We call him the kelvinator for his endless supply of long rectangular white goods.
That seems kinda BS when you put it like that. They should make it so that only the head of the arrow counts as part of the hitbox.
Play him and find out for yourself…
From my experience arrows snapping to a target never happens from the Hanzo’s perspective when you are playing him, well I have never seen in happen, more likely that my arrows simply phase through targets instead.
The arrow curving is when you and the hanzo position is not in sync. When he shoots his arrows, on his screen, his arrows has hit you, but on your screen his arrow has miss you. But since the server favour the shooter, the server is telling your client that he hit you, and your client curves the arrow to the center of your sprite saying you got shot. Otherwise, it would look very weird if the arrow shot the air and you were kill as a result.
That joke comes from year 1 when his arrow hitbox was the size of trees. He LITERALLY shot people around corners because of the arrow hitbox before it was patched. Their are videos of people not being visible ,behind walls. And still getting headshot because the arrow was half the width of 200hp heroes but only the visible hotbox would clip walls
They aren’t magnetIc, but with his arrows basically being hitscan they might as well be.
Is this why he can stick arrows sideways?
Often times, I feel it’s the critbox on the hero they are playing rather than the projectile and people not realising that they might be playing a hero that is easier to hit.
Mercy and dva actually has log like projectiles but yea keep lying. Most people just plain lie on here. The lie forum
Even as someone that mained Hanzo for a long time, I have noticed that occasionally, some crits register that should not have.
I remember using Fraps to record some games several months ago. I had a game where I literally shot junkrat in his knee and apparently it crit him for full health.
I rewound that clip in fraps over & over again scratching my head. How does a knee-shot one-hit a full health Junkrat?
Then there are those weird moments (that while they can reasonably happen rarely, happen way too often) where I’m aiming at someone, usually Widow, from so far across the map that I can barely even see them as a pixel and I hear “ding” and they’re dead.
An example being when a Widow sitting in that high perch on MEKA Base. I was on the complete opposite end shooting from below at her and somehow headshot her with one shot.
I felt bad.
Again, if it happened rarely, it’d be excusable, but it seems to happen at least once per game.
It would be fair and actually require aim to land a HS
it is
Except they don’t oneshot?
Dying from hanzo should be considered a suicide by the game logic because you casically walki into his long arrow like hitbox
this is the arrow —> | o <— this is you walking towards it
If even a pixel of that hitbox touches you, you die. Add a bit of latency to that and every killcam looks BS
Arrow wielding characters in games have a tendency to do that. I see it both in TF2 and this game. Arrows in games have some reactive issues that developers haven’t quite addressed. IDK, I think they are a very difficult projectile to work with and develop.
I was once head shot by a Hanzo from leaving spawn on King’s Row when he was near the statue, and I was behind the bus at the long end. No scatter arrow either. Seemed awfully fishy to me.
before some changes they did to the hitboxes and hanzo’s arrow size, hanzo gained infamy due to his log sized arrows, before the titles of “feet hunter hanzo” and lately “spamzo” he was know as “log user hanzo” due to his ridiculous arrow’s hitbox compensation in comparison with other heroes, some clear examples:
https://www.youtube.com/watch?v=djWXPVSEqYk
and
https://www.youtube.com/watch?v=zQpIWqCSeYY
heck, inclusive carbot animations made a video about the hanzo’s ridiculousness, and you know the guy make his videos based in true facts and how ridiculous they are sometimes:
https://www.youtube.com/watch?v=KshBUgq36jU
so yeah… LOG sized arrows were a thing, they are buried in the past were they belong, still a few of us still getting pstd flashbacks…
True as that may be, what that projectile hitbox doesn’t account for is the fact his arrow auto-corrects trajectory due to latency prediction.
What the client side of the game doesn’t account for is most people play with over 60FPS and server tick rate is 64hz I believe.
On the client screen that arrow never even came close to hitting it’s mark, but that’s because the server is missing 50% of the client side updates at 120fps which results in a latency prediction shot that shows the arrow curving towards the current location on the client machine.
If they bumped server tick rate to 120hz. Hanzo’s arrows would feel a lot smaller to most of the community including Hanzo mains.
That’s my biggest greif with the whole "favors the shooter thing, becasue at a distance past 60 meters the arrow is so small on your screen that it’d be imposible to acctually tell if it really hit them, and so on their end they get curving arrows past 20 meters, and on your’s you get random kills. If they made the arrow head the only part of the projectile that has a hitbox, ya know, the pointy end that kills, this would happen less.
NICE NECRO