GA changes. It is not just about the 'fun' factor

First of all let me start by saying I understand wanting to nerf mercy’s movement, and the reasoning behind wanting to encourage people to use their ability with purpose rather than playing flappy bird (which works in the lower ranks where people struggle to aim). For reference I am currently a Diamond 1 mercy player, so I do get a lot of variety when it comes to the sr range average of my games, from low plat to high masters and therefore used to playing vs both lower and higher skilled players. The rework is intuitive overall, however the only issues so far I’ve come across is with the reduced GA cooldown, and I will give some practical examples of reasons why.

PHARAMERCY

With the new cooldown, following your Phara can result difficult and even leave you stranded if timings are unlucky. As an example, if your Phara chooses to boost upwards as you are using your GA, by the time you have your cooldown returned she may out of your range to fly to her. This leaves mercy in a less than ideal situation where she is essentially out of range from anyone in her team, and in higher ranks will be instantly punished.

Another thing I would commonly do as mercy when playing with a Phara is play with cover such as rooftops and walls to avoid getting shot. This can be relatively hard to do in certain situations so I would consider it one of the more ‘skilful’ GA uses. With the new cooldown however I find myself struggling to do this unless my Phara is playing close to me, which will not always be the case. Against the higher skilled hitscan players, the only way to survive at all as mercy was to keep yourself at range from your Phara while floating on nearby cover. The new cooldown however has forced me to play in closer range to my Phara, therefore resulting in me getting shot down instantly, especially vs Diamond + players.

As a side note I would like to acknowledge that phara-mercy can be oppressing in lower ranks. However, the rework to mercy’s passive means you can now just focus mercy a lot more reliably since she isn’t able to regen as effectively if you do not shoot the Phara, so if she is flying in the open she will be killed. This alone helps a lot with dealing with phara-mercy at these lower ranks where it is oppressive, while rewarding you for playing smartly using cover. So I do think the passive itself is a good change that encourages better positioning, however the reduced GA cooldown makes this difficult to utilize and therefore can be frustrating.

BROKEN SYNERGY WITH PREFER BEAM TARGET & PREFER FACING TARGET

Both these settings allow mercy to stay attached to a target out of her LOS. It was a great setting to pocket someone during dangerous situations. The new GA cd makes it so the beam often breaks before you are able to fly back, making it only viable once or two times, if you are lucky. As an avid user of these settings, I find it frustrating that I cannot pocket someone reliably anymore using this, once again forcing me to stay closer to my pocket AND to float longer in LOS of my pocket which many times can mean death. For example, when pocketing a hitscan on the high-ground, I would often hang lower from them to remain in cover, using minimum GA to not drop from my target. This very basic pocketing technique now feels clunky and forces me to stay floating in Angelic Descent to avoid beam breakage. This gives the enemy enough time to shoot me at higher ranks.

PIT PLAY (yes you read it right)

As mercy I often play around the edges of maps to survive intense fights. Maps such as Eichenwalde 2nd point, Kings Row 3rd and Oasis Well are great examples where mercy can shine by dipping under the map, whether it is to pull off a risky rez or simply survive during an OT fight. Maybe this was intentionally something that was being nerfed, but I feel the need to make people aware that this was the only way for mercy to have a chance at surviving during the more intense fights, and in diamond plus let me tell you even dangling off the map I am chased and often killed. And yes for this one I will say it…it was so fun to do! Not being able to play on the outskirts of maps anymore is a real gameplay killer (for me personally).

REZ
This is a smaller topic, but I will say needing to wait that extra second after a rez to fly out of danger has made my rez count close to 0 in diamond + ranks where people expect the rez and will do everything in their power to stop it. Most of the rezzes I have been able to do have been either really early fight when someone gets sniped, or really late fight, aka after a fight is won, neither of which hold great value. The only time I can pull off a rez mid fight is during Valkyrie, which I obviously won’t have every fight. I understand rez isn’t punished much in lower ranks, but after a certain SR rez isn’t that easy to pull off and having that instant get away was essential to getting a chance to survive. So I’m not sure how you would handle this one but this is the situation at my current SR, which isn’t even that high, let alone in high master or GM, where mercy rez is treated like a rare blood moon of some sort.

Thanks for taking the time to read my feedback, complaints aside I do appreciate the increase in communication with the community, and other than GA issue the rest of the season 3 looks rad!

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Yeah most of these come up in Skiesti’s video I think, if people prefer to have explanations in video format.

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Yes her and Niandra have both made great vids for this. I also made this with the copium the devs might read it lul.

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This is the reason 99% of the Mercy players are on the forum right now.

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True. I mean if they won’t listen to Skiesti I have small hope, but all we can do is to calmly explain why it isn’t working and try our best to get our point across.

