invis
- canāt heal from payload (not good)
- canāt contest the objective (huge)
- INSANE range for detected (incredibly huge) (stealth just useless in normal game now)
- moving slowly (huge)
- canāt reach some hg without translocator (we lose so much mobility and if u are Sombra main u know what this means) (huge)
translocator
- worst effect animation / sound ever
- it can be destroyed by enemy team (huge)
- It can be destroyed by hand only if it falls to the ground (incredibly stupid)
- you actually should lose about 0.5-1.5 sec for find your translocator if u want to destroy him (incredibly stupid)
and all these changes for hero with 0.49% pickrate. What?
All buffs are nothing if you are good Sombra
Instead of infinite invisibility, you can always just hang around the corner (what Sombra players do very very often)
If you want to catch Zen from the resp you can wait around the corner also (really easy move)
if you need more than 20 seconds to act before teleportation - you are bad at managing your time and do not understand what to do
75% speed is so much better than 50% of the speed that itās even hard to discuss, honestly
as well as the ability to capturing an object
all these changes seem to be some kind of dream, such a change simply can not occur to a normal person in a normal world
Reducing speed in invisibility plays such a big role that now you can just shoot at random places even more often, because Sombra is now longer in dangerous areas due to a lower speed
Itās incredibly dangerous to throw a translocator out of invisibility, because In case of danger, it will not be possible to escape, taking into account the new speed
Enemies know that they can shoot in the proposed area of teleportation more often, because Sombra simply doesāt have time to leave it, and its possible directions of movement are very limited. The distance of jumps also decreased.
She became obvious and weak
Often we use invisibility just to change the position in battle - nerf
Often we use invisibility to just quickly return to battle after saving teleport - nerf
Often we use invisibility only to run a short distance faster - nerf (as an example on Rialto, I donāt need infinite invisibility if I can just cross the map now (from resp to backline)
Battles donāt occur on the entire map, they occur in a very limited space, in which case the speed is much more important than the duration. We are limited to our health and the health of our allies that are falling over time
An infinite translocator is also not effective. We often throw it and immediately use it to get to the place. Very rarely the timer goes beyond 20 seconds. Also, the absence of a limit forces the weaker players to play passively or just retreating
As you can see, the time of invisibility in each action is calculated and sufficient. I manage to cross the dangerous zone and find myself in the right place just in time