Devs, stop pushing Mercy into an off healer

No, that was nerfed in February 2018. Then Moira was meta for about 2 months.
Then it was back into Mercy meta in May 2018 through July 2018, with the only change between then and now being the 50hps and not being able to boost DragonStrike etc.

Clarification: Grav dragon no longer exists as it did back then, so I believe it’s uncertain if buffing Mercy’s healing without that would make her “meta” yet again without an experimental card college-try first.

I see no timeline, researched or otherwise, that contains those events.

Here’s the exact week it flipped from Moira to Mercy.

Mercy/Moira Comp pickrates (PC)

I see many fellow forumers doubting the validity of that thread in reply, some of which providing data of their own in counterpoint, so I am unsure as to who to believe in that past discussion.

Is it really that difficult to understand?

Mercy/Moira Comp pickrates (PC) - #5 by GreyFalcon-11737

Again, I stand by what I’ve stated for the previous reasons given.

the thread grey linked literally shows that moira and mercy were on par with each other. Almost identical pickrates.

A one week - month of volatile data in a selective focus group is not comparable to a half a year of proven Moth meta data across all ranks. Ergo, I stand by my initial statement on the matter.

Please make Mercy a main healer again, we don’t want to be a right click pocket bot. Thanks

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you’ve lost me. english isn’t my first language and I’m not sure the translation here cx

Also. Why aren’t you using your main account dodo?

Because it’s not him it’s someone who is like mimicking him.

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if they wanted to mimick him, they should say “I currently do not think Mercy is in need of any changes at this point in time.” :rofl:

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My apologies, the translation would be, for such a narrow slice of data, it would be unfair to compare it as such to say, a half a year of this trend in a more extreme scenario. If an analogy were to be used, it would be like trying to compare a campfire to the surface of the sun. Both can burn you, but one is infinitely more extreme and dangerous.

Yes, this is the expectation that must be kept, beloved Ryan. We would like to be seen as separate entities. We are definitely not one, but two wings of one dodo, as it may. Personally I believe that mimicking is not required of kindred spirits.

Mercy doesn’t need to be interchangeable with other high-HPS-output heroes. Damage boost is her thing. She needs to stay unique. She doesn’t need more healing. She could use an active ability to replace resurrect, though, which does literally nothing until somebody has died.

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She’s not a main healer and we need to stop thinking in those terms. Breaking the support heroes into arbitrary groups and assigning qualities to them based on those labels doesn’t make sense or serve the game at all. Every support hero is unique with clearly-defined pros and cons, which is what they should be picked for, not how much healing they can do.

And the support scene is very different now than it was at launch. At launch, Mercy was THE healer and only had competition from Zen and Lucio, neither of which could come close to Mercy’s healing output. Since then, there have been several high-healing-output heroes added and Mercy has been adjusted into a new, much more active role. Mercy’s job isn’t tank healing anymore. She’s a flex support who’s meant to be primarily sticking with her Damage teammates and helping out in the backline in a pinch.

Mercy’s days of minimal effort and holding M1 in the back line are gone and I think that’s what too many people want back, which would be much less engaging than the way she’s supposed to be played now.

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You cant be serious.
When you played Mercy as the main healer you healed tanks and dps equally, while keeping your Zen alive and you used every free second to damage-boost. The beam-juggling required way more skill than Mercy does nowadays.
She has only two jobs to do now - pocketing the Pharah and keeping the main healer alive.
Dont believe me? Compare OWL footage from season 1 ( main healer) to season 3 (pocket healer). Being completely dependent that one certain dps pops off, is bad balancing

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I played Mercy in a very active way and very much on the front line during her early days but I was ranked very highly at the time (one win off T500 in S1 and masters and GM from then until role queue happened). Most people didn’t play her that way, though. Most people played her very passively, which is part of why she has so many passionate one-tricks. No other hero could be played as passively as Mercy and still find success. She attracted a lot of different types of players, some of which have yet to accept her changes. Beam juggling isn’t the skill people think it is. It really isn’t hard. What’s hard about Mercy is knowing where to be and when and slingshotting yourself at crazy angles at all times while being public enemy #1. Mercy couldn’t do that before her GA changes. She had to just zip back and forth between people as best she could but her kit had a much lower skill ceiling than it does now.

Mercy was almost never used in OWL season 1. I watched most of the matches and still watch as many as I can. It was very heavily Lucio/Zen with maybe some Ana mixed in occasionally. Mercy didn’t make her way in until double insta-rez moth meta, for obvious and overpowered reasons. She was used far more often in season 2, though, up until GOATS happened.

Mercy’s job is being everywhere because she has the ability to do so, but mostly enabling her damage heroes. And yes, success with her mostly requires that her teammates take advantage of her support, which there’s nothing wrong with. She’s not going to make bad players any better but she can help good ones. If your team is bad, Mercy isn’t the right pick.

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Because holding M2 in the backline or on a Pharah is so much more engaging than ping-ponging from teammate to teammate topping them off all whilst dodging the enemy with GA maneuvers. Uh huh…

Agreed! As someone who has actually been GM/top500 with Mercy not only consistently but on PC, I can 100% say this is the optimal way she was played at the highest tiers :slight_smile:

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since when is 55 or 60 hps “tons of healing”?

its still ST healing.
bap and moira do that much AND are aoe…on top of having scondary skill heal that is ALSO aoe.

mps buff to mercy wouldnt make her require a nerf to dmg boost…

bap’s ult dmg boost is lethal.

orisa’s is aoe

zen’s is enemy target based.

mercy is again…st boosting.

a hp/s buff actually LETS a mercy dmg boost someone w/o having to fear not being able to keep someone alive should she dare not heal them 24/7.

and valk shouldnt get a hp/s buff.
its only reason mercy atm has as “passable” healing overall.

its already a brain dead ult and ifu want high ult healing…zen exists as does moira’s.

mercy “should” remain a primary ST healer. (outside of ult…she is the ONLY main healer who doesnt heal more than 1 target) even including off healers zen is only one who heals st. (ana has bionade which is aoe so not included)

strong AoE heals is NOT what you need more of…they reduce the skill of a hero (who needs decision making when i can just heal everyone at one?) and end up with ppl not dying for too long and thus you need burst dmg. (which also makes ppl not wanna heal casue any non tank can die even IF you pocket them)

Ana is a strong ST healer if enemy doesnt have barriers.
Brig is healer if you need a durable healer/need cc
Zen is your jack of all trades.
Bap and moira are your aoe healers (or even bit extra dmg)
Mercy is…a rez bot pocket bot (not truly but not far off)

its not.
with 50 hp/s if u stop healing someoen and they get targeted youre lucky if your target doesnt die cause your heals are slow as F.

not even.
her skill floor is LITERALLY 1inch from ground. look at target. hold a button.

her skill ceiling is also limited as is.
surviving during valk and knowing when to heal or dmg boost or go battle mercy is not hard to learn and the payoff is already minor.

or go zen and get a dmg boost, able to heal (bit slower) and murder ppl since you can do all three at saem time (while benefiting from your own dmg boost)

Moth meta will NEVER return even with a 60 hp/s mercy.

you guys seem to forget…all other healers got their buffs at the SAME moment mercy got her primary nerf (revert).

They didnt even SEE how her healing would of been at 60 hp/s with buffs to the others.
It “may” of been an issue but w/o trying there is no proof and then your sitting on mercy being in this weird spot for many months w/o any change in sight.

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I’m confused, Mercy players hate having to hold down left click so much, so they want a buff so that they can instead hold left more.

I get this from a balance perspective but the angle of ‘It’s more enjoyable to play as’ just doesn’t fit for me.