and get to virtually every part of a map on a whim with wall climb and lunge. He’s such a versatile damage dealer after his rework that I don’t see the problem with a hanzo vs. tracer dual being skill based and not I click a button and spam to win. If you body shot a tracer and she recalls to get away, you’ve already created space for yourself. If she stays aggressive at 25 hp that’s an easy clean up.

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This keeps the most broken part of OG storm arrows intact, that you can bodyshot - storm bodyshot someone to near instantly kill them without a headshot.

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That could’ve also been solved by increasing an activation delay when using Storm arrows.

Once again, there was no need to nerf it in a way that would make it specifically a lot weaker against Tracer.

Tracer needs counters! The devs keep on nerfing heroes in a way to protect Tracer. Nerfs are justified, stupid nerfs are not.

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Before Brigitte, there is also the Torbjorn rework.

The most obvious one, armor packs were a great way to protect priority targets against Tracer. If you kept your healers fed with armor, Tracer would require one extra clip to kill them, and that gave a lot of extra time for us to save them or kill Tracer.

But the one no one is talking too much is the turret nerf. And that is a heavy one. Level 2 turret used to have 300 HP, and the new turret have 250 HP. That means the new turret is within one-clip range of Tracer, because her clip deal 240 damage, and she can finish it off with a melee blow. Blink in, clip, melee, turret down, and Torb can’t place a new one for 10 seconds. In a pinch, she can just pulse bomb it and focus on something else.

Old turret would survive one clip, forcing Tracer to reload and shoot again. And with the turret 56 DPS, that means by the time she take the turret down, it would deal to her ~130 damage, which was extremely risky to her, and the turret shooting at her for 3 seconds would be more than enough time to alert the team of her in the backline. Plus, even if she break the turret down, Torb could instantly place a new level 1 turret somewhere else, keeping pressure on Tracer capability of dancing in the backline.

Plus, if she decides to pulse bomb it, or we noticed it was almost going down, Torb could Molten Core to save the turret.

Torb did had some key weaknesses that could be solved with a rework. Removing the scrap bar was something I’ve been asking for years, but I wanted them to turn the armor packs into a cooldown ability with 4 stacks, like Tracer Blink and Junkrat Mines. That would keep his ability into negating Tracer while getting rid of the “feast or famine” effect.

Yet, the rework, while making him a somewhat better character in general, definitely removed a lot of pressure that the old kit exerted over Tracer.

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I’m pretty sure that her low pick rate in competitive and quick play is a pretty good indication that tracer is not a problem.

I don’t get why we have to choose. They should just slightly nerf tracer’s mobility so that she’s easier to counter.

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Before Brigitte, Tracer had one of the highest pick-rate and win-rates in the game, she was also especially a problem at higher elo because no hero could effectively shut her down.

Brigitte changed this and countered her hard but now Brigitte is being nerfed to be made a lot weaker specifically against Tracer and other heroes that soft-countered Tracer can no longer do so.

We could find ourselves in a position where Tracer turns out to be even more of an issue than pre-release Brigitte.

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Let’s see. Each arrow does 70 damage. Multiply that by 6 shots and you get 420 Damage, however, he can HS, so he can potential do 840 damage, not including the initial arrow that does 125 damage.

Yep, he really is a Tracer counter.