[Feedback Thread Continued] Mercy Updates - Jan 30, 2018

LOVE the sarcasm (Cheshire :cat::grin:)

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It’s basic beam prioritization.

It’s the first skill you learn as a Mercy player.

You don’t need to fully keep someone at full HP. You alternate your beam to allies that are critical then move to allies that aren’t afterwards.

The main focus is squishy allies ie. DPS/Support
The second focus is beefy allies ie. Tanks

Keep squishies alive first since they can be topped up the fastest and heal tanks afterwards because they take longer to heal but they have more HP meaning they don’t need to be healed right away.

The damage boost is only effective if the left click lands on a target. I can bounce the damage boost beam between projectile characters giving them equal amounts of damage boost just as well as I can without my ultimate. Is the 10M range around beam target going to be effective if everyone is split up? What if I have a Pharah + Junkrat as my DPS they won’t be grouped and in other words, I would be doing the same thing as I do with my Base Kit in Ultimate form to both of those DPS.

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If they bring Mass Res for Uprising really… It will be a huge slap in the face to a huge part of her playerbase.

Basically just:

Lol, remember this? Yep, you can’t have that. But here, try it a bit. Feels nice, right? Btw did I tell you that you can’t have that? Hmm, don’t you love the feeling of nostalgia? Yeah… You know, thinking about those things you used to like. That are never comming back, lol. Buy lootbox btw.

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doesn’t her damage boost add like 50% damage? that’s not too low at all lmao

and sure, post your idea

When was Mass Resurrect ever useless?

Much better to try and get picks during your ultimate as battle mercy seeing as people don’t want to stay grouped up in order to get the full effects of Valkyrie anyways.

The only way it works is combining it with another ultimate. So, in other words, her ultimate needs a crutch in order to make it more useful.

Because in the Uprising the bots have much better aim and deal a lot more damage then Mercy’s beam can heal. Resurrect as an E would be counter-intuitive because other heroes can Resurrect with a push of a button I think it was roughly 2 second to revive them as well.

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Ahhh, the propaganda or “Big Lie” that xQc propagated, yet there are videos on YouTube of him screaming at his Mercy player to go “Hide and Rez”. An Seagull who totally ignoring enemy Mercy player while he killed everyone else and was “Shocked” that the enemy Mercy stole his sick PoG by performing a “Huge Rez”. Then said how unfair it was.

Thus the excuse for the rework of “Hide and Rez” has become:

An with the vilification, mainly from streamers BUT perpetuated through the “Big Lie” we now come to:

and

Which we see a LOT of now. I played QP a few days ago, Rezed 1 person who got killed 10 seconds later an he was screaming to be Rezed again. Still had 20 seconds till I could, but when he died I followed. Then more yelling “Why didn’t you Rez me when I told you to?” To which I responded, “I just Rezed you 10 seconds ago, still had 20 seconds till I could Rez again.” I will not relay the profanity that came out of his mouth to my statement here…

Now to go to your other reply:

An here are his mistakes when looking at different versions of Mercy:

  1. Old Mercy was NOT a Braindead Hero (“Big Lie” from xQc). It took planing to decide if, when, and who to Rez. I had games where I was hoping from one hero to another keeping them all alive, or doing a Tempo Rez if the situation called for it. Of course, if I used a Tempo Rez at the wrong time I risked getting the whole team killed, an even if I did pull off a “Huge Rez” that was never a guarantee that my team would win.
  2. Current Mercy (yada, yada, yada) Rez requires either “Hide TO Rez” or teammates protection for a High Risk, LOW reward of 1 person Rezed. Can cause other Heroes to die while performing because of lack of healing during 1.75 second cast time where Mercy is basically FROZEN. Can easily be countered, booped, etc. and/or if Mercy turns too far or moves too far away it resets 30 second counter with no Rez.
  3. Valkyrie is NOT balanced and provides minimal healing, the same amount of healing that Winston puts out in damage, over several grouped up Heroes but cannot heal against burst damage nor focused fire. It no longer counters a single Ult, much less more than one.
  4. Valkyrie is NOT stronger than Coalescence since Mercy’s flight speed is now 12.5% of original Valkyrie speed (Nerfed 75% down to 25%, then Nerfed again 50% leaving only 12.5% flight speed). She now flies only slightly faster than she walks, and less than a Pharah can fly.

Overall, Mercy needs to be fixed. Blizzard broke her, then broke her worst trying to “Balance” their mistakes with the Rework. I just hope, for everyone’s sake they fix her before “Uprising” rolls around again or there will be people screaming that the harder levels are impossible to win without Mercy, because once Reinhardt dies everyone dies…

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Thanks for re-posting that here. It was lost somewhere between Post 10,050 and post 10,200 after being Merged with this one.

To be honest Cookie is just flame baiting… all they ever do is brag Mercy is fun and Mercy is fine.

