You don’t always have those spots, but with the range on your chain heal there are plenty of things you can hide behind(pillars, walls, top corner of a building etc) where you’re out of sight from most of your opponents.
Back to hiding again …REALLY?
Yeah that’s pretty much my issue with it, unless you decide to go battle mercy, you’re probably better off hiding somewhere 20m up in the air considering the insane range on the chain heals/boosts.
To be fair ressing isnt gone, and there are definitely plenty of places where ressing in valk is the right play, but often trying to ress someone in the middle of a fight with the cast time now and risk dying during your valk is extremely risky.
I’d much rather see some safety from valk as well as some of the range removed and turned into buffs to her other areas to make her a bit more dynamic to play.
She has to have rez because of lore reasons or some similar explanation. The devs themselves have mentioned this at some stage, I just can’t recall where/when for the life of me.
It really doesn’t matter what anyone wants, the fact of the matter is people say she is easy to play and no matter what, since the release of OW she has been complained about as being OP. Consistently the recipient of toxic abuse from Mercy haters and change by Blizzard, it really seems that she is only kept in the game because Blizzard can’t get rid of her without a huge uprising. I have played Mercy for an embarrassing number of hours because I love healing my teammates, i love flying around (rarely done now since people still don’t understand that they need to be reachable!) and being a hero by saving lives. I take pride in it and I hone my skill, I am not some clueless aimbot yet that is how the community treats Mercy (no skill, no respect) and frankly now to be back hiding to do my job is just exasperating. If the dPS focus Mercy she isn’t op, but god forbid they have to take any responsibility to actually kill the healer, they would rather just rant about her being op. As to the ult now, well, it’s pretty much not a big deal ~ I certainly don’t feel like a savior and in fact you just save it up for a crisis which may or may not come. Some games have been over before opportunity to use it comes along unless you want to solo ult on your tank, sigh.
Her story doesn’t directly mention resurrection, but rather bringing someone back from the brink of death. She’s a prodigy in the field of medicine, it can be expected in and out of gameplay.
But onto the devs, I’m pretty sure Jeff said they don’t want to remove rez. Not that they can’t, but that they hope it doesn’t come to that. They have faith in balancing it.
AOE healing is not unique to Lucio because Moira can also do AOE healing. Ana also does AOE splash healing and Zenyatta does AOE healing in his ultimate only person that doesn’t do AOE healing would be Mercy.
Mercy would give only a 15% damage boost to all surrounding targets and 30% to the main beam target. Whereas Zenyatta’s discord orb is 30% increased damage to a single target. Zenyatta’s discord orb stays on a target for as long as he keeps it on that hero or if they move out of sight and it will last 3 seconds before it is returned back to Zenyatta. He also has the ability to quickly switch his discord targets instantaneously giving him a lot more single target priority. Whereas Mercy’s damage boost would only last for 5 seconds as described in the OP and ultimately, would be affected by what she does with Valkyrie because she has to switch between healing and damage boosting something that Zenyatta doesn’t need to do.
So… Mercy is tied with Moira (15M) in range of healing and the only person that doesn’t have longer healing is Lucio (10M). In the OP it says to give her 50% more range not double meaning she would need to be a lot closer than where she has to be on Live so Live version would be (30M) and in the Valkyrie E ability it would be (22.5M) meaning she would need to still be close enough to her team. If you are going to give her flight she needs to have the range or it’s going to be the same thing as if you used GA momentum into the air.
Mercy is the only support in the game that can’t defend herself against flankers without having to whip out her pistol and that takes long enough on its own for you to swap between staff and pistol. So to make up for that I think having unlimited ammo wouldn’t be all that bad. It would promote Mercy players to make their own plays which is something that this hero needs. She is sooooo team reliant and the way people are suggesting her kit to look like is just making it, even more, team reliant. Having an ability that lets you decide what you want to do with it, is what Mercy needs and it’s something that she doesn’t need the team in order to utilize and can make her own plays. Team reliant abilities forces Mercy to be even more defensive she needs something to help out in the mid-fight something that she was lacking before this rework.
Again Mercy always switches between healing and damage boosting or pulling out her pistol so it would never 100% be guaranteed that she would get the full effects of healing her team. So I don’t see why you keep saying that. In the OP it clearly states the maximum amount of healing you can get with the full 5 seconds. But is Mercy really going to sit and heal for 5 seconds and not switch to Damage boosting atleast once??
