I always do appreciate a well written post. Unfortunately people read your summary and got caught up in your redesign numbers without consideration of what the ‘heart’ of your message was.
I guess people can overlook the simpliest things…
Your detailed recount of your Mercy gameplay in the Mercy 1.0 generation (or the pre-work era) was very similar to mine. I didn’t feel like Mercy was a must pick but she did have playmaking potential that often goes overlooked. However, I disagree, respectfully, that Mercy’s rez needs more counterplay.
As you sort of mentioned with the whole section of Mercy being ‘game insurance’, that has always been Mercy’s purpose in Overwatch. In a competitive game where you can have 8 other players who have team wiping ultimates, there was a chance that 4 other players had an opportunity to reset the momentum of the game. Chiefly Mercy, who brings players back to the fight instantly without having much damage output herself… Many people forget that Mercy was once upon a time 1 of 3 healers on the roster. During this time, all the heroes were exciting and people didn’t have as much to complain about.
One of the problems of this community and the people developing this game is that, in my humble opinion, they don’t realize that all the characters in this game are meant to have that ‘broken’ feeling. They’re all meant to feel OP in their own way because each of them, as you put it, have a playmaking moment which ultimately helps determine the outcome of the game.
What I would’ve liked to have seen with the first Symmetra rework was a healer/teleporter hybrid who could compete with Mercy’s revive mechanic. Later, after Mercy’s rework, I was hopefully that another support champion would be released/rebalanced to counterbalance that revive effectiveness or reduce Mercy’s effectiveness specifically. In fact counterplay can even come in the synergy of two supports who together can output more damage then Mercy can wholly heal/revive.
Yet the devs really disappointed us on the last Mercy nerf. For many of us it was a slap in the face because they gave us an extremely powerful hero and then later said, “Yeah you know what, she’s too powerful.” Which was dumb because they’ve now lost some credibility with their ability to balance the game.
I’d like to imagine that one of the primary reasons you are here is to voice some of your discontent as well. I hope you continue writing and sharing your opinon on these forums.
Even if the devs don’t reply or say thank you, I do appreciate your feedback.