Those changes would make her directly weaker in most engagements and stronger when she is not directly engaged. Iād guess that would result in her being weaker at the top and stronger at the bottom with some variance in the middle. Brigās winrate is average at the top and above average at the bottom so, thatās not necessarily the direction you want to be going.
Youād also need to decide how to deal with hero selection. Somebody picking Brig/Lucio when the other was on the team isnāt going to be good for the team most of the time.
Additionally, that change will likely increase the amount of armor thatās in play. As it will speed the rate she gains inspire.
Brig will be less annoying due to the loss of stun but, that is part of why some people like her and a 50 damage minor movement ability is kinda weird.
The approach is basically messing up a character so a comp that is getting played by less than 1% of the player base wonāt work.
The approach is making Brig a lot more effective at healing in a 2-2-2 composition, where sheās not basically required to be paired with a Lucio to be effective.
The goal here is to make it practical to jump into close range and get a pick on a GOATs comp, without getting stunned.
Because the balance changes needed to break down GOATs at long range would basically be excessive Bastion buffs, and it would destroy low ranks before it ever began to be viable at higher ranks.
That would change brigās intended role as a defender, not to say itās not already warped but I feel like we should refocus her towards that goal and not encourage the current pattern