That has nothing to do with what I said, you can accidentally hit someone with any character, the star system has to do with how difficult it can be for someone brand new to the game to be somewhat proficient with the character.
here his arrow hitbow if you still think he is balanced (credit to
shazardous)
How can it be so hard for people to admit when there’s something up(wrong) with a hero?They keep deffending it 'till they death.
One thing I agree with you is that Hanzo shouldn’t be a 3 star hero. Especially not after his rework.
His skill floor has dropped with the addition of better mobility, the ability to spam arrows and faster projectile speed.
(But Widowmaker is a 2 star hero and is being seen as one of the most difficult hero to play, so the star rating system has always been busted.)
lol they instantly stop typing after you posted this
He has average cooldowns (both lower than Hanzo’s), one of which is resetable. Hanzo also has a lot of counters.
Widowmaker is deadly at any range as well, if you’re a good Widowmaker. Same applies to Hanzo. As I said, he is optimised for mid range. On close range, he relies either on his ability (which has a cooldown), pure luck (which removes consistency and without consistency, you can’t fulfil your role properly) or being a really good player (earned). On long range, as your example with a Widowmaker duel, the Widowmaker has every single advantage to him. If a Widowmaker loses this duel, the Widowmaker player isn’t as good as the Hanzo player. It’s as simple as that. “Luck” is a nebulous element in this situation; sure, luck can happen, but if a Widowmaker loses a duel 7 times in a row, this isn’t luck. This is Widowmaker being bad.
And no projectile hero has the same type of a projectile and requirements to understand the specific arc of the arrow and how it travels at different distances and different charge rates. His “near-hitscan” projectiles are slower and smaller than Mei’s. And yes, Mei does less damage with icicles. As it should be. Hanzo needs a lot of precision to be able to hit those shots consistently, therefore you are rewarded if you are able to do that consistently.
And Hanzo’s arrows don’t have two modes of primary fire, with a consistent arc that doesn’t depend on weapon charge, he can’t one clip someone with shurikes+dash and get a cooldown reset and wallclimb+double jump+dash over the highest wall to escape to safety.
Like, we can make any hero seem ridiculous and OP. Yes, if Hanzo hits a fully charged headshot, he will get a kill. It is objectively evident from statistics that this isn’t easy or common (average Hanzo crit accuracy is around 5-6%, and pro Hanzos average around 10%). If someone put in the effort and hours to learn how to consistently hit headshots with Hanzo, those headshots should be rewarded. The idea that it takes no skill and that anyone can do it all the time is literally a delusion because we have hard cold statistics that prove otherwise.
This is the crucial issue, isn’t it? That he is classified as a sniper, even though there’s never been a voice line in the game to warn players of a sniper when he’s in the game.
Truth is, he’s not a sniper. Him being sort-of classified as one is a mistake. He’s labelled as a sniper on the hero select screen, but isn’t labelled as such in game and doesn’t play like one; this should be changed.
I acutally laughed when I saw that
Same at your entire thread tbh.
Same as me when I saw your face
To my knowledge, this hasn’t even been the case for months.
At this point people call him a sniper because he can oneshot, which is an asinine definition since it makes the literal melee character also a sniper.
genji has both cooldowns 8 seconds hanzo has 5 on the double jump (and it makes him unknock able) and 6 on the others
Tanks will not give you five seconds to kill them. Theyv’e all got methods of self protection.
Storm has a 10 second cooldown, Sonic 12.
???
Hanzo:
Lunge - 5 seconds
Storm arrow - 10 seconds
Sonic arrow - 12 seconds
Wall climb - passive, no cooldown
Genji:
Dash - 8 seconds (can be reset infinitely at even 1 damage done to an enemy that dies)
Deflect - 8 seconds
Double jump, wall climb - passive, no cooldown
So, lunge is the only ability with lower cooldown, but it’s not a kill ability, it’s a movement ability, of which Genji has two with no cooldowns.
I mean, you can at least check the wiki before saying that Hanzo has 6 and 5 seconds on his abilities.
oh I looked at the duration lol but they are still really broken
dash does 50 damage and deflect barely works now while storm arrow can give you 30% ult charge and deals 420 damage instantly
He’s not a “sniper” as in he can sit far away and purposely kill you at will. The travel time of the arrow and the prediction needed plus the lack of any scope doesn’t make this playstyle worthwhile. There are times it can work and a Hanzo’s experience with enemy movement and the likelihood of their travel path can lead to some good shots now and again. However he’s definitely better at mid-range, even just outside of it at most.
Is he OP and not deserving of 3 stars? That’s arguable. I wouldn’t be surprised if he got nerfed. I wouldn’t be upset if he dropped to two stars. I personally am still trash with Hanzo even after all the hours I put into him since ages ago, so his OP status isn’t doing much for me lol
This is a completely unbiased sentence, I’m sure.
we speak English here
un·bi·ased
ˌənˈbīəst/
adjective
showing no prejudice for or against something; impartial.
I am, not too sure about you.
I believe the star rating is reliant on skill floor, not skill ceiling. As a result, heroes that are hard to pick up, the ones with low winrates in low tiers are the 3 star heroes, whilst those with high winrates in low tiers are the 1 star heroes. Hanzo fits into the 3 star territory imo, as it’s very easy to play him and not do anything good. Believe me, if I was any good at him I’d likely have mained him from the beginning, archer heroes are what draw me in the most.