If you can’t get a kill behind a barrier you shouldn’t be able to get a Resurrect behind a barrier plain and simple. If you are given that mobility to utilize GA momentum or Valkyrie speed the cast time and trying to get behind a shield shouldn’t be that bad at all. Honestly, it would be 100% better than Mercy 1.0 because you would be a lot faster and have many different angles to try and get that Resurrect off. What the OP suggested is you will get the number of allies that needed to be Resurrected show up on your screen… You push Q and that amount of allies that you locked onto can still be achieved, but if a player places a barrier it would be blocked, but if you still can get past the barrier before the cast time goes off by utilizing GA and her E you will get the Resurrect off. Which would be similar to McCree getting past a barrier in order to kill the targets that he has locked onto which are in LOS of him. So Resurrect would be a lot healthier but will finally have some options for counter other than “KILL THE MERCY” which is what people wanted with Mercy 1.0.
Lucio has the longest charge requirement in the game. If Mercy is getting a buff to her output in healing and damage boosting/ unlimited ammo she would gain Resurrect a lot faster so to compensate for giving her such a huge power lift her Resurrect should be harder to gain.
Lolz… I could have sworn Jeff said he and the dev team didnt like Mercy hiding. Hmm… I guess its ok now? So… revert?
Not likely but funny how we’ve gone full cirle. Hiding to res and/or ult, stop healing to rez, and disengage from fights when ulting. Yep… great work guys, pack it up you deserve a break.
Hugs to Kuuppon - you totally get it!
So sorry if you’ve seen this comment before. Just want some visibility which is hard with all the merges. I want to share my thoughts on a Mercy rework here. I think the pieces are all there, but Blizzard has them all in the wrong places. I know the devs don’t really care, or if they do they just choose not to acknowledge us, but anyway…
The way I would rework Mercy is:
Give her Valkyrie as an Ability - Mercy takes flight. While in Valkyrie, she no longer regenerates uninterrupted health, chain heals, or gains unlimited ammo, and the duration is cut down to five seconds as opposed to fifteen seconds. Cool down is ten seconds. This will give Angelic Descent a purpose beyond attaching yourself to a Pharah.
Give her Resurrection as an Ultimate (with her old voicelines) - Mercy revives nearby dead teammates. To activate, the player must retain line of sight. (This will kill resurrection behind walls). Mercy receives invulnerability when in the resurrection animation to ensure a successful ultimate, but there is more risk involved since she no longer can hide to resurrect. A successful Resurrection will give Mercy a reset to her Guardian Angel cool down. A decreased ultimate charge may or may not be necessary.
These changes will give Mercy players more options in a fight to disengage and engage at their own will, and would give her more flexibility and power overall while keeping her mobile medic style of gameplay intact. I’m interested to hear your thoughts so feel free to leave any feedback!
Jeff Kaplan
Game Director
Feb 8
We have no plans to revert Mercy. We also feel like she’s not in a horrible place or unplayable.
It’s still to be determined if she is exactly where she should be because it has been too soon and the dust needs to settle. Her playtime in QP and Comp is still incredibly high. Her winrate is still above 50% but more in line with what we’d expect.
But I’d like to put the notion that Mercy is going to be reverted to rest.
Also, we don’t agree with the statement that all supports are weak. Support heroes are extremely powerful and impactful in OW.
i’ve literally have lost some hope with the OW team and some of the dev’s. it hurts me to know they haven’t payed any attention to us (before & now) but my question is what is the point of mega threads and all this stuff if no one will listening to us and how i see it if you’re asking for our opinion’s and ideas and your not reading them or even being taken into consideration whats the point in asking for them? you guys talked about in the “Dev Update” “that you love mercy” but none of us at all feel the love from you Dev’s or even the OW team at all. all we see is broken promises and wasted time from strong hearted people who love mercy and the game and want to see change and a respond from you guys. but Jeff feel the need to post responds on a thread made literally before the mercy feedback thread on the old forum which might i add holds all the information on how people feel and something that you guys (the OW team) asked for but not putting to use. you guys are seriously clipping some big mercy main’s wings… and also might i add you continue to focus on every other thing except the main priority than maybe listening to the communities open opinion??
Ah, that’s what it was. Thanks!
Copy pasted from the previous thread. I’m too lazy to edit it, but here are my thoughts.
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No mercy 1.0 obviously overpowered and pretty basic at it’s core.
