Geoff appreciation thread

I’m going to assume you’re mature enough to know very well what the answer and perception to that question is.

:roll_eyes:

for god’s sake is someone actually checking on overwatch console and how the game is played and what meta is being played we had enough of dominating hero like pharah do something please is it really so hard to apply different balances ?!

The fact that we are still trying to nerf brigitte 1 year after her release is just ridiculous. That hero is what killed ow completely. Ever since she was added in season 10 we had massive problems balancing comps like 3 supports rein zarya hanzo. Yeah that was very fun right. Then there was quad tank now we have goats. Casual players wanted to see dive get recked and nerf tracer so badly and the devs made the mistake to listen to them.

Was it really worth it ? now there is no more shooter aspect in the game. It’s merely a moba kind of game. Hold W hold mouse 1 no need to aim just use your abilities at the right time get on the point EZ nothing can kill you now. Not only is this incredibly boring to watch at pro play. This happens in almost every masters or gm lvl i even had lots of games in diamond when peopel go goats. Even if they don’t play goats there is simply no more fun in playing ow since brig was added. Before brig you saw people like dafran and pro players show off their insane mechanical skill and make plays. Now it doesn’t matter how skilled you are because 1 person alone has zero impact in this meta.

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Can we talk about how the Colorblind settings are still broken on console? We need it fixed. It’s been broken since it came out.

Nice. I think you can make a better game designer than someone who has been in the industry for over a decade. Just apply for the job man!

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What do you mean?
Both ideas are pretty bad.

Ana has to Aim and keep line of sight for 70hps.
Mercy gets 50 and can stay out of sight, can fly to the target and can always stay on it, forever.

Mercy is still strong it’s not the problem that she can’t heal enough or damage booost enough, the real problem might be that she feels bad to play as.

The most boring to play character in the entire game but her mobility is the highest in the entire game, which makes her amazing and she is hard to kill when played correctly.

What should really happen, is a Rework that feels more engaging to play and more skillful, like what happened to Symmetra and Hanzo!

Absolutely nothing will change this character for the better when just changing numbers.

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Don’t presume to speak for me…

I have been playing this game since the open beta, Overwatch is an awesome game but it as a great deal of issues, I just started playing in the PTR all i have to say is PLease leave the game as is, this new changes are going to ruin the game, Doomfist is way overpowered on the ptr almost unstopable. YOu can almost play without any tanks. getting one shot by Sym is plan stupid. whom give a holy puvky about Goats yes it is tough but beatable, The new heroe by far is a waste of time he has way to many counters to be an impact i have a long list f other issue with the game but then it turns into a rant…I love overwatch and will continue to play coome on now please do something that going to impact the game in a positive way

Hey Geoff I have a question about if you guys plan to make Torbs hammer to be more involved in Torbjorn’s kit. With the ability to reposition his turret and from a distance and to destroy it when you want makes it kind of mostly useless. Just as a repair tool for his turret doesn’t make it very useful even with it’s damage. I want to make a suggestion to you…What about if the hammer could upgrade heroes? Like for example: Ana hen upgraded by torb now has an upgraded kit such as her sleep dart. It turns from a projectile into a hitscan. Another thing that would be upgraded is to be able to see the throwing arc and be able to hold the grenade. It would add another interesting layer to hero kits to make Torb help his team. This would be on a cooldown and the upgrade will have a time limit. What do you think Geoff? I have more ideas for other heroes of you would like to hear them.

Like a buff or replacement to Shadow Step and maybe give him a slug shot alt-fire?

TF2 sticky bomb launcher says hello. (It probably goes even further than that, even)

:neutral_face:
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:joy:
:rofl:

Escape grav with teleport in current state is near impossible to do it. I saw a post when he or Jeff say that as one of those principal argument for the rework I agreed with them, but for now it’s a fail. It’s good to see they work with a PTR test in the futur.

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Yeah thanks Geoff et al for breaking the game beyond repair every three months.

Go spew your fallacies elsewhere, please. Nobody here will take you seriously.

Geoff I think you slaughtered Doomfist even with the buffs you have added back to him on the PTR.

Even the best Doomfist players in the world seem to think the character is basically dead as seen here: Click Me.

Geoff, I have a question that sort of leads off from this; I don’t wanna drag out the whole Mercy discussion since you’ve already given your opinion on her, but I want to ask about Resurrect and your opinion on the ability as a whole. Is there any way that the ability could become tied to her ultimate, much like with Brig’s barrier how she can’t shield bash without her shield being up? Would this sort of thing work with Valkyrie, how Mercy only becomes able to use Resurrect upon activating Valkyrie? And if this did happen, how would it work compared to now?

Feel like we already know the answer to this as we’ve already had a Rez tied to Valkyrie before…and basically it just made it so that you pop valk just to Rez…kinda defeated the purpose of having all the rest of the utility that it provides if that was the only reason it was ever popped

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I get that, but imo, rez is just too strong of an ability to have on a cooldown, even with the cast time, movement reduction and range limitations. Even in its weakest state, it’s still one of, if not the most powerful ability in the game, as there’s nothing else besides Immortality field that even comes close to rivalling it’s strength. It doesn’t need to be as powerful as it was when the Valkyrie rework went live, but just something that would allow the ability to be more reliable to pull of. Because if you screw up a rez, you don’t really need to worry as you’ll have it back by the time you get back from spawn/the next team fight. Having it exclusive to rez would enable to players to need to work their rez,rezzes, just like we did when mass-rez was still a thing. The rework was good, but I just think rez is too strong to have every 30 seconds. Even immortality field has some pretty strong counters, whereas rez doesn’t really have that besides its own limitations and whether or not the enemy can get to the Mercy in time to stop her rez. It’s just a thought though, whether or not this would work now depends on what the devs decide to do with it

i had a thought hud customization just moving stuff around i know the games i play hp is on the right cooldowns on the left i also never look at the kill feed i would like to switch chat and kill feed any chance this will ever be a thing ?