Do you think 3-2-1 will be implemented?

Queue times are irrelevant if too many people quit. Most of your whales are in the tank/support category. It’s a lot of lost revenue. And support players actually disliked it more than tank players on the whole. And tank players really disliked it.

Plus now that queue times are starting to normalize, it isn’t all roses. It’s faster, but it isn’t what it was on the first couple of days. DPS is back up to being the longest queue again.

It is the majority right now. I’ve seen a lot more people against it (again anecdotal) and the only statistical evidence I have is saying it’s more negative. Plus Jeff himself said the feedback was mostly negative.

It’s actually a statistically relevant sample size believe it or not. It’s definitely a big enough number if it was gathered in a random sample. The problem isn’t the size, it’s that the sample wasn’t random.

Its like how they do political polls here in my country. They only do the polls in the most leftish city’s and then the actual outcome it the total opposite.

unless blizzard polls from the welcome screen its totally unreliable since most people wont even realize there is a poll.

You would add a support crisis on top of tank crisis.
That’s why 1-3-2 would be a death sentence for OW

Don’t forget 1-3-2 has the same very, very lenient matchmaking as QP

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Again. The problem isn’t the sample size. It’s that the sample wasn’t truly randomized. It was only posted in 2 places that I know of, the forums and reddit (r/overwatch).

Like i said people that have it good do not go to the forums or redit.

They are not there to vote simply because they are unaware there even is a poll. See how the outcome is not valid?

Yeah, but those are the 2 places that the devs gather info from the most aside from directly from the pros. And my understanding is that a lot of pros don’t like it either.

It’s just not likely to happen.

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Sure. Betya if they would make a poll the majority of the playerbase is exposed to you will see different numbers. But like 2-2-2 they will implement 1-3-2.

Just think of this… What ever blizzard has made have they ever reverted or not released it? No.

Difference between PTR and experimental
Mcrees 250hp, Moiras fade out of cc and a big nerf for Ana on the PTR back in the days didn’t went live

We talking big stuff here. They made new visuals for some heroes etc. Not some number changes or True/False. Ive never seen blizzard throwing stuff like that in the bin. Company is way to focused on profit for that.

Visuals which ones?
You mean hog?

This is a mock up and not a visual, Soldier 76 biotic field with some out of the mill particle effects.

Its a back and forth. But we will see, only time can tell :wink:

I don’t think the sentiment has changed that much, I just think the people who disliked it voiced that they disliked it, stopped playing it, and moved on. Now all you hear is the people who liked it trying to advocate for it still, so it may appear that sentiment has changed, but I don’t think it has.

It’s a fun game mode but it doesn’t feel like it should be in competitive. I play with a group of people from my CGL team all within Diamond to Mid-Masters and the sentiment was pretty much that they didn’t like it, hoped we wouldn’t see it in the main game, and then we just carried on with playing the regular game.

I mean, it’s anecdotal, but I think it must be at least somewhat telling that I have a group of 15 people or so all in the higher ranks of the game who don’t like it and aren’t playing it. And, I mean, most of these are people who’ve been playing since release or the early seasons, at least, with mains in every role from tank, support, and DPS. You’d think at least one or two of those players would be into it, if it was that popular in general.

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TL;DR I highly doubt it will be implemented, as the majority of shared opinions have not been positive even if some people really like it, the improvements in queue times don’t seem to be durable, and the restructuring required for its implementation would be even more destabilizing than those that have been brought in for RQ and 222.

Like with the dev team opinions are highly polarized. That said I have seen very few reversals in original opinions, which is part of what would be needed for the change to be realistically considered.

A) Day 1 opinions may have been ‘knee-jerk,’ according to supporters, but they also probably form the bulk of the feedback the devs have received. If no one has gone back to revise it, or they don’t make other posts or statements doing functionally the same thing, then that feedback is forever.

B) Over time all the queues, not just Experimental’s, have been reverting to DPS being the longest again, while supports have remained consistently the shortest. This means that the improvement in queue times are more than likely a function of simple experimentation- people tried it out of curiosity, but went right back to playing the base game or other modes- and the siphoning of excess queue population, much like with any new hero or other content release. Ironically the queues that needed the most help, Comp queues, have improved the least and appear to have returned to baseline the quickest, while QP and Arcade appear to have lost the most population, anecdotally.

C) 1-3-2 requires a much larger shift in baseline hero stats than 2-2-2 has.

For those that remember the earliest days we recall how much power stacking copies of the same heroes carried, and original power discrepancies in the roles were attributed to this at the start, even though, according to Jeff, heroes at launch were originally balanced with 1-4-1 in mind.

After the implementation of hero limits it became more apparent how powerful stacking multiple heroes of a role, namely tanks and/or supports, was. This is seen in how virtually no defined meta has been majority-DPS, even though it is well-known that DPS is the largest segment of the playerbase, while the largest number and most durable in relevance of them have been majority-tank.

Considering a DPS-heavy meta was just beginning to emerge prior to RQ, the parity of power between the roles was already closing by the release of RQ, even if the distribution of power in a role among its heroes hasn’t been, since we can see that the largest changes and nerfs have been tank-focused, with the notable exceptions of Hanzo and Brigitte.

What does this have to do with 1-3-2? It means that Arcade, an important segment of the Overwatch community, has been relatively unimpacted by the implementation of RQ and 222, since the average hero is in the same general ballpark of power even if some standout heroes exist in each role. With the exception of limited changes to abilities like Sleep Dart or Immortality Field in Total Mayhem all the Arcade modes use hero stats from the base game functionally unchanged.

If 1-3-2 is implemented virtually all the tanks, it is agreed, would be getting significant boosts to their current power level, and most likely many of the DPS and some of the supports would receive significant changes, leaning towards nerfs. This would wildly destabilize the entire Arcade ecosystem; Mystery Heroes becomes feed until your team rolls the largest number of tanks, tanks would become even more unbreakable in Total Mayhem than they currently are, and I shudder to think what would happen to Deathmatch or QPC if it was implemented but the word Tankpocalypse comes to mind, unless the dev team began independently balancing the Arcade, something they are incredibly unlikely to if they are ramping up focus on balancing the base game.

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To your point I haven’t been seeing the streamers playing the Experimental card much any more.

And most of the improved queue time can be attributed to splitting the excess population.

Do you recall where you saw that supports didn’t like it? I recall seeing the same statement but I can’t find it now.

I can imagine the bean counters telling Papa Jeff to make it work. Since I’m new and mostly quickplay for fun, whatever’s clever. :call_me_hand:

I’ve seen it in more than one thread, but I can’t recall exactly where. It’s certainly not all supports just like it isn’t all tanks. But I’ve seen lots of comments that were basically the same sentiments.

Hi,

Support main here, if this gamemode made it live into Comp, I would quit the game or just switch to DPS :slight_smile:

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I really hope not. In its current state, it’s not good.

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