Do people actually want Bastion viable?

That’s better… still fairly high for an average, but somewhat reasonable… maybe you haven’t played too many games this season?

All he really needed was the repair change and the recon change… Recon was pretty trash before the rework. And also maybe the transform time buffs, those are kinda important since the game has sped up so much since then…

Oh, and I did forget that his transformation times were changed. Going from Recon to Sentry was changed from 1.5 seconds to 1 second, and going from Sentry to Recon was changed from 1 second to 0.5 seconds.

I don’t like it… feels OP and the ult is just ‘moar power’ which I feel is unimaginative (and would just make him super OP).

Well, I mean, the idea of Doomfist being able to one shot people on a 4 second cooldown seems pretty OP too, yet here we are…

It’s an ult, it’s meant to be powerful… and it doesn’t even really do much, just bumps Sentry’s fire rate to 35, and restores Tank mode to what it is currently… It’s basically the same as Molten Core, only it makes more sense, because Bastion is a robot…

Well for whatever it’s worth, I don’t really like Doomfist either.

I don’t like fast TTK heroes. Fights that take time are fun. Just being instagibbed is not. Bastion’s stupidly fast TTK is not fun to play into, and to be honest, turrets just kind of ruin games in general. The only way Bastion could be made fun is just to make him into Soldier 76 #2, which isn’t great either.

I honestly think Bastion is just another faliure of a character design that is too flawed to be considered for meta play. He should stay a niche hero.

Have you ever played vs a Bastion or cheese comp and actually enjoyed the experience?

Cause I never have.

I like slower paced games too, I really liked triple tank/death ball all those seasons ago. Bastion (as he is now) doesn’t really have a very good TTK though, I have a thread on that too.

We’re trying to get rid of the cheese comps… The only real reason they exist is because that’s the only way to play Bastion. He’s just way too weak on his own to be viable without half his team babysitting him, which makes a cheese comp.

I’ve definitely enjoyed games against Bastion’s normally though, it forces you to work with your team, which is a good thing, the game needs more of that.

Reverse that. High level triple barrier Bastion Pirate Ships end up becoming a match of who can kill everyone in the first teamfight the fastest on Offense. They don’t so much deal with him as do him better.

Being used on ONE map doesn’t really count as “useful”… And I haven’t seen pirate ship used in months…

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If he’s only “viable” in one instance of attack payload, then he’s not really viable at all.

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But recon gun has the tiniest full auto spread in the game. Its so accurate you can just hold left button even when shooting small distant targets.

Sentry will always be between broken OP and useless because your team doesnt babysit you. The only exception is surprise sentry. Currently most good bastion players use recon as his primary mode constantly repositioning and looking for opportunities when they can go sentry and tear apart anaware targets.
Thats why I want recon mobility buffs (maybe something like slow lifting version of pharah’s jump jets or null sector style drop pod). It will indirectly buff sentry w/o making it broken. It will make bastion more fun to play and increase his skill ceiling.

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You mean… You need TEAMWORK ?
Dude, going by that logic, pretty much every DPS would be to be subpar.

Too bad OW is completly headed in that direction.
The game is more and more speed based.
At that point, it’s adept or die.

Don’t need him to be meta.
Just … playable.

Tank on E rework.

You could just lower ult cost.

Look up the related thread about Tank on E.
The core idea is to be able to get in and out of tank when you need it. This gives bastion some needed mobility (especially vertical mobility) while also adding depth and unpredictability to his kit.
There are other changes proposed in the very same thread, all of them are dependent on one another to be balanced.
This would make Recon his long range hitscan form, sentry his medium range DPS form and tank his mobility/burst damage form.

Not a big rework fan. If the ult was cheaper, you’d have it up when you needed it. It’s not that strong an ult anyway.

You say that like cheese comp is especially awful compared to say dive, deathball, triple tank or the ancient beyblade metas. It’s a meta with it’s strength and weaknesses. Why the hate?

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Because it is a meta that requires teamplay and most OW players hate teamplay.
When you can’t kill all the enemy team by yourself, it’s “OP please remove from the game”

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