–Tanks–
D.va
When Ejecting out of her Mech through either self destruct or by other means, D.va now has 0.2s of invulnerability and can choose to eject further.
Defence Matrix
(–) Maximum duration reduced by 1s (3s → 2s)*
(+) Can now fire her Fusion Cannon’s while Defence Matrix is up.
Boosters
(+) damage increased by 15 (15 → 30)*
Doomfist
Power Block
(+) Now blocks 100% damage on its first 0.5s* (This also means charging punch is much easier, since its linked to the damage blocked)*
(+) For those 0.5s it now basically functions as an front-ecompasing Zarya bubble, blocking all and every effect, including CC’s and debuffs, while also being immune to displacement, stick abilities also stick to the gauntlet’s front and then fall-off.
Meteor Strike
(+) Charge required reduced by 15% (1680 → 1428)
(+) Cooldown reduction while on it increased by 50% (2x → 3x)
(+) Movement speed while on it increased by 25% (16.5m/s → 20.5m/s)
(–) Full duration the player can choose the landing area decreased by 25% (4s → 3s)
Junker Queen
Carnage
(–) Impact damage reduced by 20 (90 → 70)
(+) Cooldown decreased by 2s (8s → 6s)
(+) Startup cast time reduced by about 0.5s (1s → 0.5s)
(+) Total bleeding damage increased by 20 (13,3/s → 20/s)
Commanding Shout
(–) Total Overhealth given reduced by 20%, to teammates (50 → 40) and self (200 → 160) .
(–) Duration on self reduced by 1s (5s → 4s)
(+) Duration on teammates increased by 1s (3s → 4s)
(+) Cooldown reduced by 3s (Technically 4 since it lasts 1 less)
Rampage
(–) Bleed damage reduced to 60 total over 4s (15DPS)
(–) Anti healing duration reduced to 4s
(+) Deals 40 instant melee damage on contact.
(+) Now allows for almost full control where you end up after using it with default, WASD used for steering and mouse used for aiming.
Orisa
Javelin Spear and Throw
(±) Now both share an 7s cooldown with 2 charges (or spears)
Energy Javelin (Throw)
(–) Deals 20 less impact damage (60 → 40)
(–) Now has 20-40m damage falloff
(+) Can now headshot, for 2x damage and impact stun time (0,2 → 0,4) .
Fortify
(–) Damage reduction reduced from 40% to 30%
(–) Overhealth gained reduced from 125 to 100
Terra Surge
(+) Now restores 1 Spear charge on use.
Reinhardt
Charge
(+) Now deals 50 damage on the start of the pin.
(+) Cooldown starts at button press.
Roadhog
(–) Maximum HP reduced by 100
Scrap Gun
(–) Recovery between shots increased by 0.15s (0.85s → 1s)
(–) Max ammo reduced by 1 (5 → 4)
Whole Hog
(–) Charge required increased by 10%
Take a Breather
(–) Damage reduction while using it reduced by 30%
(±) Now instead of healing himself immediately, it gives him 100 Overhealth/s (Max 200) that decays at a 20/s rate.
(+) On conclusion, cleanses Hog of every debuff.
(+) On conclusion, activates an healing buff for himself and his teammates, much like inspire on a 25HP/s for 4s, it works on a 10m cone radius in front of Hog, much like Defence Matrix but with a wider horizontal range, (kinda like he was exhaling it.)
Sigma
Experiemental Barrier
(–) Max HP reduced by 100 (700 → 600)
(–) Regenartion rate reduced by 15/s (100/s - > 85/s)
Accretion
(–) Splash and Direct hit damage reduced by 10 (40-12 → 30-9, Splash), (100 → 90, Direct)
(+) Cooldown reduced by 2s (10s → 8s)
Kinectic Grasp
(–) Shield convertion decreased by 15%
(+) Can now be cancelled manually with a second button press to gain the shields immediately.
Winston
100 Base armor converted to health (Health 350 → 450 , Armor 200 → 100)
Experimental Barrier
(–) Maximum HP reduced by 50 (700 → 650)
Tesla Cannon (Secondary fire)
(+)Time to get to full charge reduced by 0.2s (1.2s → 1s)
Wrecking Ball
Grappling Claw
(+) Is no longer locked on respawn.
(+) Maximum grapple time increased by 2s (6s → 8s)
Adaptive Shields
(–) Overhealth gained from players reduced by 20 (100 → 80)
(+) Base overhealth gained increased by 50 (100 → 150)
(+) Cooldown reduced by 1s
Minefield
(+) Ultimate charge cost reduced by 10% (1540 → 1386)
Zarya
(+) Energy decresion rate reduced by 0.2/s (2.2/s → 2/s)
Projected Barrier
(+) Allies targeted by the ability can now be targeted again 0.5s faster (2s → 1.5s)
Particle Barrier
(–) Is now disabled for 1.5s on use, the cooldown is unchanged.
