Ah. Really the difficulty of hitting flying heroes on console is way overstated, speaking as a console player myself, thanks to aim assist. Besides, she herself is harder to aim with on console, and her control schemes on there are kinda funky making her movement in air a lot more mild than on PC.
But, yeah, OP is upset because they can’t use the shiny new toy in comp for a week after having it for a week to which I say… go play QP or Arcade.
I might give it a go if I am desperate to be perfectly honest. I need to play this hero and get it out of my system before I see what horror Blizzard has to unleash upon her.
I’m annoyed because she’s the first new hero in 8 months. Eight months is a ridiculously long time. She’s making the game fun for me to play again for the first time in ages and after only a week she’s being taken away for a week.
Hero bans are frustrating and pointless and need to stop.
I wasn’t asking you to help me. I was asking Blizzard to help by stopping with these ridiculous hero bans. They are ruining the enjoyment of the game for many.
I agree that Competitive is not for practicing new heroes.
That’s not what this thread is about, however.
This thread is about the practice of hero bans and how it needs to stop when the first new hero in eight long months is banned from Competitive after only being in game for a week.
Well, that is why he is sharing more negative feedback to Blizzard until they get the picture that hero pools, or at least this version of it… is a detriment to the game.
Its dumb at any rank if the players themselves do not pick them for every game they play. Having heroes banned for a week instead of a game to game basis only encourages people to not play the game when hero pool does not fit them. I fail to see how anyone could see this as a positive system. In all honestly these are the kind of ideas that goes straight in to the bin instead of taking up time and resources.
Sigma was released with the role queue beta. The whole point of that beta was to get people used to how the game was going to play from then on, and they didn’t want to exclude Sigma from that intentionally made learning experience I imagine.
It’s a precedent for heroes not being withheld anymore, but not a good one. Echo is a solid precedent for this sort of thing.