Transcript, copied and edited from a Reddit post:
" > I had high hopes, I thought that they would know better, but for some reason they thought: “Okay, let a bunch of Silvers play the game and show it up to all the people that actually care about the game and the league and the best players of the world, but we showed it up with a bunch of silvers.”
Now the question is, why did they do that?
Oh, I know why: Because if every single person in this lobby could aim, it would’ve turned into Widow vs Widow, Hanzo vs Hanzo or Ashe+Mercy vs Widow match-ups the entire time with Zen right clicks going across the map and both tanks looking as useless as they looked in this game with Silvers.
That I could have not been any more disappointed with. This is actually unironically the old Vine: “My disappointment is immeasurable and my day is ruined.” There is nothing else to be said. I’m genuinely disappointed. I hope to god that they’re open to talking and I hope that we can have a conversation about why this is not only a bad idea for the game, but … unbalanced competitive, everything.
Go ahead, have fun with your PvE. But the fact that you’re destroying PvP as well is disgusting.
The amount of OWL players that just lost their job today is just insane. At least 20 of them just lost their jobs, 110%. Cause you’re not gonna need that many tank players any more cause you’re only gonna need one: someone who’s a jack of all trades, one who can play all the tanks. […] There are probably 5 people in the entire world that can play both MT and OT at the highest 4.6k+ level. Maybe. Because the way you play OT and the way you play MT had been such different skill sets for all these years.
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I think in this game mode with one tank what’s going to end up happening is: As metas shift, you’re either only gonna have MTs or OTs. You’re gonna putting people into such a disarray that games are gonna be more imbalanced than they ever have been before. Because you’re gonna have old players and new players that are trying to learn the game, whether they need to learn Reinhard, need to learn Zarya, need to learn DVa or whatever new tank it is. They’re gonna have to learn all these heroes from the ground up. And you’re gonna have an influxion of SR within 800 to 1000.
One week you’re gonna have a 4500 Chad Winston player on your team, then it goes to a Roadhog meta and they can’t aim on Hog and all of a sudden they’re a 3500 calibre player and they have to go all the way down on the ladder and they will have an awful time losing game after game after game. Or they force their Winston and their team flames the crap out of them: “Why are you forcing this useless hero? Why are you doing that, why are you ruining my game?”
You’re absolutely not only gonna kill the tank players’ experience, but those other players’ experience as well. […] They have no idea what they’re talking about as they said "Double Main Tank is oppressive. There is no double main tank except that weird GOATS rush they did in contenders 2 years ago where you played Winston Rein goomba comp. No professional or high level team has ever played double main tank cause double main tank has always been garbage other than the week or two Orisa Rein whatever was going on. It’s never been like that. The fact that they think like that is ****ing scary. You’re gonna change the game on a level that is gonna completely change Overwatch, it will not resemble what Overwatch is right now. And when this happens, you’re either A) gonna have to find a brand new player base and your old player base is gonna be isolated away, or B) your current player base is gonna find a way to somehow work with it and the new player base is going to clash because the new players are going to try to learn everything at once while the old players will be stuck in their old ways because they will be very good at certain heroes and very not good at other heroes. And it’s gonna create a power dynamic of players of DPS, support and tank which will increase toxicity and increase or decrease your player experience based on what the meta is to a level that is amplified a hundred times worse than it is now.
People hate when the meta gets stuck, they hate it when they don’t like the heroes that are in it: As a Mercy player you hate rush, as a Lucio player you hate poke … Whatever it is, you’re stuck in that meta even worse now, because if you don’t play that one hero you need, it is actually amplified 10 times more. Because before you could kinda get away with it until you were really high up. You had some friction, you had some push back, but at least people could be like: “Well, I wanna play meta, but that guy is not gonna play it, so we have to deal with it.”
Now you’re putting it on one person. And if that one person doesn’t do it, you’re screwed.
And even better yet: That one person isn’t even inclined to, because he will not be rewarded, because of what I’ve just witnessed: the tank players on both sides made no plays for four maps. One guy got 3 hooks on Hog, and that was the biggest play of any tank player on 4 maps. So as a tank player you’re gonna be forced to play the meta and you’re not gonna be rewarded for it. You’re picking the hero that you gonna have to pick to satisfy the rest of the team to make sure you don’t get rolled and then it’s going to become a coin flip […] [Overwatch will become 4 vs 4 deathmatch plus two useless tanks who just exist most of the time. “Tank diff” will be to exist longer.]
You will make the player experience so bad. I didn’t think it was possible to make it worse. But you found a way. […] The biggest tragedy is: You lose what Overwatch is."