Gutting Mercy Isn't The Play

Nah, more like years of this stuff since 2018.

I do not like it that I gotta be putting on the effort to get Mercy fixed because the Mercy community can’t be bothered to be persuasive and constructive.

boy your not on the balance team, you don’t work for the OW team, there’s no way you can simply “fix mercy” if you don’t even play her a lot or main her. you can relax you don’t HAVE to fix her

Put it this way, excluding my Mercy posts and yours, I see a constructive Mercy design post maybe once a month.

That’s kinda pathetic, that an entire community of mains can only manage 1 post a month.

Her healing wasn’t bad in the first place. Everyone was crying about mobility and boost.
Guardian angel was what they were trying to nerf. But it’s still possible to get the 1.5 cd. So it’s not bad, there’s another layer of getting good.

Those are big pieces of what makes Mercy’s identity. Take either away, you probably have to make her more aggressive, or more evasive. Aggro isn’t “her” and more mobility is the opposite of what they were trying to nerf. Not to mention Rez has seen the rounds, it is in a good spot.

Which you should know would be a whole can of worms with whatever they would replace that with, which would be far too controversial for the devs to even attempt.

Because some people are sadist pricks.

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Let me put it this way for the people who want Mercy to die more:

She’s balanced around not dying much. So if you nerf her to make her die more, she’s going to get a LOT more power put into her kit.

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Except she doesn’t get more power, as we already see. She just dies more.

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No one asked to get something back in return , we just ask to leave her movement be (second season state).

Which you should know would be a whole can of worms with whatever they would replace that with, which would be far too controversial for the devs to even attempt.

What? How is that different from nerfing anything else? “Some people would complain” isn’t really a reason to not change something, especially because that’s true of changing anything.

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And for a good reason, as Blizzard just can’t properly change anything, it’s always sledgehammer approach.

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What about accepting these nerfs would increase her fun? People play Mercy because her skill expression is tied entirely to her mobility. Nerfing the techs associated with her mobility means nerfing her skill expression. Her deaths per 10 did not suddenly increase with the 2.5 cooldown, it just forced Mercy players to play in a less dynamic manner (which Mercy players hated) while making it more annoying to kill both the Mercy and her pocket (which non-Mercy players hated.). The only thing this did was further nerf the only thing Mercy players had to show skill expression while making it easier to kill a pocket. Yes, people are mad, and justifiably so if you ask me.

I’m not saying Mercy’s mobility shouldn’t be nerfed, but the way they’ve been doing it has been a headache. Superjump is unlikely to ever be removed, but I do feel the omnidirectional slingshot can and should be removed in favor of Mercy’s Overwatch 1 slingshot tech, which only allowed you to slingshot in the direction you had been moving while in GA.

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She already gave up a lot of power in the past, so enough is enough.

Besides rare occasional pieces of slight buffs, it’s been constant downhill ride for Mercy ever since her OW1 rework happened.

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I disagree.

If this was the case, then I don’t see why these changes in OW2 want to keep putting power and survivability into her Valk. Kinda hard to kill when you are fast, have passive regen, and can heal yourself.

So Valkyrie feels powerful by contrast, even while it’s still garbage of an ult?

“Oh look, you are having hard time killing Mercy in Valkyrie. Luckily, you can just murder her allies, as she sucks at saving them with it, so it doesn’t matter”.

It’s just bizarre.

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That clip shows one of the very few things Mercy can do on her own to be impactful (even tho she needs someone around her to use GA) Stalling on point for 15 seconds until the team comes back, which now is nerfed too since the Valk regen is 15 hps instead of the 22.5 she used to have before the nerfs because now her new passive healing is the same as the other supports and not amped a 50% (22.5hps) + the GA cooldown nerfs wich means she can use GA every 3 seconds not 1.5.

Specifically, the reason they are putting the regen back has because it basically completely prevented Battle Mercy.

That said, yeah giving Mercy a ton of regen when she’s healing damaged teammates still doesn’t make much sense.

For example, they could make it so that the “Healing Equals SelfHeals” doesn’t stack. And that would probably be plenty to get that GA thing fixed.

Throw in a slowdown in GA Valk not being 47% faster travel speed than normal GA.

Or maybe Valk beam doesn’t need to be 30m long, when an objective is 20m long.


But also more generally, this patch is a “fallback” patch, because the previous patch was too much. And they wanted something less controversial before OWL season starts.

It’s very likely the Mercy community could convince devs to do a more fun version of Mercy, if they actually tried to persuade devs instead of trying to command them to do stuff.

I find it hard to talk about theoretical changes on Mercy or actually anyone without either figuring out what the real problem is or thinking of a replacement of the problem issue entirely.

And considering it seems every time this conversation comes out, it doesn’t seem like there’s a concrete opinion on if it’s battle Mercy, Rez, Damage Boost, Valk, the listed problem seems to be all over the place. Some speculate it’s because these potentially have so much core power in them that a balance is pretty difficult.

To be fair, some of the most prominent players and icons have made videos and posts talking about solutions and ideas without much feedback.

(One of the most popular Mercy threads alive.)
The last I can recall was Skeitsi propositioning making Mercy’s GA omnidirectional. Overwatch said the GA techs before were more bugs and so they opted to make it more accessible to a wider audience which, on one hand was nice since you can’t have such strong skill tech without problems arising, but is also why we are currently talking about this to begin with.

Either way, the community has shared a sentiment in all regards. “We understand the concerns of balancing of Valk/Rez/Damage boost. We’re open to rework ideas. Just don’t touch the mobility.” On one hand I can understand what you’re saying, but the Overwatch community as a whole agrees Moth Meta was a deep scar that never healed and everyone is kind of concerned where Mercy could be unless some kind of core of her kit changes.

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Meanwhile Moira’s Fade is getting buffed and Pharah’s ult remains unchanged. Makes me wonder what heroes the product managers play.

In any case, I am actually very surprised how fast they are reverting Mercy. Blizz has left some broken heroes untouched multiple seasons, maybe even years, but Mercy is getting flipped incredibly fast. They really have no idea what to do with this hero.

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