With the new patch clear on the way, it has become quite obvious the justifiable disgruntled criticism of the Mercy community on her current state of play. Originally the change of GA left the entire Overwatch community bewildered and confused; mostly in negative questioning and others surprised it was actually done. Either way, it seems a majority of the Mercy community still wants her to be adjusted in a positive way the fanbase will enjoy. (Mostly in how she is played, and also considering in how she is fought against.
It also seems pretty apparent, however, troll posts and negativity is not going to open communication in working with the developers and these last patch notes have been a big indicator that they are looking for more feedback rather than negativity. Ideas they needs before they consider reverts.
So… That’s what this thread is about. This isn’t for “Mercy is fine the way she currently is”. This is for people currently unhappy with the changes to say aloud their own ideas on tweaking her in a better spot than she currently is EVEN if the ideas are just bringing her back to her state of Season 1. Any ideas, small changes, big changes, reworks, whatever gets posts out there for someone to read and take a look at when going to the drawing board and thinking of ways to adjust her now and for the future.
Some personal thoughts:
Lifeleech has been implemented and it seems pro-play likes the concept. I don’t think they plan on easily removing it. Yet, Lifeleech is also gatekeeping GA on the current cooldown limitations and will also effect the rest of her kit to be tweaked. Whatever changes have to considered, her survivability needs to be kept in mind if you were to want GA to be reverted entirely to what it used to be or adjusted for ease of use.
- Simple Fix, Possibly -25hp Reduction:
(Please read this post for criticism on why it is not a good idea: [X] )
Mercy’s biggest weaknesses are burst damage and hitscan. Even with her consistent mobility and tech with GA, hitscan is not nearly as effected by her mobility as other heroes. Changes to hitscan effectiveness such as the lasts buffs to Mcree and Soldier 76 directly effect the life of a Mercy in a match. As well, rapid-fire hitscan also struggle more at getting eliminations on Mercy compared to a well placed Mcree Ult, Widow/Soujorn shot. Having Mercy’s max health reduced gives burst damage more ability to wipe her out in a match while she still remains benefiting from in-combat healing of lifeleech.
- Complicated Fix, Remove Damage Boost with a Rework
( (X) a post on why this is tricky to do.)
Damage Boost was most noted on the first Mercy changes before and after they took place. It has been noted as one of the reason’s Soujorn was decimating higher ranks and also noted for the several reasons burst dps like Pharah, Ashe, and many others can’t be adjusted well enough without considering their interaction with Damage Boost. A simple fix that was recommended a few times was capping the max potential damage damage boost can raise so burst DPS can no longer greatly benefit from it compared to other DPS.
Problem?
Damage Boost is still the number 1 reasoning to Mercy being a pocketing champion if you cut out the issue of the viability that is her ult: Valkyrie. Yet her ult ALSO can be hardly tweaked because of Damage Boost as well. Damage Boost is still, however, her main way to build Ult charge while enabling hiding behind corners and pocketing the best player on your team.
So, solution?
Replace Damage Boost with a defensive-oriented ability that builds ult charge.
Whether it is an entirely new mechanic or a small-sized, deployable and immobile low-HP shield, replacing it with some sort of defensive ability is important. An offensive ability defeats the purpose of Mercy being a Pacifist of a character. Even her pistol balance is mostly built as a self-defense option. Her kit is focused on the idea of being the “Pure Support Healer” type and being able to keep your team alive easier is a good purpose and synergizes with her kit pretty nicely without requiring the use of CC such as committing to risky rez positions or healing effectiveness on the ground.
Also, eliminates generally just the issue of making one character’s DPS better, stops Mercy combos with burst damage heroes people don’t like, AND incentivizes her being more active in the LoS of the enemy while doing more than just healing.
Is this a perfect fix? I wouldn’t say entirely, but it is a suggestion and maybe the community feels it is really good. Maybe not. Either way, please share your ideas and suggestions below. It could be the start to traction of the devs listening to community feedback about Mercy in a new direction.
I also suggest others who enjoy heroes that seem like they are in rough spots such as Roadhogs and Sombra mains to do the same.