–Damage–
New role passive
The same elim rule as the current one , for the same 2.5s:
- Gain 20% max HP of overhealth (capped, meaning if you get multiple elims in the span of 2.5s it wont go up, nor restore it, just reset the timer you keep it, after 2.5s of your last elim, you can restore it)
- Rate of fire increases by 10% as well, wont stack (same rules as Kitsune Rush)
Cassidy
Peacekeeper - Fan the hammer
(+) Spread angle: reduced by 3.5 degrees (from 6.50 to 3 degrees)
(+) Can now headshot
(+) Has less recoil, from 2.5 to 1.5
(+) Spread pattern is no longer randomized (Its a simple circle)
(–) Fall-off range reduced by 50% (20m-40m → 10m-20m)
(–) Deals 15 less damage (50 to 35) , before fall-off.
(–) Has an internal cooldown of 4 seconds
Magnetic Grenade
(+) Now apply a 20% slow on explosion to all targets hit (including self) but 20% more to the stuck target for 1 second.
(+) Explodes 0.7s faster on stick (from 1.2 to 0.5s)
(+) Cooldown reduced by 2 seconds
(–) Deals 61 less total dmg (from 1 impact, 65 direct, 65 explosion [131 total] to 5 impact, 35 direct , 30 explosion [70 total])
(–) Tracking reduced by about 50%
(±) Tracking moved to the projectile and not the throw.
Genji
Cyber-Agility
Now grants double jump back on wall-climb.
Dragonblade
(–) Slash damage reduced by 40 (110 to 70, -36%)
(+) Time between slashes reduced by 35%
Shurikens
(+) Damage per shuriken increased by 2 (27 → 29)
Swift Strike
(–) Damage reduced by 20 (50 → 30)
(+) Now wounds targets hit for 10 dps for 2 seconds, does not stack.
Hanzo
Storm Bow
(–) Headshot multiplier decreased to 1.5x on and after 45m.(That includes Storm and Recon arrows)
Storm Arrows
(–) Arrow count decreased by 2
(+) Damage increased by 10 (65 → 75)
Lunge
(+) Cooldown reduced by 1s (5s → 4s)
Dragonstrike
(–) Dragons disappear after traveling a total of 60m
(–) Damage per dragon reduced by 50
(–) Charge required increased by 10%
(+) Can now get damage boosted again.
(+) The initial arrow now travels as fast as his fully charged arrows (110m/s)
(+) Cast time decreased by 0.3s
(+) Arrow fly time decreased by 0.2s
(+) Dragon’s projectile speed increased by 20%
Reaper
The Reaping
(–) Healing per damage dealt decreased by 30% (35% → 25% convertion)
Hellfire Shotguns
(–) Damage per pellet decreased by 0.4, 7.5% (5.4 → 5)
(+) Spread angle decreased by 1, 15% (7 → 6)
Shadow Step (One of the three)
(+) Has 30% damage resistance while on use.
(+) Gives 30% movement speed for 3s on conclusion .
(+) Now has 2 charges.
Sojourn
Railgun
(–) No longer gains any charge nor resets its decay by hitting non-player objects
(–) Charge starts decaying 2 seconds faster (8s → 6s).
Railgun Alt Fire
(–) Headshot multiplier bonus reduced by 50% (2x → 1.5x, or 260 to 195 on full charge, before damage amplifying)
Widowmaker
Base HP reduced to 175
– Support–
Ana
Sleep Dart
(–) Maximum duration reduced by 2s (5s → 3s)
(–) Minimum duration reduced by 0.5s (1.5s → 1s)
(+) Cooldown reduced by 5s.
Brigitte
Rally
(–) Duration decreased by 2s (10s → 8s)
(±) Now grants 10% less movement speed but now affects all close teammates.
Kiriko
Base movement speed increased by ~10% (5.5 → 6.0)
Kitsune Rush
(–) Rate of fire increase bonus reduced by 30% (+50% → +35%)
(–) Reload time decrease bonus reduced by 30% (+50% → +35%)
(–) Cooldown reduction bonus reduced by 50% (3 x → 2x)
Protection Suzu
(–) Healing reduced by 20
Kunai
(+) Projectile speed increased by 10% (90 → 100)
Healing Ofuda
(–) Healing per talisman projectile reduced by 2 (13 → 11, 110 full burst or 78 → 73HP/S with the new recovery)
(+) Projectile speed and maximum range it can follow its target increased by 20%.
(+) Recovery decreased by 0.167 (0.667s → 0.5s)
Lúcio
Sound Barrier
(–) Maximum overhealth granted reduced by 150 (750 → 600)
Zenyatta
Orb of Discord
(–) Damage bonus received reduced by 5% (25% → 20%)
Orb of Destruction
(+) Damage increased by 2 (48 → 50)
Moira and Mercy reworks i have nothing.
Why hello there, hows your day?
I was bored, dont judge , did copy alot of stuff from previous threads.