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Are we playing the same game?

Feeding hogs on a daily basis getting NO value because they don’t know when to flank and don’t know who to target.

Reins charging in and feeding.

Mercy’s frontlining.

Sigmas that don’t know anything about shield management.

Hammonds that feeding into a stun comp repeatedly and complain about heals.

Reins that don’t know when to shield and when to swing.

Zaryas that bubble when taking no damage before the fight starts.

etc etc.

Don’t get me wrong. Dps players are making all of the same mistakes. But don’t try and excuse bad players on support or tank by saying they just aren’t getting value.

So you are suggesting that mechanical skill isn’t a good quality to have as tank/support player?

There are plenty of tank and support players with disastrous positioning and awareness that have ‘inflated SR’s’ because they have mechanical skill.

In an FPS hero shooter, having mechanical skill should be rewarded with a higher skill rating. In the same way that someone with terrible mechanics and good positioning/awareness should be rewarded for their strengths if it outweighs their weaknesses.

Except many pros/streamers are DPS, and Blizzard tends to listen to them. They also gather bunch of fans, that will repeat their words like parrots, giving impression of wide community complaint.

It doesn’t happen, because their reward depends from others.

For example, you are helping teammate, who is in bad position, while being in good position. You survive, your teammate dies. No reward for you, even while you did things correct way.

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So, I should pocket the one DPS and ignore the rest of the team? Pocketing an entire match? No, find another healer. I don’t one trick any healer though I get why some do. I pick the healer that best helps the team fights. Genji,Sombra on the other team? I play Moira… Orbs keep her from hacking and him from standing around slinging stars. So forth and so on. Double shield… Mercy… easier to get to them and heal them and still be able to get to the DPS… the list goes on. But no, as Mercy I’m not going to glue my self to the backside of a DPS at the expense of the rest of the team. I played literally years solo healing and I’m not going to do that to the other healer either. Will I catch a Pharah … heal or damage boost her? You bet. Same for Echo. … Same for every player on the team. But solo pocket? No because despite your assertion thats not a team play. A pocketed good Pharah or Echo does not win a match. Poor counter play by the other team loses a match. Thats on them… Not the pocketed DPS.

your post literally reeks of anger towards an entire class of people, if you are on the offense don’t cry if people strike back.
Read your original post again and tell me if that’s what a calm and collected person would say

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A DPS main broke into my house and stole all my milk now I can’t eat my cereal :sob:

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Hog’s, I’ll give you. Heavily. This was far less of an issue pre-rolequeue times, in my experience. I won’t blame DPS players for this, but it does seem like rolequeue caused a bunch of DPS players to start playing Hog in their typical DPS playstyle. A kinda similar thing with Zarya, too, but far more uncommonly.

I think that’s overblown. I played Mei a lot in the earlier seasons to stop that behaviour with wall, it’s not that common anymore. Even still, that’s a single point against the whole cavalcade of DPS players’ actions.

I haven’t noticed this in any bothersome amount.

True, and letting it die frequently.

100%. I’d also put this on the first reason. I didn’t notice this much before rolequeue.

Can’t say I notice this bothersomely.

Certainly. That’s not what I mean to do.

No. I’m saying it’s given far less value.

Agreed, but rarely at the same level as DPS players. There are issues with mechanical aim, but it’s obviously magnified by the ‘mechanical aim’ class.

Oh, yes, and Symmetra was even more egregious being moved post release and given a DPS rework that was just as high effort as making her a more functional Support. And in Sombra’s case, she was released even more of a Support than in her intentional tests, they were so damn close to her working perfectly as such lol.

It also happened to Tank with Doomfist. He was hyped to high hell and would’ve been a massive draw to the role, but the second they encounter any bumps in creating these heroes, they get tossed in DPS.

Like, I doubt it’s something the devs are conscious of, but they have a seriously DPS-biased mindset when it comes to hero design and lack imagination when it comes to Support and Tank kits.

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Damn, they got you too?

Because they want DPS to be center of all attention and viewers to watch killstreaks.

And it’s not that they lack imagination - they just realise, that fun of tanks/supports usually goes against fun of DPS majority.

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Sorry, either we try to get ahead of it and hope they aren’t to prideful to change things or watch the game fail.

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Im a DPS Genji flanker main that gets constantly criticized by tank main because the supports keep dying (?)

Well, you just left them unprotected, so your friendly Genji from enemy team pays them a visit.

In general, DPS can’t be trusted with protecting supports, as they tend to vanish, as soon as there any trouble, and leave you for dead. Unless, of course, you manage to vanish faster, than them.

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You’re quite possibly right, but naive though it may be, I’d like to believe the devs aren’t quite that sinister.

Like, FFXV has similar issues with Healer design especially, and DPS classes generally being the most imaginative and fun. PvP is an afterthought and balanced separately anyway, there’s no motive for bias, so why is Healer design so out of touch? Because no one on the design team mains it.

It’s simple optimisation - majority of players would be DPS, so putting resources into developing tanks and supports is at bare minimum, since most players won’t play them anyway.

There is also severe limitation - DPS should be able to overcome tank/support with ease. Which limits creativity by a lot, since you aren’t allowed to use any actually strong mechanics.

Because all you guys do is

“bohoo supports and tanks still OP/too strong blizz nerf”

“dps underpowered blizz please buf”

We constant get the biggest nerfs

and what do dps get? Little baby nerfs or heck even buffs…

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Just seems like a surefire way to shoot yourself in the foot long run when happy Tanks and Supports are necessary to keep DPS queues down.

With main income coming from OWL, it’s not as concerning, as it can be.

Most failed reworks followed simple pattern - hero is considered “good” at OWL level, but later on there is too much noise about them being broken in normal game to ignore.

Only actual long-term issue would be eventual lack of new tank/support players for OWL itself, but so far there are enough players for it to not happen.

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I gotta have my cereal with orange juice now.

My heart truly goes out to you. Keep your head up.

EXACTLY. Guys you have this other trash FPS with normal FPS mechanics you can just play Valorant, Apex, CS:GO…
Stop killing the tank and support playerbase because of the DPS one.

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