Well, once upon a time Brigitte had armor on her repair packs, which was kind of like overheal.
But after realizing, that such armor compensates for weakness of Tracer(armored Tracer was wrecking OWL), it was quickly eliminated.
Well, once upon a time Brigitte had armor on her repair packs, which was kind of like overheal.
But after realizing, that such armor compensates for weakness of Tracer(armored Tracer was wrecking OWL), it was quickly eliminated.
And the voice lines keep rubbing salt in the wound about that.
I mean it would be more like “its there as long as the beam is attached” thing
Then it’s just more pocketing, if it disappears, moment you switch to someone else.
Reason TF2 Medic rarely pockets, is overheal lasting up to 20 seconds, after you stop sustaining it. Making pocketing suboptimal strategy - why have just 1 overhealed teammate, when you can have whole team beefed up?
If your feedback of “What nerf would you prefer in trade for GA nerfs being reverted”
Is “I refuse to even engage in the conversation at all constructively”
Then why in the world would devs listen to that.
But after realizing, that such armor compensates for weakness of Tracer(armored Tracer was wrecking OWL), it was quickly eliminated.
I think a main concern to players in general are abilities that make a hero “more” than what they already are which was what that armor pack was capable of and why people are concerned with Zen Orb, DB, Anti-nade, or any other theoretical Buff/Debuff.
Isn’t it whole point of support? To make other hero more, than what they are without them?
Sure, just in certain ways. People like supports when they can keep people alive. They just don’t like when a support can directly make a hero easily stronger or tankier.
It simply renders supports obsolete, if teammate already can keep themselves alive. Which is where making them stronger or tankier comes in, to keep supports relevant.
This is more an argument for concerns like tankier flankers like Tracer who is always on a weird line where something small can make them really strong or completely worthless and an ability they can benefit from strongly out of line-of-sight is.
I don’t know enough about Overwatch and the communities concerns about armor in general. I know they’ve been tweaking that along with shields for years and debated a lot on how it’s implemented. Though, I’d hate for someone to have to be nerfed because of a new meta interaction.
If you have to come with Tracer to keep her tanky, rest of your team is at disadvantage. Making it not as broken, as it may appear at first glance.
To be honest, somedays it just feels like you guys honestly deserve what you get with that kind of uncompromising and past focused mindset.
We do
Correct me if I’m wrong, but wasn’t the whole reason Brig’s armor packs got nerfed because it enabled her to become a very tanky offensive front liner?
Do Mercy mains realize how little they are focused by enemies (comparatively to the other supports and heroes)?
As a Phara main (so a flyer that require deliberate aim to hit), I usually get melted pretty fast because I’m seen as a threat (even when I whiff all my shots) but when I have a Mercy pocketing me I also usually die first while I would think that focusing the non-self-healing (given she wouldn’t be healing) Mercy would be preferred.
I’m talking at the moment, with the triage healing and self-healleech and reduced mobility.
Same when a Mercy is ulting, currently she is actually the most vulnerable she has been for years since she doesn’t regen if she is not able to heal her teammates, I would expect people to just focus her and be able to kill her teammates now that they don’t have a ridiculous amount of heal.
It was why everything else got nerfed. Her shield, her melee damage, even her CC.
Repair packs specifically got nerfed, because they allowed to make flankers very hard to deal with.
Do Mercy mains realize how little they are focused by enemies ?
Yes. Due to mobility combined with overall low power.
When you, as supports, aren’t making killing your ally particularly difficult, often you would be ignored, as you aren’t enough of an obstacle to divert attention to. Mobility just adds another “why you shouldn’t attack Mercy” to the list.
I would expect people to just focus her and be able to kill her teammates now that they don’t have a ridiculous amount of heal.
Often players just do not detect enemies, that aren’t shooting at them.
This “issue” goes all the way back to mass resurrect time. When people would literally not detect Mercy leaving fight to use her ult. Which obviously resulted in rage and complaints about “hiding Mercy”, that literally walked away from fight in direct sight and no one paid attention.
Do Mercy mains realize how little they are focused by enemies (comparatively to the other supports and heroes)?
The likelihood of if you’re going to be focused down or not increases the higher you go up the ELO and the better aim and team compositions start to get. Even with Mercy changing into Overwatch 2, her mobility alone wouldn’t stop someone who is cracked and could shoot her down. Your chances of dying dramatically increased when more than one person sees you have an opening.
In low Elo, people can’t even hit with an aim bot.
Often players just do not detect enemies, that aren’t shooting at them.
This “issue” goes all the way back to mass resurrect time. When people would literally not detect Mercy leaving fight to use her ult. Which obviously resulted in rage and complaints about “hiding Mercy”, that literally walked away from fight in direct sight and no one paid attention.
I see it more as the result of the trauma of trying to shoot down the flying Mercy under ult and not doing enough damage to out-dps her self-regen.
No one did it before, so old habits still in play.
It’s why I consider Valkyrie a failure of a support ult - it makes you hard to kill, yet doesn’t explain to enemies, why they should try to overcome those difficulties, since your supporting ability remains pretty much the same.
Once increased heals are removed, it would be back to “ignore Mercy, kill her team” during Valkyrie.
I guess, if it were me, I’d just increase Mercy’s wing hurtbox and shorten the Valk beam length to 20m.
Honestly surprised they didn’t go with a change like making her hitbox bigger to compensate for the movement speed. They made that change to Junkerqueen, someone with barely any mobility increase, and it sorta worked with what they were intending.
Except at the time it made it to where she was dying on cooldown. Because Junker actually isn’t that fast.
Gamers don’t look up, truth as old, as FPS genre. Increasing hitbox on flying target doesn’t help, when many players don’t even look up.