Sure, and fire is similar in effect to the sun.
More pointless spam.
Iāve been seeing many different forms of this argument. In my opinion it doesnāt hold water for two reasons.
-
You can make arguments of this sort for any healer, eg: If you want Ana to have the total healing power of other healers then she shouldnāt have infinite range, several types of burst heals, enable burst damage, have anti heals, and CC.
-
Even if you buy the argument, it doesnāt address the question at hand - what number should Mercyās hps be set to? If you think she needs to pay a tax for mobility/consistency then does that mean she should have 50 hps? 55? What about 45? Or 40? I donāt see how to go from a qualitative argument of this form to a numerical value.
As I see it, there is one arbiter of where Mercyās hps should be and thatās how things play out in the game. Theoretical arguments donāt really matter at all here in my opinion, itās all a matter of numbers.
The support class is balanced when high level play sees multiple similarly viable support pairings, preferably of the main healer/off healer variety.
Thatās not what weāre seeing now. First and foremost, Anaās pick rates on the ladder are way too high, and have been for way too long. Sheās dominating the ladder and overshadowing all the other supports. Ana probably needs some kind of nerf.
Second, weāre seeing Mercy mostly being run alongside a second main healer. The viable comps that she appears in mostly include Ana or Baptiste (whereas both Ana and Baptiste are often run alongside off healers, as is Moira). This is a clear indication that her healing is low for a main healer. The problem will only get worse with the global ult nerf, as it affects her healing much more than it does Ana or Baptiste.
Mercy is designed to be a main healer. The devs have stated that this is their intent for her numerous times. Sheās functioned as a main healer during multiple periods in the gameās history. Thereās no reason why she shouldnāt continue to reliably fulfill her intended role.
Sheās really not that far from it now. She doesnāt need Moira level healing, or Ana level burst. She doesnāt need a new ability, or the return of an old ability, or a rework of any sort. She has her own identity, her own strengths, and her own weaknesses, which is fine. All she needs is a numerical adjustment so that the comps that play out in the game reflect her intended role.
Both of them have a less reliable way of healing. Moira Ana and Bap can miss as well as Bap has an incredibly difficult time healing flying targets. Mercy just kinda holds LMB and it happens. high healing and the most reliable heal would kinda be broke. IDK what kind of higher healing you might be talking about though.
Itās not truly her output that is the issue, but that she has no real option to burst heal besides her ult that makes her weak vs each other main healer, besides maybe Baptiste, technically, but he has his magical field of no-die, so, i guess that counts?
cough
Please letās not give her burst heal. That will only make snipers stronger and every other dps irrelevant. You canāt burst heal dead, but you can burst heal everything else. Yāknow what, she already kinda does burst heal dead lol.
Then this entire discussion is pointless cause thatās the whole point of it, Mercyās healing sucks, compared to every other main support, if people want that to change she either needs a much more useful utility or a healing output increase/burst healing ability or trigger, like a passive. Otherwise, sheāll just remain that niche sniper pocket and occasional dive healer, and the partner in crime to the healing duo of bunkerās greatest enabling evil, Baptiste.
I feel like Mercyās healing only āsucksā when her teammates are feeding and not playing well. But I also feel like that applies to almost all healers.
Sheās preferred pick for pocketing, go look at a stats website and youāll find out Ana is picked by leaps and bounds more.
Ana overperforming = Mercy is bad.
A hero is bad compared to their contemporaries.
Well on ladder the standard comp was 2-2-2 even before role lock and Ana was still the most picked healer. Moira will fall off because this hurts her more, Ana has much more useability than Moira does in 2-2-2-.
Mercy will see a decline because her base kit will still be weaker than Ana, not to mention in masters+ where I play the only situation where you want a Mercy is when you have 3 DPS, which is no longer possible.
She had useful mid-fight utility, but it was nerfed to the point, when itās generally bad idea to use one mid-fight.
i dunno why u mercy mains complain about your hero when she good
i prefer mercy as my main healer on my team except when im genji then i prefer ana for nano
for everything else i prefer mercy in my team
big heals are not that good if u can miss it (ana) or u forgot to use it while trying dpsing enemies (moira)
Just because ana is overperforming that doesnāt mean mercy is bad.
Also I am calling it now: mercy will need a nerf sometime soon. With the 222 ana will be less of an use if there are no 3 tanks to heal.
Except those can be fixed by players. Low healing output stays low, regardless from player using it.
i dunno from my experience i feel safer if i had mercy main healer and less death compared to ana / moira or any other healer
also most mercy player response time are quicker from other healer
it takes 1-2 sec at most before mercy comes and heals me when im half health while it takes longer like 2-5 sec before any other healer trying to heal me
or maybe its just because mercy can heal in a place where no other healer can reach
or maybe because mercy player usually a player that really like to support her team very much, compared to other healer that only picked because they want to also try to dps / kill enemies
but then again i gladly take any mercy buff if there any, i want mercy to be meta again, she is kinda great to have as team, and great to play against
Mercy is encouraged to constantly look around at the whole battle field. Sheās designed to appeal to healer focused players, and theyāre used to doing this. Ana is designed to zoom in on a particular part of the battlefield, which is something dps players are used to.
All healing and no utility
Has to aim (yes it is easy but not as easy as attaching a beam and looking away), ammo management, amazing utility that can be hard to hit.
Long cooldowns, healing is much harder, ammo management. Good utility but can be misplaced/ baited.
And now Mercy
Weak yet consistent and easy heals, 30% damage boost, Rez (one if the best if not the best standard ability in the game) and great mobility.
No seams pretty balanced to me.
I dont see anything about my statement as pointless
![](https://d15f34w2p8l1cc.cloudfront.net/overwatch/144b362b1d8dc52230e730e069d1b0798bf2b1166d400818f081487d2227f923.png)
Rez (one if the best if not the best standard ability in the game)
Was once one of the best abilities. Now with its long cast time and subsequent high risk I wouldnāt call it best. It wonāt save anyoneās day.
If you control the ground where your team mate died then itās good. If you donāt then you better leave him there and have him walk back. Anything in between you better be as wary as a rabbit with foxes around when you cast it.
Itās an over hyped ability now ā mainly from players who simply object it solely on principle.
By nature, itās ability, that should be usable in dire situation, when team is already in 5v6. But itās limitations donāt really fit such situation.