On this note, if you watch high level mercy play, such as Eeveea you would see him tempo resing, he used res the way it should’ve been, tactically (aka picking up 2 or 3 to maintain the tempo of gameplay/offensive pushes). -
Make GA 25% reduced movement speed or like normal GA.
Reducing something by half is never a good idea, we’ve seen this in many other balance changes (e.g zens discord orb and mercy’s damage buff). This change forces smart mercy’s to stay grounded which defeats the purpose of Valkyrie (Especially when there are so many hungry, hungry hitscans out there). Giving mobility and then taking it away is very counterproductive, especially when the point of this new ult is to help offensively or pump out the phat heals when an offensive push is coming. -
Keep the 20 seconds but reduce the self healing, or stay with the 15 seconds and keep the self healing.
This one isn’t so bad, I personally felt like 20 seconds was a bit too long, considering other ults don’t last nearly as long (I mean, not accounting for ult overlap). This forces the mercy to think properly on when and how to use her ult. Making it more effective overall when it is needed. Adversely, her regen ability is very strong, almost infuriating for most dps when trying to hunt her down, so maybe a little give and take is in order? Allow her to have that extra five seconds of healing potential, but reducing the self healing to keep it balanced for our enemies trying to shoot us down. Or keep it 15 seconds and allow her to have that extra survivability. I can live with it either way personally. -
A general statement on resurrect charge time, plus how it affects Valkyrie.
Res charge time, the windows XP startup of Overwatch. . .
Oooh boy, where to start with this one. So I get why they added this into the game, everyone has seen the dare devil mercy flying into battle to res that one brain dead flanker who didn’t think to get out when they were low because they think they can 1v6 in a team based shooter. In my opinion I don’t see much of a problem with this outside of Valkyrie, I can see it would be frustrating at lower gameplay, with teammates who don’t listen to you. Hell, even at high levels people don’t listen to you, making it even more difficult to pull off. I’m all for the idea to make the mercy work for her res, but this is definitely NOT the way to do it. Forcing yourself into a vulnerable position is not fun. Risking your life for low gain is not fun. Not only that, but this is probably the most boring ability in the game, rivaling Symmetra’s old shield ability. You stand for 1.75 seconds and boom, someone comes back to life. Whoop-de-doo. The main point is that this is not an engaging ability, and does not promote fun, which is the point of a video game, right? -
Remove charge time for Valkyrie.
So, this is a tough cookie to crack, there are many options out there and we may never know if any of them would work. All I can do is tell you what I would find to be fun, so let’s start. Ultimates, in Overwatch are fast, high impact, and epic. That’s the point. High Noon as McCree allows you to instantly kill up to six people, Texas style. Zenyatta fills an entire point with fast moving peace and happiness, up to 600 points per second of pure, ]wholesome[/b] joy. Mercy? She can heal and buff, and stand still in the sky for a couple seconds. Yep. Not very engaging. Overall, her healing and buffing at her desire is actually very nice, just the resurrect is a little meh, I don’t see why anyone would want that. -
Let resurrect be an earned ability outside of Valkyrie.
So, torb has this nifty little ability to give armor to his teammates by collecting scrap. This is what we call an earned ability. He doesn’t start out with this, our little crafty boi has to go out and find those delightful little scrap nuggets. So, how do we apply this to mercy? Let’s experiment! Suppose mercy can store, lets say, 3 resurrect charges. So she would have to earn those charges, so now mercy has to manage her resources, sound familiar? Pro mercy v1.0, tempo ressing! Ding ding! Allowing this flexibility would be fun for the mercy, and rewarding to the DPS hunting her down. Slowing down that resource gathering would be a great way to mitigate her impact on the game, which is how this mess started right? “But SoDe!” you cry, “Mercy shouldn’t have that many reses! It’s unbalanced!” SHUT IT I AIN’T DONE YET. She has to work for her reses, no boring free-be every 30 seconds bull. She would need to get and maintain a certain amount of healing to maintain her charge status with. Worst case scenario, a bad mercy will get at least 1 res per 20 or 30 seconds, which is equal if not an improvement to the normal system anyway. This system will not only force mercy’s to keep healing at the forefront of their minds, but also allow them to have more flexibility in terms of ressing. So, you’d get rewarded for smart plays and good heals, doesn’t sound too bad right? Here’s the kicker, when you die, that little charge meter is gonna go down, fast. This will make Mercy harder to play, and not earthshatteringly strong. -
Additional thoughts
As far as Valkyrie goes, I have a feeling we want to avoid mercy 2.0, so let’s not have the meter be affected by her ult. In fact, let her ult primarily focus on healing and buffing her teammates, that feels good and support-y. The main purpose of these changes was to slowly make res less impactful, which I agree with. However, the way the Overwatch team has handled this was less than graceful. With the suggested changes I have mentioned, at least as far as the res meter I feel as though we should lessen the charge time, to half as much. That way it’s not making the mercy too vulnerable, and a little less boring.
