Gutting Mercy Isn't The Play

Nobody asked you to.

And if your idea of “being persuasive and constructive” is to just stand back and let Blizzard gut the only part of Mercy’s kit that makes her fun then I’d have to ask you to please stop “helping.”

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Not down to details, unlike this case. You do not have POV of your pocket, so you can not know, when they will fire. And you supposed to know, if shot they fire will hit - something they themselves do not know, until they actually fired it.

Would be kind of nice to have small window showing POV of your beam target, to solve first issue. Second is pretty much unsolvable for hitscans, for projectile reactive boosting is solution.

Damn is paying attention to what your pocket is doing such an exotic concept to you ?

Yes, because you supposed to pay attention to your surroundings instead. Such as who you will fly to next, and if there is enemy shooting at you.

Mercy is one of few heroes, that don’t have to stare at teammate they are working with to monitor their health.

So here you have it, a skillful gameplay with a high ceiling but if mastered can still make hitscans extremely potent when you pull it off.

This isn’t the best solution but just to introduce something new on the request,

Someone requested that Damage Boost itself isn’t a good idea and replacing it with an offensive ability isn’t smart either. (Can’t remember who.)
So it should be replaced with a defensive option.

Not the smartest idea and really just want to see the argument for why it wouldn’t work, but an idea before was Mercy’s right-click being replaced with a low HP immobile shield to give more reason to fly around and not hide behind cover while also being less viable in pocketing.

Thoughts and reasons it would/wouldn’t work?

Already have that shield, it’s called Brigitte.

Sure, but that’s mostly for herself and is mainly helpful to others when she body blocks. (Or not Ulting when the rework comes around.)

Low HP immobile shield giving reason to fly around ? What do you mean ? How an immobile defense give more reason to fly around ?

If you are speaking of shield then, since Mercy is heavily inspired by the Medic, it could also be a vaccinator kind of shield (without the damage type) a temporary damage reduction for both her and her target.

Oh, one of most weird mediguns ever. Which almost never used due to overheal rate penalty.

It starts resembling Zarya’s bubbles at this point.

So just give Mercy ability, that always makes Blizzard rush to grab nerfhammer - overheal.

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Mercy without offensive utility is a bad idea.

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It was actually in a discussion some time back about transforming DB to something else.
Someone recommended a Damage Reduction beam, but came to the conclusion it doesn’t work well between Heal Beam swapping. So the other resolution mentioned was putting a shield down. Which meant they could decide to fly to other targets with that placed should they choose.

Though, if I remember correctly, I also recall it brought about other concerns like the fact it’s a shield and people don’t like Shield Spams. As well, what interaction it would have with Rez.

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Mercy stripped of all offensive util will just feel terrible

Survivability buffs are both offensive and defensive utilities. They both allow teammates to hold the line and allow them to be more aggressive.

She has one, her ult, it’s plenty offensive.

When I play Phara and a Mercy ult and whip out her pistol I know I will probably die unless I have my repulsion rocket ready.

Speaking of rez - when it will be finally changed into simply healing the dead(once they are healed to 100%, they are back)?

Mercy is mechanically licked out of damage. Like

Mercy would be less changed and suffer less they removed her GUN than damage boost

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Just use the moment to gun down her teammates, that are -1 support for a while.

I genuinely feel sad for players, that got battle Mercy on their team.

Maybe, but the problem is Damage Boost can’t be replaced without giving Mercy direct ability to deal damage which goes completely against the core of her character. Also, gives credence to do Battle Mercy.
So the idea without directly making team mates do more damage was to keep them alive longer so that they can do damage. Give cover to DPS more, protection from snipers, push around particularly offense-heavy positions and comps, etc…

While also not keeping people such as Pharah or whoever else from getting their damage held back incase it’s theoretically too OP because of damage increasing abilities.

Either way, I see Mercy is way more capable in being helpful in her team’s ability to win without supplying to overall damage but instead keeping herself and her team alive. After all, if you are playing Mercy, you aren’t playing for the purpose to carry yourself but because you are relying on someone else or your whole team to be capable of doing that WITH your supporting abilities.

And again, she doesn’t really have any DPS on her own really. She has a small amount.
One is her gun in niche situations.
The other is damage boost and they are all without the idea of suppressing fire but instead securing an Elim.

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While not a DB rework idea why was not giving allies overhealth with nercy never considered ala medic overheal.