But yeah I totally agree, one of the basic abilities in her base kit is Beam Target Priority and Team management. Like if you know someone will survive, just go and top up someone else, there is nothing worst than pocket healing one target constantly because it just forces the other players to give up their ground and advantage to get health pack etc.

Also Cookie speaks as if Damage Boost is almighty… even with Chaining, nothing can really be earned from it unless shots are landed and kills are made… like it makes it easier to farm Offensive Assist but not a lot of teams at mid tier make very good use of the boost. Like I’m screaming on the communication…

PUSH IN! PUSH IN!!! MAKE USE OF MY DAMAGE BOOST!!!

Or I end up with a Mercy that only Heal Beams when we are in a safety Margin and we are being stomp and I and a few others end up agree that she needed to boost us.

Boost us, forget healing, give us a bit of damage boost.

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This is the video that makes me laugh when it comes to people saying Mercy’s ultimate does EVERYTHING.

h ttps://www.reddit.com/r/Overwatch/comments/86njl2/when_mercy_had_enough_of_the_team_not_killing/?st=JF4OEVUS&sh=c3f47373

This is simply incorrect. A constant chain beam will always boost for more than rapidly ‘switching’ between allies.

Mercy can boost 1 ally out of Valk for 30%.

Mercy can boost multiple allies in Valk for 30% each simultaneously.

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Mercy’s damage boost is only 30% and she can’t do other things meanwhile but slowly flying, and if she is boosting, she is not healing. Just saying. Honestly, I would prefer Valkirie as only an E ability because that’s how it feels atm. Mercy can do almost the same thing as if she were using Valkirie without using it, she only needs some skill for that. Removing that skill requirement was an awful idea, the same as forcing her to disengage and hide in order to take advantage of her current ult. Resurrect should return as her ultimate with changes, as it is horrible as an E ability too. The rest of her kit (M1, M2, pistol and GA) is fine.

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New Ultimate:

  • Single target instant resurrection
  • 10 meter AOE single burst of 200 healing from resurrected target
  • 10 meter AOE single burst of cleanse (removes all CC effects for 5 seconds)
  • Current Valkyrie values without chained beams
  • Boosts to her single target healing/damage beams by another 25-30% of current Valkyrie

New E Ability:

  • Valkyrie movement with single targeted cleanse and no chained beams on 20 second CD
  • Only lasts 4 seconds
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If they are in Lucio range of each other. Can Valkyrie Damage boost Winston and D’va both diving separate targets while you are in the air with Pharah and your Zenyatta is behind playing at a safe distance to output healing and damage? Nope. So now what do you do?

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If you haven’t notice, we have been trying to remove “Hide and Rez” from the game on a Rework for Mercy (if the developers will listen). Now, if Mercy is running back from Spawn, or she ducks cover when you throw 4 or 5 Ults all at once, an she pulls “Huge Rez” after… Well, that’s y’all’s problem.
An yeah, I have taken out, as Mercy, 2 or 3 people on point (with other of my teammates) only to have the other Mercy rush in and pull a “Huge Rez” on my team. It’s annoying, yes. But it didn’t save the game for their team because the rest of my team had their Ults ready when she did that. An no, their Mercy was not hiding, she was just around the corner right behind her teammates.

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Hey all! Long time lurker here – I’m writing this post in an attempt to constructively vent about mercy – I played her a lot pre-rework, but felt she lost her luster ever since. This post might be a bit too late now, but I’d still like to hear people’s thoughts on it.

First, I’d like to outline how I played mercy and my understanding of her before her rework, which I feel is important to understanding my fundamental issues with how and why the dev team reworked her and my proposed fixes for those issues.

I viewed mercy’s rez as a kind of ‘game insurance’ on defense, meaning that it should only be used if you will 100% lose the game otherwise – I did not pre-emptively hide. I would do a careful ‘dance’ by abusing her mobility with guardian angel to heal my team, while being able to quickly back out in the event of a teamwipe. This proved very difficult to do properly, especially when I played in higher mmrs, but well rewarding nonetheless. Moreover, what constituted a good rez on offense was even more difficult to judge because you had to have the decision-making ability to know whether rezzing the one rein that just died or two other teammates will be enough to secure you the objective. It was a playstyle that heavily emphasized map awareness, decision making, and quick reactions, and at no point does it involve preemptively hiding – that puts your team at an innate disadvantage, and works poorly the higher your mmr goes.

Now understanding that, I’d like to highlight the main two criticisms of her pre-rework and break down what issues needed to be fixed:

  1. Mercy’s design actively encouraged players to hide and tell their team to die on the point.

I fundamentally disagree that this playstyle is the most effective way to play her. While playing mercy this way works well enough in the lower elos, the higher up you go, the worse it works, as mentioned previously. So, the issue becomes how to design the ult so the playerbase catches on to this fact – rez needs to be changed to make it hard/impossible to hide.