Now, I am in no way a game developer and I cannot possibly know the thought process that goes into balancing a character. I am simply a sleep deprived Overwatch gamer who decided to rant in a forum. I will most likely delete this in the morning, so whatever. . .
As I said above… She needs a new ultimate or a rework… rez and healing are not necessary to be part of her ultimate.
Her utility… it can really work out when the enemies are out of ultimates. Then yes she can pop valky and push to the point. Or you can pop up valkyrie hunt down widow/hanzo, kill one healer and then pharah. (This Part is fun) But if i keep doing that most of the times prolly my team will be dead, Mercy suppose to be a supporter and not a soldier 76.
Some other times you can pop up valkyrie, then zarya will use graviton, genjie and reaper are going to kill ur team. It will be miracle if u manage to land 1 res. Even if u do that what the point since 4 team members will be dead. This is an example that happens most of the times…Thats why i said Valkyrie in this scenario is useless, because you spectate your team m8s death. I have seen that a lot of times and I have experienced this situation a lot of times (from enemies teams, my teams, either if i am tanking or dps, either if i am moira or ana and we have a mercy in the team).
My only argument with you was/is when u said Mercy is ok now.
She is not ok now…
I don’t want her OP but definitly i dont want her at her current state. This game has 26 chars. You can mostly see 4 same heroes in both teams… lets take OWL for example, same team compositions, same tacts. There are a lot of heroes who deserves to be seen in OWL, Mercy as it is now, you will never see her in OWL.
You main Sym/ or you play her a lot from what i have seen from your stats… Have u ever seen her in OWL? No, because people think she is useless and requires 0skills… there people on top 500 who main symetra. People will play in OWL whatever requires the highest aim skill.
I am sorry if i sounded harsh on you.
I don’t mind that either… but they have already removed the res they r just keeping this ability for few more months in the game. You can see less and less ress day after day. I don’t realy miss either the presure and the stress of the 5 man res, but definitly i preffer Mercy 1.0 than Mercy 2.5.
Funny, isn’t it? They wanted to hide&res to go so badly… so eventually they forced Mercy to hide.
But it is “ok” in their eyes, because one-man-res is waaay less impactful that 5-huge-res. So yeah, a “success”.
BTW. According to Overbuff’s Monthly, Mercy is now 8.92%.
So Mercy’s pickrate is even lower than pre rework, when she wasn’t op at all and sometimes even underpowered. We have websites like OmincMeta saying that Mercy mains are disappearing from the game. This megathread was created only two days ago and it has almost reached 1500 posts, a huge majority of them complaining about how boring, powerless and unfun this design is, and how much Mercy is now forced to hide. I think it is time to “bring her back” in Jeff’s words. It’s impossible to keep saying this rework has been succesful. Balance means nothing if there is not fun nor challenge playing a character.
I’ll say what other guy said before in this megathread. Mercy has three keys: powerful single healing, mobility and resurrect. That’s her triangle. The two firsts are her focus, and the last one is what defines her, her identity. You simply can’t remove any of those three keys because then you are destroying Mercy as a character.
Said that, Resurrect as an E ability doesn’t work. It punish too much the Mercy for even trying to use it. It needs to be her ult again, as Valkirie is not exactly an ultimate anymore, just an overpowered E ability in a wrong place. Swap them and tweak them. This rework doesn’t works, it needs another rework, if not a revert. Just for you Blizz, there is a long but good suggestion around post 317 (it was 321 before but for some reason some posts have disappeared) that you could use as a base for a new rework, hopefully, this time really a succesful one.
I wonder if they take our feedback seriously.
At least let us know if this thread serves them or not.
We are customers, I think we have the right to know if they are thinking of retouching it. Or if this mega thread is just for us users to argue among us.
Just an idea, what if keep everything else the same now, delete rez and replace with a skill with short colddown which allow mercy to pull someone back to you, same as when mercy shift to other people, but is opposite, is like they shift to mercy.
Oh god that could be a terrible troll mechanic