forced 222 sucks
forced 321 sucks
forced 232 would suck
implementing each one requires changing how the player base is allowed to play overwatch, and turns balance and matchmaking upside down for devs who are already bad at those things. now what im about to tell you will shock you. yes, so prepare yourselves…
you are prevented from playing significantly more heroes with forced 222 than with a hero ban system. if you q for tank or support, you are only able to play 7-8 heroes out of 31 total for the duration of the game. but with a 2hero ban system you can play 29 out of 31 heroes for that game.
now calm down just a minute. ok, so what if I also told you that there are other ways to stop 4+ dps comps or goats from being a thing again without role q? yes it is true.
this would be possible thru Role Caps, which would restrict the maximum number of heroes for any one role to be capped at 3, but also require that all roles be selected. so a 3-3 goats comp would not be possible. the only possible combination of roles would 222 or variations or 321. Not only would this system have not taken 2 years to develop like role q did, but it requires significantly less work to implement and would utilize a single sr system once again, thus making balanced matchmaking and q times light years easier to accomplish than whatever it is role q is devolving into.
ps I know Jeff doesn’t like hero bans I’m just sharing a system that is better than forced 222 role q
see below for more specifics of the system