One of the issues i have with Moira is it’s really nice to have a healer who can self peel and semi handle flankers with her fade and evades.
But it feels like her over reliance on the other team’s stupidity scales more than a lot you can do to improve the numbers with her.
As mentioned in low ranks where a high rank Ana might anti nade, lock out Moira, and have a peeling/snaplocking high rank headshotting hitscan turn her into fine red mist, (while the same high rank players might want utility or less stupidity dependent healing recharge).
The same ana and moira in bronze is having a 5% accuracy fest and watching the moira solo a entire 5% accuracy team.
I feel like her healing charge meter feels perhaps a bit too tied to her dps for proper scaling. As if the enemies are barriered or if engagements are too risky, it makes recharging her resources a slog with her dreadful natural gain. While with a bad team.
If they’re bad enough to die in a 1v4. You might end up killing a entire low rank team with her just trying to find enough healjuice to 40% heal up that 123 hp bronze yolo rein who also loves charging into 2v5s.
I think it might be fair if perhaps at least her beam got perhaps aim sweetspots. Like say dps benefit from 2x headshots.
Perhaps better tracking could give better resource and dps regen and maybe even 1.3x-1.5x headshot multipliers for good sucks while perhaps lowering it for inaccurate streams.
This could help Moira have a bit more ways for one to practice and aim to improve their gameplay perhaps, while aiming to solve the low vs high rank power budget.
Instead of the current scaling of the high rank tickle trickle beam vs low rank 1v4 decimator.
I’d also want to de couple her dps from healing a minor bit, perhaps buffing up her pitiful baseline healing charge regen to be a bit more consistent.
Some moments you overflow, others you’re dry. I feel like her beam and orbs are solid, but if they wanted to rework her ult that might be a fair spot.
She basically turns into a flying beam healer that bad teammates don’t know is a aoe heal you want to meat shield with and run out of the way while highranks gib through it.
If ana hadn’t already taken the anti healing nade, it would feel thematic for Moira’s tainted flavor.
But i just can’t think of any good utilities unless you like wanted to give enemies hit by the beam a life leech effect or minicrit like effect to friendly dps.
Or perhaps some off brand utility like a offbrand nemesis form that turned her temp heal tank like a wow metamorphasis demon warlock, maybe with souped up siphons and penetrating aoe lifeleech punches for kill potential.
Or some arcade crap like being given 500% orb recharge for 10 seconds and throwing out a teleporting orb barrage.
Idk what the right fix or rework is, but her base abilities seem like all space is taken. You can’t add anything without removing.
But her ult has always felt a bit lackluster both in identity and practicality imo. There are common moves that feel more exciting to use than moira ult.
If anything was to want utility or a rework added to it, i’d feel the ult could be low hanging fruit.