Hanzo is Too Powerful and Shouldn't Be a 3 Star Hero

Contrary to the popular belief, Hanzo requires a lot of consistent practice. I struggled with him for the first 50 hours definitely, and the next 100 hours after that, there was a lot of frustration. Mind you, this was mostly before the rework. The rework screwed my muscle memory a lot so I’m still adjusting. If I don’t play him for a while, I notice a big decrease in my consistency.

So don’t be discouraged. It just takes a lot of practice and play time to be able to get that “OP” value from him consistently.

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I just played a game with hanzo and I am gonna upload it and show in it everything thats wrong with him ( I have 2 hours on hanzo)

Anecdotal evidence. The first game I played as Genji, I had 4 gold medals and a 16 player killstreak. My first game with Zenyatta, I got the MVP card for being on fire for 78% of the match.

Am I a pro Genji or Zenyatta? Nope. Are they broken heroes? Nope. “I had a good game once” and “I have 2 hours played and my stats are high” mean nothing. If I kept all of my recordings, I could find a game with every hero to upload and show “everything wrong with them.”

no you just played on a low level
btw here is a the video

I played on a low level, yes, and this is also a low level QP game with no organisation.

It’s a dps hero doing what a dps hero should be doing. Junkrat, Pharah, Widow, McCree and even Reaper can do the same.

I am not even sure what stars have to do with anything?
Would he be fine as a 1 or 2 star hero? If yes, simply change the star rating.
If no, why even bring it up.

hanzo does almost the same damge has reaper and hanzo doesn’t have a bullet spread or damage fall off

You basically nerfed everything… That’s not even correct

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That’s a problem with Reaper though. Reaper hasn’t been viable in a long time now, regardless of Hanzo’s state (Reaper was considered bad before Hanzo’s rework too).

I believe Reaper should receive some changes to his kit or the way his weapon works.

Using this argument, this is the exact sort of thing that supports Mercy needing a buff because statistically she is performing much much much much worse than she has in the past.

Pick rate AND winrate wise.

I don’t think using statistics in one case and avoiding them in another case is fair. We need to apply statistics universally or not at all.

You said Hanzo has many counters,
Can you name them if you don’t mind?

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I think hanzo is a counter to hanzo

Honestly, Hanzo is pretty balanced right now. Any more nerfs, especially the ones you’re suggesting, will make him a bad pick again and put him back in square one. The whole point of the change was to make him viable, but your suggestions seems to be aimed at making him trash again.

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the only nerfs that hanzo got were the double jump and storm arrow cooldown
and scatter that could litterly one shot every hero the game

Storm arrow dmg was also reduced

Still better than no argument whatsoever.

How is Hanzo OP if everything points in the opposite direction? If we have to listen to random ppl getting upvoted by hiveminded ppl then we’ll have a real idiocracy.

I mean it still broken now if it deals 420 damage in total

Sure.

Genji: has means to defend against SA (deflect), has higher mobility which makes Hanzo difficult to aim. Genji can spam Hanzo to death by jumping over his head.
Tracer: high mobility helps evade SA, SA cannot one shot her even with a headshot, recall can negate any damage to her. After dealing with SA, it’s just a matter of spraying him to death.
Sombra: hack him to remove his escape abilities and SA, spray him to death.
Doomfist: uppercutting him into the air gives Doomfist enough shields to survive a Hanzo one-shot, CCs him and makes it easy to just finish him off.
Winston: smart use of the bubble can negate the majority of his damage from SA, and after that it’s simply about zapping him to death while shield-dancing. He can also be used only as a distraction and a harasser. You don’t necessarily have to kill him; put a shield in his way and zap him to 50% HP and he’ll have to leave, therefore he’s not shooting at anyone while he’s looking for healing and repositioning.
D.va: smart use of defense matrix can eat/waste his SA. Charging him with boosters and missiles can harass him away from his spot and bring him to low HP (works the same as with Winston. An elimination isn’t required; as long as you force him to leave his spot, you’re making him unable to play the game properly). Both Winston and D.va have low cooldowns on their mobility so they can keep bumping into him just to keep him permanently on low HP and running to reposition.
Hammond: he’s still a new hero so I haven’t seen many people utilise him this way, but he has the potential to do the same as Winston and D.va. He also has minor CC with piledriver and when in ball form, he has no headshot modifier.
Widowmaker: long range sniper with a scope. She can be so far away that my arrow can’t reach her before she clicks my head.

I’ve also had issues with really good Reapers (sneak up on me and one shot), Pharahs (flying over my head where I can’t really aim or spamming from afar where my aim isn’t consistent and can be dodged), McCrees (being double tapped before I even fully charge the bow), Anas (long range, scope, usually very far in the enemy back line with a shield in front of her, can harass me off high ground) and Roadhogs (if I try to flank).

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when you think about it any hero while compered with Hanzo is bad (besides healing of course)

But if you nerf the damage more, then its just going to be a bad Mccree or Zenyatta on a CD. The point of Storm arrow is to be a very high source of burst damage. It can be played around more easily too on 10 sec CD and only 5 sec duration.

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