now how would removing the stun encourage healing? specially if you want her to be on the frontline (which a healer shouldnât be in) ((even though thatâs exactly brigâs niche))
2 players of Equal Skill, 1 being Tracer, 1 being Brig; the Tracer should NEVER get hit by shield bash in that situation. Even after the Brig shield bash nerfs, I still donât allow myself to get hit by the shield bash cause itâs just habit to avoid and stay out of itâs range. (Source Me 75 hours on brig/100 hours on Tracer). She has limited mobility thatâll never reach Tracer, and her corner camping spots for catching Tracers off guard are very predictable as long as your tracking if sheâs alive or where she is relative to her team.
While I agree the AOE thing is important, I think that all the AOE changes would do by themselves is move them away from ZenGOATs, back to MoiraGOATs.
But the main problem with GOATs is that you canât really attack it from ANY effective range as a grouped team. Except for gimmicky Bastion setups.
And since it would be nearly impossible to make GOATs vulnerable at long range without making low ranks quit the game entirely.
What you got left is the main thing that makes it hard to jump into close range and kill a healer. The Stun.
Also a big one, is that without the Stun, then GOATs would be very vulnerable to Hammond. Heâd break up their formation and scatter them around, without the fear of getting instantly stunned.
Once their formation is broken, then a dive onto one of the vulnerable heroes and you got a 5v6.
the implication is that sheâd be healing non stop? because that would warrant a heavy nerf on armor packâs healing value
however I do see that increasing the means of activating inspire would force her to be on the frontlines but also be almost inmortal? not sure if losing the stun is a fair price to pay though
I donât like this at all. And Goats is affected by tanks just as much as support. And Lucio and zen can support in a 222 , any support stacks heal fine.
A hero requirement is a much easier fix that doesnât make brig heal dependent
I think sheâs fine in a 222 if you utilize her utility just like you use zens or lucios.
Lucio zen ans Lucio brig should be just as viable as each other. But if you donât use speed and donât use disc⌠Of course it wonât be so great. Brig is a tank. She should emphasize tanking
But he has amp, allowing him to burst heal or escape with multiple teammates. Sure, you could argue that Brig would be slightly better at it, but slightly doesnât cut it.
50 damage on bash in exchange for the stun is simply to bad of a trade for brig to recover from unless another part of her kit receives substantial buffs in addition to her no longer having the worst healing out of the three off-supports. Otherwise, Lucio and Zenyatta would both be better at their jobs than Brig, have better ults, and both would have more generalist kits.
Remember a meta or two ago when no one was playing Lucio because he was simply worse than Zenyatta? And the only thing Zen had over Lucio at the time was that his defensive ultimate actually worked.
Iâm fine with sacrificing the viability of quickplayâesque Lucio+Brig comps, if it means the multi-Billion dollar OWL franchise isnât going to suffer having a meta that is all about cooldowns and positioning to get kills, instead of Aim.
Brig Lucio shouldnât be a meme. Zen Lucio was a viable strat. Brig Lucio should be too.
For example,
Brig Lucio, roadhog , Winston, tracer reaper.
A new dive where the slightly less mobile have Lucio move them, but brig can add secondary tanking if needed.
Each hero other than winston is fairly self sustaining, and high damage. Two aoes can work better so they donât have to group so much and risk being dove, but brig can aide if they are.
Brig Lucio , brig zen⌠It shouldnât be a meme. It should be as viable as anything else.