“My first point. One of the main things that has always bothered me, and now more than ever, is the reliance on your team. The inability to single handedly carry games, and just the total and complete reliance on all five other people on your team. It’s something that I really haven’t experienced in games before”
Completely agree. Been saying this for a year now. When is blizz going to give power to the individual.
Comp is a roll of the dice. You roll the dice, go up against a bad team, you stomp them. You roll the dice, go up against a good team, and there is literally nothing you can do, besides walk out of the spawn and die over and over again. It’s an RNG game.
There are games where I can go afk, and still win. And there are games where no matter what I do, I can’t leave the spawn without me and my entire team insta dying. Within 2 seconds of a fight all 5 players on my team are dead. And there is absolutely nothing I can do to turn it around. I can’t even play.
this is kind of why i play quickplay tbh.
it’s a little to random to rely on strangers to win games.
playing quickplay i really don’t have to worry about wins or losses and can focus on having fun to the best of my ability.
And it’s stuff like this that makes me think Tanks should get more SR than DPS. Especially since Tanks end up playing with a wider range of DPS skill level players.
Some of which are instathrow, relative to what you’re used to
If it is frustrating to play Tanks at GM level where players are more co-ordinated and know to utilise their tank players’ abilities and vice versa, then how much more frustrating it must be for Tankers below GM and Masters especially Bronze/Silver/Gold.
I must admit that playing tanks like Reinhardt and now, Winston is an exercise in frustration and a test of patience. Hence, i was really glad that Sigma was released because at least with Sigma, there is some way i would defend myself and now, i actually find myself using Road Hog more because at least i can self-heal and kill a squishie in order to get away.
The armour nerf totall killed Rein and Winston, imho but with the damage power creep, it does not really amount to much as well.
I agree that maybe an increase in movement speed might help Rein players but imho, a faster CD for Fire Strike may actually be the way to go. Because that ability would do what Sigma and Orisa is doing to stay alive which is to keep people from getting too close. Well, that is my opinion anyway.
For Monkey, yes! Quick CD to get away is good especially since his bubble pops like so much air despite the current buff. In fact, perhaps, an extra 100hp increase to the bubble may be more beneficial than a quicker leap CD.
+1 for understanding the pain (even more so for players like me who are in the lower ELOs) but personally, i am fine with receiving the same SR as all the players. Just that perhaps the metric to judge our play for PBSR might be reworked a little.
It is almost impossible not to die more than the DPS or Supports playing tanks like Rein and Orisa unless we just stand at a choke and run away as soon as barriers break.
They can but only if they are being supported/pocketed by a healer at the very least. Which is the point of the video.
Especially for tanks like Rein & Winston.
I recall one game which i played during RQ Beta when i went Sigma and my partner went Hog. After the first match, i thought that we pretty much have lost the game but eventually working together and with decent heals from our Ana, we won and with me as Sigma receiving Gold elimins (34) and my co-tank getting Silver Elimins (33).
As you said, yes, tanks can carry and that was because we had a decent Ana who pocketed the 2 of us and as tanks we both worked together.
yeah, that’s what I meant by it’s much harder, i’ve been picking up Rein lately and it’s so frustrating when even my supports won’t back me up, even if my dps are lacking with just the supports’ help I can just do the dps’ job unfortunately, it’s not often that there’s good support to keep up with me
Idk, dude.
Sigma’s boulder is what is keeping me alive as a tank. All i can say is that too many players who get in too close to me underestimates its range. If any nerf should be applied it should be the size/hitbox of the boulder.
If i can have my way, heh heh, i would like for it to be quicker to execute! XD
The crux is just that, an over-reliance on team mates to make a difference, especially for Reinhardt. Nowadays, i am using Charge as an escape mechanism more than offensive.
Which is why for tankers, Sigma was a godsend and also why i am taking up Hog and using Rein only very situationally.
the game is about grinding matches and playing for your stat averages. the individual games don’t actually matter just the big picture. you can argue if that is good or bad but it is what it is.