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I think kicking and screaming works better.

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California really is living rent free in your head jesus

Gamers will suggest rioting over a videogame character but try bringing up rioting over injustice in society and the gamer-words will come out.

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Well pple will always see us as cry babies ngl lmfao so we might as well. But devs are getting a lot of hate over this, so i wanted to make a tame post about it. But naturally I am everyday dying a little bit inside smile

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I honestly do not know how much of the feedback on Mercy’s latest changes are something that Blizzard will listen to. To be perfectly honest, I believe that this is just another example of Blizzard tinkering with something until they broke it. This was not a change Mercy needed. Nor was it something the community requested. Blizzard just did it. Why? Because Blizzard developers just can not leave things as is whether abilities or talents are good or not.

That being said, I do not take issue with ALL of the changes. The change to Mercy’s healing passive are not a game breaker for me. If anything, it’s an incentive to get players to heal. It is quite annoying to die while hitting X only to see a Mercy player was nearby using their blaster. With the support passive, Mercy can stay in the game.

I do not have an issue with Mercy healing more on targets at less than 50% health. Again, it was not something that was needed, in my opinion. But it is fine.

However, the change to add an extra second to Guardian Angel is a change I do not like and did not want. Even with GA in it’s previous offering, you were not guaranteed to survive. I cannot count the number of times I have hit GA to escape only to be shot out of the air in mid flight. But making that escape take longer to use is just dumb. Many Mercy players have said that it is now not a good idea to dive in for a heal because you now cannot get out as efficiently. I do not always use GA to dive in. But I can honestly say that I will not use GA in that manner. “The worst thing you can do in Overwatch is die.” Diving in without a quick chance to get out is me begging DPS to kill me.

I would be perfectly willing to give up the below 50% healing boost to put GA back to where it was. You could put the passive back to where it was pre-season three and I would take back GA as it was. Heck, revert all of the Mercy changes and I would be fine with it. But the additional time added to GA’s cooldown is just a bad change. This change was NOT needed.

But I do not have any faith that Blizzard will revert this change no matter how much negative feedback they receive on it. The developers rarely go back on things like this.

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overwatch devs only listen to low tier god DPS players

since everybody ( including mercy main ) except low tier god DPS players complain about Damage boost

but what did low tier god DPS players complained ? they can’t shot mercy so they blame her movement instead

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Ahaha I mean she’s in valk it’s not meant to be easy to kill her, it’s called an ultimate for a reason :woman_shrugging:. And yea i’m starting to think they may have a list of favorites, samito, jay3 etc. Remember jay3 is the same guy who said supports shouldn’t dps unless everyone on their team is at full health.
My only copium is after some time people will get tired of fighting vs the new extra unkillable burst healed pocket and will start saying mercy is trash again XD So then maybe they will listen to their dps and address hard pocketing rather than her core gameplay . This has literally only made the hard pocket issue worse, since it’s the safest and most valuable option for mercy now :skull:

My 2nd main is pharah and I have to say that the pharahmercy synergy needs more coordination than it has now. This particular interaction is not a bad thing.

I hear you. I have hope mainly because a lot of non-mercy players are addressing how bad these changes are as well. Along side this, these changes make pocketing stronger and once people realize how much stronger it is they will complain and bring it back to hard pocketing being the real issue. I need that little bit of hope to keep playing this game. Please don’t kill this hero Blizz :skull:

Well, one thing to atleast consider is this change didn’t exactly overall nerf her and some argue she is now buffed from overall changes.

Dunno if I’d believe that or not but both people that defended the character or hate the character are complaining that the GA changes were dumb and old/new issues are pissing off both sides of this long debated topic. Apparently sustaining targets is better than before. Not sure, but there has to be a reason people like Samito are already putting her A Tier.

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this is what’s called as a counter something every single other character except sojourn has gone through and will continue to go through

Well I’m guessing you are one of the blessed ones who actually bother looking behind them :smile: Sadly you’d be surprised how many players do not do this apart from maybe an initial pick up. Also, are you not needing to look at your mercy more often? Doesn’t this affect your gameplay? I feel like if had to be looking to often behind me it would make it harder to focus on the rest of the game on a hero like Phara, but maybe that’s just me.

It’s like the mass rez rework all over again. I don’t know why but specifically with this hero Blizzard can’t just do a simple direct nerf but instead they have to change half her kit and create all this horrible fallout.

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Good lol. Nobody wants pharmercy in yhe game anymore. Just saying.

I don’t like Pharmercy, but I’ve heard this change only affects bad (Not being insulting just can’t think of a better descriptor right now, sorry.) players and more coordinated players where a Phara pays closer attention to their Mercy to be mindful of how/where they fly are sustained in the air better.

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