Lmao dude why are you always the one pointing my spelling mistakes ??
People that have an obsessive need to correct other people typically lack a form of self control. Also people get really mad when you disrespect their favorite fictional characters. Think âHan shot firstâ to see such a weird and universally accepted correction.
True, shame on you DerSisch.
Iâve never seen someone so adamant on being wilfully ignorant lol
soooo basically removing any value from the hero and giving about 0 logical/objective reason to pick her⌠i.e. 0 purposeâŚ
Well, put it this way.
If you were a developer with a sequel coming out.
Would you focus on pleasing GM/Pro Brig mains.
Or +90% of Streamers, Pros, and Gold/Plat Brig mains?
Which one is likely to give better marketing results?
If you were a developer with a sequel coming out.
Would you focus on pleasing GM/Pro Brig mains.
Or Streamers, Pros, and Gold/Plat Brig mains?
both by reworking her. sheâs blatantly suffering from dissonance between how she goes about healing vs her effective range and thatâs a design problem to be solved by changing the design.
Yes, appealing to 90% of players would be great. Too bad they seem incapable of it.
both by reworking her.
Dunno how youâd rework her to not be a Healer with strong peeling.
But there is that idea that sheâd apply a partial antiheal whenever she hits stuff.
Dunno how youâd rework her to not be a Healer with strong peeling.
in OW, supports have to have a staple heal method because of how much team sustain relies on it.
- make her inspire be an individualistic buff
- make her melees only give herself inspire
- make her packs into flags that give out inspire in a small-ish radius for a small duration upon impact
- make her flags/packs linear projectiles that are aimed
- reward good aim by having an extra buff with smaller duration with higher hps closer to impact radius be applied to allies in that smaller radius.
- have her flags be based on a resource meter with generous regen rate so itâs effectively working just like normal cd + stacking/stock piling
- then make her peeling abilities (bash and whipshot) able to grant more resource for flags upon successfully hitting (i.e. rewarding likely successful peeling) which adds skill ceiling in having combos for peeling
I mean, I got no problem with redesigning how she heals stuff.
The issue is the 70hps through barriers/dm, her unmatrixable stun, and her unmatrixable knockback.
All combined that makes Diving kinda pointless against DoubleBarrier.
The issue is the 70hps through barriers/dm, her stun, and her knockback.
All combined that makes Diving kinda pointless against DoubleBarrier.
even if brig couldnât heal through barriers, it wouldnât be worth it anyways because it means itâs basically only mercy that can heal through barriers and occasionally moira, in which case, the divers will be shredded anyways since theyâre diving into a deathball comp with pretty much only mercyâs healing to sustain the divers through that brawl.
That said, if Matrix/Barriers blocked her repairpack, her stun, and her whipshot. That could work.
Actually, nevermind on this last one
Oh yeah, and possibly throw in losing LOS on Inspire causes it to go away too. Although save that for later, since her positioning when hitting stuff would suck.
That said, if Matrix/Barriers blocked her repairpack, her stun, and her whipshot. That could work.
matrix blocking whipshot and stun would be a big no no imo.
matrix and shields blocking flags? sure.
Actually, nevermind on this last one
Oh yeah, and possibly throw in losing LOS on Inspire causes it to go away too. Although save that for later, since her positioning when hitting stuff would suck.
yeah. if inspire from flags turned out like lucio aura i.e. basically being typical totem, itâd suck real hard for brigâs positioning AND for everyone on her team since theyâd have to anchor themselves down to where brig commands to get the heal which is terrible for how fast paced OW is and how much mobility a lot of the cast has.
matrix blocking whipshot and stun would be a big no no imo.
I guess, but devs are are gonna find some way to prevent Brig from fulfilling the functions of an offtank, while not being an OffTank.
And I donât think they are gonna care much about the feelings of the top 1% of Brig players, compared to the entire rest of the Pro/Streamer community saying how crap the meta is before OW2 launch.
Thatâs an extreme marketing risk with the leadup to a sequel.
And like said above, if they give Brig a soloQ selfish playstyle thatâs fun and decently effective in Plat/Gold. The vast majority of Brig players arenât gonna care that sheâs not meta.
I guess, but devs are are gonna find some way to prevent Brig from fulfilling the functions of an offtank, while not being an OffTank.
except brig doesnât neutralise the threat.
- pack âburstâ healing provides sustain, but is in itself just delaying the threatâs goal esp when you compare numbers-wise (many damage sources deal more than 55dps or even 70)
- stun and whip stop the threat temporarily.
- brig herself doesnât do much damage to neutralise the threat.
even when combining everything, the threat is only neutralised if her teammates go for the kill. she may scare the threat off, but theyâll soon be back.
offtanks have the whole package to actually neutralise the threat.
not to mention, whatâs the issue if brig can act more like an off tank? zen acts more like a dps. mei acts more like an off tank. various off tanks often act like a dps ( zarya and hog), literal dive tanks acting like dps flankers, etc.
not to mention, whatâs the issue if brig can act more like an off tank?
Basically, DoubleBarrier is functionally invincible at medium range against SingleBarrier.
So it needs to be weak at close range.
And there really isnât any alternative to that besides huge gimmicky systems to alter game balance midgame, limit anchortanks per team, or just remove Sigmaâs barrier entirely. Maybe remove Orisa barrier too.
Or just mega buff Dive.
Iâve probably sunk at least 200+ hours looking at this issue from all sides, and I canât come up with any other alternatives.
So yes, itâs possible somebody else on this forum could find an alternative core approach on fixing this issue, but I really doubt it.
And to compared the excessively elaborate systems above. Nerfing the Peel and Self Peel on a few heroes, and then throwing in some buffs. Is a lot more realistic.
Although I guess there is one more approach. Nerf DoubleBarrier heroes to the point they might as well not exist. But yeah, but really a fan of that one.
Apart from gimmick teams (and sometimes even them), Contenders since the 10th Dec has been mostly SigBall, with SigOri used in certain situations (usually involving a control point, like Kingâs Row A). Tracerâs in every match as well, and supports seem to be two of Brig/Zen/Mercy/Bap.
Stop doing it and I stop.
Basically, DoubleBarrier is functionally invincible at medium range against SingleBarrier.
So it needs to be weak at close range.
And there really isnât any alternative to that besides huge gimmicky systems to alter game balance midgame, limit anchortanks per team, or just remove Sigmaâs barrier entirely. Maybe remove Orisa barrier too.
Or just mega buff Dive.
any non-tank hero that can peel would cause that âproblemâ/effect. effectively removing those heroes (and never allowing for such capability in heroes) isnât the right solution to that problem and neither is forcing a meta.
like why not use âgimmicky systemsâ to fix a problem which is literally a design problem in which thereâs nothing that punishes shield spam?
forgive me for referring to paladins but they donât really have this problem nor the âheal spamâ problem people acclaimed OW had with goats because of their item system accessible to everyone (for free btw) to let people build to have shield break and/or anti-heal to punish overinvestment of shield or heal spam.
like eventually there will be more shield tanks, there will be more aoe and main healers, etc. the scalable solution would be to introduce some sort of global mechanic to punish shield spam or heal spam.
and that led to the idea I gave previously: shield rage meter for shieldless/barrierless tanks to let them be able to shield break better for situations where thereâs so much shield uptime from shield spam in double shields unlike in single barrier comps.