  1. Mercy’s ult requires too little skill for how huge of an impact it can have.

The skill behind mercy’s ult is largely unknown to most of the playerbase, because after all, she’s only pressing q, right? As I highlighted in earlier about my experience in playing her pre-rework, that is not wholly true – however, that doesn’t change the fact that rez can be very frustrating to see after a quadkill. So, rez also needs to be changed to have more counterplay, akin to how a lucio ult can be interrupted or a zen ult can be pushed away / ana grenaded.

At the end I will highlight my suggestions for a mercy revert based on these two points. Next, though, I want to go over my criticisms of the current iteration of mercy, and why her old version was strictly better in terms of design.

  1. Mercy now has no real playmaking potential – every other healer in the game has playmaking potential in their ultimates. Soundbarrier denies team wipes, Transcendence denies team wipes, Coalescence denies team wipes/wipes the enemy team, Nano boost can wipe the enemy team, and Rally denies team wipes. This could be forgiven, if her ult offered some form of playmaking potential. However, it does not. All it does is make Mercy more frustrating to kill and remove the skill behind her survivability in guardian angel – she doesn’t need to position carefully because she can just fly anywhere she wants to, independent of allies. These issues were not nearly as bad in her pre-rework.

  2. Not to mention that each of the supports in overwatch have impactful abilities in their base kits, that require skill to use effectively. Lucio has his boops, Ana has her grenade and sleep dart, Zenyatta does a lot of damage and has dynamic target switching with his orbs, Moira’s orbs and dash are impactful and dynamic. Mercy, currently, has guardian angel still, which is fun and dynamic, and her rez, which is powerful. However, since it isn’t tied to an ult charge, and only affects one person, it offers almost none of the decision making potential it used to, while remaining a powerful pick denial tool that requires almost no skill to use, either because of the aforementioned issues, or because there is no timing / speedy reaction required to use it. Contrast that with the skill of a good Zarya shield, and it’s obvious that Rez is not well-suited to being a basic ability.

Summary:

Mercy’s old design needed more counterplay, and it needed to actively discourage hiding.

Mercy’s current design removes her playmaking potential and neuters the skill behind rez by moving it from a dynamic ultimate to a basic ability, in addition to making her frustrating to play against in a different way by giving her increased survivability for no comparable skill increase.

My proposed mercy revert/rework would be as follows:

Guardian Angel goes unchanged. It is a core part of her playstyle.

Her e ability is changed to a cleanse, making her current beam target immune to crowd control effects for one second. 20s cooldown. This ability allows her to deny picks and be impactful asides from her ultimate, like every other support in the game.

Her ultimate is now the old Resurrect, but plays out differently. Now, Mercy must press Q twice to rez. The first time ‘primes’ the resurrect, requiring a 5 second win up time before it can be pressed again. The entire time, the enemy team is given vision of mercy, like widow’s infra-sight. After 5 seconds, mercy can now reactivate q to rez for the next 10 seconds. When she reactivates it, she is not invulnerable, and must channel for 1.5 seconds. During this time, she rezzes each teammate who was in her ult range at the time of reactivation, resurrecting them one by one at equal time intervals until the last is up (this will always last 1.5 seconds if there is more than 1 hero in the rez. One hero rezzes requires no channel). If mercy is stunned at any point in time during the channel, rez ends and no one else is resurrected.

The numbers given can (and should) be tweaked, but the general idea here is Mercy is no longer only about her resurrect, and there are many more opportunities for the enemy team to counter resurrect. I would love to hear your opinions, criticisms, thoughts, suggestions, etc, on this, as this is an issue I have been thinking about for quite some time now.

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10 seconds of cast time is waaaaaaaaaay too much

Imagine she had big rez with the current cast time, that would be good

What about her beeing Invulnerable, but jot un-stunneable?

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Could be good! Ultimately I think it would need to be tested thoroughly on the ptr.

We can’t get off a SINGLE Rez in 1.75 seconds without becoming “Sniper Bait”. What you are talking about is, as MagyTheMage so eloquently said:

The enemy team would just surround her in the first 5 seconds while she wound up her Rez, then blast her to smithereens…

1 second cast time, Rez occurs AFTER the one second. Then maybe Invunerable for 1 second BUT she can move while her teammates are still suffering Rez Sickness. So she can get out of the way an start healing, damage boosting, or going full Battle Mercy.

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Interesting. The big thing is it should be untenable for her to hide, which I’m not sure would be the case if you get rid of the 5 seconds, however a lower time could still be good – just don’t make it too low.

I think old rez could be nice if she had maybe lucio’s radius, a 2 seconds cast time while having 50% damage reduction and then having the same damage reduction for 1 or 2 more seconds instead of invuln.