Hangzhou Spark vs. Chengdu Hunters - FINAL


Week 10 • Day 1


VS.

Hangzhou Spark
 
Chengdu Hunters
2-2 -2
 
1-3 -1

After Map 3

 
 
2
3
2
-
-
3
Victory!
0
1
1
-
-
0

WATCH LIVE: YouTubeOverwatch League


Heroes banned from Week 10 in OWL


D.Va

Reaper

Sombra

Ana
Click here for recent changes to Overwatch League schedule and online play

Due to the ongoing COVID-19 Outbreak, all remaining homestand matches for the months of March and April have been canceled. Because of this, the Overwatch League has reorganized the schedule and made key changes to allow teams who have yet to play to catch up and still play in their native regions via online matches (similar to that of Overwatch Contenders).

  • All matches are now played on the online Overwatch Tournament Client in one of three regions: China/South Korea, U.S. West Coast, U.S. East Coast
  • The Mid-season tournament has been canceled and the All-Stars event moved to after the Grand Finals.
Click here for overall 2020 Overwatch League Changes

Conferences and Divisions

With teams playing matches in their home cities, we’re breaking the 20 teams into two conferences, with two divisions in each conference.

PACIFIC EAST PACIFIC WEST ATLANTIC SOUTH ATLANTIC NORTH
Chengdu Hunters Dallas Fuel Atlanta Reign Boston Uprising
Guangzhou Charge Los Angeles Gladiators Florida Mayhem London Spitfire
Hangzhou Spark Los Angeles Valiant Houston Outlaws New York Excelsior
Seoul Dynasty San Francisco Shock Philadelphia Fusion Paris Eternal
Shanghai Dragons Vancouver Titans Washington Justice Toronto Defiant

Each team will play 28 total regular-season matches, which includes two matches against each in-conference opponent and one match against all out-of-conference teams. The regular season will consist of 26 weeks—with all matches played over weekends—and will include a break for All-Stars and a midseason tournament between Weeks 12 and 13.

Each team will host at least two home weekend events during the season, with an additional 12 events—three per division—collectively hosted by teams in their home territories. Tickets are now available for most of those events, and additional location and ticketing information will be released soon.

Match Structure

New in 2020, teams will play regular-season matches in a first-to-three format. Each match will open with control, and then teams will play hybrid, assault, and escort in an order that rotates across matches to ensure they are played evenly throughout the season. If a match reaches the fifth map, only control maps will be played until a team gets to three map wins. After every two maps played, teams will get a quick break to strategize.

In order to keep the map variety fresh, we’ll be changing out the map pool four times during the season. All control maps will be in play throughout the entire season and each map pool will feature three maps from each of the other game modes. A new map pool will be used for the postseason.

Throughout the season, we expect Overwatch to receive several game patches. Overwatch League matches will take place on the most updated patch, but the rollout of those patches will be somewhat delayed from the actual game to the Overwatch League to ensure we’re able to properly deploy them and provide teams a window to practice on the new patch before they are asked to compete on it.

All-Stars and Midseason Tournament

After Week 12 of the season we’ll take a break for All-Stars festivities—and a new midseason tournament. All-Stars will feature the league’s best players competing in a series of fun game modes. We’re also planning some 1v1 action and another Talent Takedown. Stay tuned for more details. These All-Stars events will have a total prize pool of US $250K, so there’s more than just bragging rights on the line in 2020.

The midseason tournament will feature the top four teams in the league: the top team from each conference and the next best two teams by record from either conference. In order to manage logistical requirements for teams around the world, the teams will qualify based on their record over their first nine matches in the 2020 season. Those teams will play in a single-elimination bracket, with the top seed picking their opening-round opponent.

Postseason

The 2019 postseason was epic, and we heard positive feedback on the format from our players and our fans. The 2020 postseason format is similar to 2019, with a play-in tournament followed by double-elimination bracket play culminating in the 2020 Grand Finals. The seventh- through 12th-seeded teams in the standings will qualify for the play-in tournament.

