Experimental card: moving heroes to help queue times

from my notes, i have this

/Bastion rework/

  • Moved to tank role, More specifically, he is a Bruiser
  • 200 hp / 200 armor

Sentry mode

  • Damage against players reduced from 450 —> 300
  • Deals critical damage against Barriers for a 1.5x multiplier (450 DPS)

ironclad

  • Removed

New passive: Sonar

  • Every 4 seconds, a sonar ping is emited, it will reveal all enemy players in a 10m radius for 0.8 seconds
  • Performs a radar ping Noise if any enemy is detected the louder it is the closer the target is, and it will priorize warning you from targets behind you

New E ability: Configuration defense

  • Can be held for up to 2s (its a resource meter)
  • Frontal barrier that protects bastion with 200 hp
  • Regenerates after not beeing used for 2s, at a rate of 50hp/s

for doom

/Doomfist/

General

  • Is now a tank, most specifically, an OFF tank designed for disruption
  • HP increased to 400

Rocket Punch

  • Damage Reduced (50 Punch, 100 impact)
  • Hitting a wall causes a 0.5s stun afterwards

The Best defense is a good offense (Passive)

  • Is now an active ability bound to R
  • Accumulates damage dealt at a 1/2 rate (2 damage 1 charge) by abilities
  • maxes out at 150
  • Consumes all the charge to give the ally extra HP that builds up over the course of 3 seconds
  • Lasts 4 seconds
  • Cooldown 10

Sesimc slam

  • Cooldown increased to 7
  • Slam maximum damage reduced to 75
  • Slammed targets are rooted for 0.5 seconds

Uppercut

  • Cooldown increased to 7
  • Uppercut airlock increased to 1 second
  • Uppercut damage reduced to 25

Meteor Strike

  • Deals 100 damage
  • Roots all enemies hit for 1.5s

These changes reduce doomfists offensive potential while increasing his self sustain and CC to make him fit into a more tankish role, The damage was mainly nerfed
to discourage doomfists from going into flanking missions with his new increased health, and due to this exact thing, his passive was reworked into a more tank- like
ability, his New CC should be less focused on assasinating enemies, and more into opening oportunities for allies and peeling

the goal was to move them into a different role while trying to keep their current identity and not pull a sym on them

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