I haven’t been playing that long, but I see more fantastic shots from Hanzo in my res replay than any other hero.
Despite the fact that a lot of people think this is the case:
Hanzo’s arrows does have the smallest projectile hitbox in the game.
That being said, projectiles can feel awkward many times mainly because of travel time. I myself have had plenty of times where I feel like Hanzo just spams and gets too lucky a little too often.
All my arrows never hit anything. Maybe some people have magnetic arrows and some don’t.
You are ignoring the part where his arrows are an actual object, if you strafe into the tail of his arrow while AD spamming, that’s a headshot.
I can never accept his arrows hitting me as a fair shot. I would rather a widow dome me 100x over than hanzo.
this is why people are usually confused when they see his arrow clearly whizz past them in a killcam
Hanzo is Magic.
if u want my opinion. it kinda does. but it’s a online thing the game is trying to predict where ur gonna go and stuff. and sometimes its just dumb like the no regs and what not. but yea u tend to see it alot from hanzo and widow who fling there mouse everywhere.
it’s like a math test, blizzard is being nice and curving the test. it’s been shooter advantage for a while.
I play Tracer a lot and maybe I notice it more because everytime one hits me… I die.
Actually… that cartoon kind of understates reality. That ‘log’ is only about as thick as Hanzo’s forearm, and only ‘big’ in perspective.
‘Pinpoint’ hitscan weapons have about that much room for error. You can consider it that McCree/Widow/Ashe are shooting baseball-sized bullets … which also count as hits when they catch hat-brims and dangling sleeves, because clothing is a vital organ… sometimes. As a general rule with only a dozen or so exceptions… if it’s floppy, it’s not part of hitbox, if it’s rigid – in the model, not in what it represents – then it is part of the hitbox.
Hanzo’s projectile hitbox may be the smallest cross-section projectile in the game, but it is still effectively about the size of a basketball and half the length of an arrow (the back half, of course, because why would the pointy end be the part that hurts?)
The other projectiles are even fatter, but also are short (probably spherical?) which makes a difference when shooting at a strafing target but not so much against a motionless one… but then, if you miss a motionless target, that’s on you.
Of course, the effective size is partially because hitboxes are larger than models, which is also why e.g. Mercy pistol doesn’t feel 2.5x bigger than Hanzo arrow… only the actual projectile hitbox is bigger, the portion of margin for error that comes from hero hitboxes doesn’t change. Also there are occasional points on models where the hitboxes come close to the model and you lose margin for error (hitboxes are loose partly in order to be simple and not contour exactly to the model).
Even so. It still means that if you imagine McCree is throwing baseballs, Hanzo is shooting basketballs, and Mercy is rapid firing … I dunno… smallish beach balls? … that’s about your margin for error in missing.
AKA : There’s a difference between trying to dodge a long, thick log, and a short, fat disk. Especially in a game where your physical location can differ based on things like latency in game.
honestly the amount of times i see the arrow curve and i’m like
“…was that supposed to hit or not?”
like it doesn’t make me mad it’s just weird to see the little red tail of the arrow curve into me rather than being straight, as if it was supposed to miss me. i know why it’s actually there, it’s just funny
Hanzo May have the smallest projectiles in the game, but huge is still huge. Couple that with the character’s large hitboxes, or the fact that they can walk into it… and consider that he can spam 5-6 arrows in rapid succession, and you get a perfect recipe in which hanzo doesn’t really need to aim well to succeed.
I swear, people on this forum be like:
“Now that Scatter Arrow is gone, Hanzo players have to actually aim. No more getting hit behind cover or random scatter arrows hitting me outta nowhere.”
Then when hanzo players actually DO aim and land their shots, it’s surprised Pikachu meme face on all of them.
Yeah this, when hanzo shoots an arrow at you, it essentially has a hitbox of however tall your hero is, by the length of the arrow.
Which means that hes practically shooting a mini wall at you with each shot that you can’t touch at all.
Dying to Hanzo feels like BS. Widow is annoying sure, but dealing with her doesn’t feel like “I shouldn’t have died to that”.
Many times I asked myself how the hell did he manage to land a crit, when he obviously didn’t even aim at my head.
Interesting point. I wonder what would happen if only the head of the arrow was capable of contact.
In my hundreds of hours I’ve seen a Widow accidentally head shot me (go for someone else and hit me due to lucky timing) maybe two or three times. Getting killed against Hanzo it’s like every 4th kill. It’s gotten to the point where I genuinely am not sure if he would be stronger if they just made him hitscan with normal hitscan properties. I think at most distances it wouldn’t make a whole lot of difference except to make his value more predictable. And at long range he’d still have trouble aiming since he has no scope. Might be broke at long range tho…