The double-elimination bracket will feature the following eight teams:

  • The two top teams per conference as the top seeds (as determined by record with map differential as the tiebreaker)
  • The next four teams across both conferences as the three to six seeds
  • The two teams that advance from the play-in tournament as the seven and eight seeds

We’ll share more details about the postseason as the season progresses.

Prize Pools

Midseason Tournament

  • First place—$500K
  • Second place—$250K
  • Third place—$150K
  • Fourth place—$150K

All-Stars

  • Total prize pool—$250K

Season Playoffs

  • First place—$1.5M
  • Second place—$800K
  • Third place—$500K
  • Fourth place—$300K
  • Fifth place—$200K
  • Sixth place —$200K
  • Seventh place—$100K
  • Eighth place—$100K
     
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Thank you for your cooperation and enjoy the match!



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REMINDER! Hero Pools Rule Change

Top level Competitive Play and Overwatch League now accumulate to determine the possible bans for each week in BOTH Competitive Play and Overwatch League. For more information see this News Post:

Earn 100 OWL Tokens for free!

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I wonder who’s getting banned Sunday. Since they go off GM pick rates likely my guess is:

  • Rein
  • McCree
  • Tracer
  • Ana
1 Like

And yet sadly dive will still not be played I bet especially with Tracer gone, I’m guessing it’ll be boring double shield.

I. MISS. DIVE.

I am trying to get confirmation, but I think there is influence from Overwatch League matches. That being said, looking at Overbuff past 7 days, Ana and Rein are dominating the boards. Zayra following up. DPS has a relatively wide spread across GM.

Is Chengdu the new Shanghai Dragons?

Might be… Leave just fed that badly. I mean he was trying to poke to get his deadeye online, but he should have been with his team until his ult was ready.

I miss when the meta didn’t evolve armor, shields, snipers, or all of them.

Dive and Season 3 triple tank was the best.

McCree is definitely the top top dog, but after that it’s kinda spread between Tracer/Widow/Hanzo/Torb.

1 Like

Agreed. Apparently it was just too oppressive though and unfun, but that’s why there was a mass exodus of players leaving during GOATs and Double Shield lol

Seriously though I wonder if they will make a big experimental card to try to push dive back into meta, they seem to try to do it with bans but it’s not working so maybe they’ll get the hint that it will require actual balance changes lol

Like the fact that Double Shield becomes meta again over dive even when Rein Zarya brawl isnt even after the huge nerfs to Orisa, Bap, Moira, and Sigma should be a sign

Well… Mei is back everyone! Yaaaaay! WALLS!

i don’t get why so many people complained about dive. It didn’t truly exist below masters. It took some so much coordination, communication, focus, and mechanical skill that only high masters and up truly ran dive. Anything below wasn’t real dive and as such, anything could be run.

But double shield? That’s a meta that could be played at any rank and still get 90% of it’s full value considering it’s insanely low skill floor.

2 Likes

Is OWL playing on the current balance patch with the Mei nerfs and Pharah/Ashe buffs? If not, when does it go live for them?

1 Like

They should be on the live server patch. The Pharah/Ashe buffs are still in Experimental and not in the official game.

I thought they came to official servers.

1 Like

I want them to go look at all the ways they have removed support for spreading out and all the ways they have removed punishment for clumping up and think long and hard about bringing some of it back.

Literally. It only existed in masters+ (like every meta), was fast paced and highly skillful and punished bad play, took a lot of good teamwork and communication like you said, etc. It was honestly peak Overwatch, and there’s a reason it was the time with the most players, super high OWL viewership, and overall a much healthier happier playerbase. GOATS and Grav Dragon and Double Shield slowly killed a lot of the enjoyment and freedom/fluidity of this game, it’s no wonder so many players left during these metas.

^^^^^^^^^^^^^^^^^^

Drows, before you deleted. I will remind you that Experimental is experimental and changes are not guaranteed to make it to live. We do know next Tuesday we will get Echo to play and the core changes including Tracer’s terrain interaction (since that had to be tested on the PTR).

They went live earlier this week, actually.

They came to live tho this week.

Thank you for correcting me…

That is what I get for playing too much Hearthstone this week.

2 Likes