I’m testing doom ult for science.
0 - 2 meters = Target dead at 200 hp (300 dealt)
2 - 2.5 meters = 150 damage
2.5 - 3 meters = 132.5 damage
3 - 3.5 meters = 125 damage
3.5 - 4 meters = 112.5 damage
4.5 - 5 meters = 100 damage
5 - 5.5 meters = 87.5 damage
5.5 - 6 meters = 75 damage
6 - 6.5 meters = 62.5 damage
6.5 - 7 meters = 50 damage
7-7.5 meters = 32.5 damage
7.5-8 meters = 25 damage
I based this off taking images from aerial mode during my ult and measuring 1 meter via the yellow meter boards in the training range. (screenshotting and measuring where to stand by the pixels for exacts)
Doomfist ult inner ring = 300
Doomfist Ult start of outer ring = 150
Doomfist ult .5 meters outside of outer ring = 25
Doomfist inner ring appears to be 2 meters as intended. However, damage breaks to 150 damage instead of 200, not as intended. Additonally, the outer ring appears to be .5 larger than the icon.
I also tested escaping the ring.
Bots at 50% movement speed made it to the edge of the inner ring when activated on their heads and they were in full movement. They die to the 300 damage.
Bots and training robots with 100% movement speed made it to the 100 damage mark - 4.5 to 5 meters away from center, if the mark was put on their heads and they were at full movement.
Currently, you split 150 - 25 into 12 equal parts. You are supposed to be splitting 200 - 0 into 11 equal parts.
Instead of: 150 132.5 125 112.5 100…
It should be: 200 182 164. 146 128…
In summation: Players in the outer ring are taking 25% less than intended damage at the start and progressively more accurate damage near the end of the outer ring.
If a player runs full tilt from the center of the ring upon activation, they can make it to 100 damage, if fixed, 128 damage. Basically, any damage over 100 a Doomfist does is the reward for predicting you.
Suprisingly, the inner ring isn’t bugged from what I can see, despite that being a current hot topic. The outer ring, however, is poops. Gonna go post in the bug section.