Give Mei projectile drop

Meis secondary fire buff from a year or so ago made her projectile have no fall off damage. So now she can be a discount sniper if your aim and timing is good enough.

Mei needs nerfs. She’s way to strong, especially against tanks right now. One of my main (mei’n) concerns with her is she gets a lot of value out of spamming 2ndary fire from a distance, before her team closes and she starts chain freezing tanks. My solution to this is add some projectile curve to her icicle.

If Hanzos arrows curve down at less than full charge, shouldn’t an icicle, that weighs more than an arrow, have projectile drop? Her weapon isn’t quite hitscan, but it shoots in a straight line, making it easy to predict where to aim. Creating projectile drop over distance will make mei players learn it and focus on it more. And it won’t affect up close when you’re frozen because she’s so close to you.

This will make her more of an up close front line hero, as she was kinda designed to be, and not a discount sniper.

Just an idea

14 Likes

Smells like a tank main sob story.

8 Likes

Mei’s problems aren’t in her alt fire, that is fairly well balanced

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Just think, there is a charge up time to her projectile and it automatically fires, she can not hold it like Hanzo. Yes give her fall off make it even harder to hit things.

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To be fair we have a lot to cry about right now. Mei is a problem but this isn’t why (though it isn’t great for us either).

3 Likes

It contributes to the fact that she is too much of a generalist.

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Sounds like you didn’t even consider the idea before speaking up.

Mei has too much going for her. She had mid to long range, with secondary fire. She has close range with her freeze. She has a ton of area control, with her wall and her ultimate. She has insane survivability, with her ice block. No other dps has all of these things packed into their kit.

The idea is to remove a little of that long range damage potential. Sure, it has a period of time before it shoots, but that rarely makes a different, especially if you’re spamming it at head height into the other team. Having projectile drop will make it more difficult to hit targets far away. It takes away her range.

She’s intended as a frontline area control dps. Not a sniper.

You say this is a tank main sob story, but this change wouldn’t benefit tanks. It would benefit the supports and dps. If I wanted to benefit tanks, I would remove chainfreezing, and reduce the walls health. But suggesting that drives mei mains into a fit of rage.

And if you start listing off dps who have the same things as mei does, I guarantee they aren’t as problematic to the game as mei. Unless it’s doomfist

2 Likes

Way too drastic of a change. That’ll completely mess with everyone’s muscle memory.

Because altering lucios speed 4 times hasn’t messed with everyone’s rollout muscle memory. Speeding up meis projectile speed in the first place didn’t mess with people’s muscle memory. Slowing Zens orbs didn’t mess with muscle memory.
/s
They’ve made changes like this before

Those changes all did mess with muscle memory. Especially the lucio one, perfected rollouts had to be relearned.

…so then why would messing with muscle memory be a valid reason not to give mei projectile drop

Because it’s just tedious for everyone, and in this case, does literally nothing to combat her effectiveness against tanks.

Sure it’s tedious. But this isn’t about combatting tanks. It’s about making her kit more balanced. A frontline dps with huge area control with long survivability that’s also a discount sniper? That seems a little stacked for one kit.

Go play as her then.

If she is crazy strong, you should do well.

9 Likes

we just aren’t gonna call out the “it makes sense it would drop fast bc it’s heavier” part huh :stuck_out_tongue:

idk i think mei just needs chain freezing gone to invite more counterplay by mode of bodyblocking. she needs to be less oppressive close up, not further away. nerfing her long distance right click doesn’t do much to help tanks against her. also i feel like the delay from clicking to when an actual icicle shoots combined with the pretty low fire rate in general is enough of a gimmick in itself to make her easy to deal with. besides, no matter what you do to her long range capabilities, she will be able to close the distance on you and start chain freezing and making tanks have a terrible time. she has a wall and she has a team

My guess, if they do nerf Mei, it’s probably going to be less Slow effect on her primary fire.
Like 20% Initial Slow, instead of 30% Initial Slow.

Or a tiny bit less Freeze, such that the double icicle isn’t possible.
Like 1.3sec Freeze, instead of 1.5sec Freeze.

That said, if you listen to any Pros, Mei is gonna be good, but it’s Hanzo that gives the damage and shieldbreak that makes that pairing work.

I figure neuter Hanzo’s shieldbreak, and you’re get both less Mei from Hanzo/Mei, but also less Mei from Reaper/Mei.

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What other projectile is as heavy as meis icicle?

Oh you! You know that most people who nerf characters don’t actually play them more then very casually if at all.

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I’ve played mei. Sure, I play her casually. I don’t like to play her because I feel bad, because I know how frustrating she it. It’s easy, compared to a lot of the dps. Doomfist is easier, but compared to hitscan, it’s a walk in the park

I know right?

You would expect that people complaining about how strong she is, would go pick her up and play her?

But funnily enough, the people who do, don’t find she is crazy strong. It is only in the hands of other people are they strong.

It is weird how that works.

Stop feeling bad, and actually get into comp and REALLY give her a go. You will learn far far more about how to counter her in practice than any amount of complaining on the forums will.

Also note, her damage per game was REALLY bad until they buffed her left click. The right click change didn’t move that needle.

3 Likes