I have found other people who agree with me with the turret issue
Delete her turrets, give her back her old throwable shield, buff teleporter, and (crazy idea), lower her DPS by a bit, but let the beam get criticals. Sym would be a unique beam character since no other beams headshot.
So overall, Sym would be a better, more skillful character. No more cancerous turrets, and Good Syms will be able to be useful in higher ranks, since they could headshot.
They wouldnât allow that because if they do it for symm they have too for all beams including zarya, winston, moira and ainât nobody want a moira ult that can headshot.
They wouldnt have to do it for everyone.
Zaryaâs cannon is shooting particles
Winston is plasma(thatâs what lightning is)
Moira shoots Magic(not really, But what the actual heck does she actually shoot)
Sym Shoots hard light(She shoots the same thing she makes her shields out of, so itâs solid).
Lower Damage, but being able to headshot would make her better, as she would be able to actually have a balanced damage output. They canât increase her normal damage, because then you would be getting 200DPS or so with holding m1/rt/r2 on the enemies body, but with headshots, she could have over 200DPS with critical shots. She wouldnât be oppressive to barriers as well, since you canât crit barriers, but she would be able to do some serious damage if you constantly crit.
Dont get me wrong I love the idea but people would complain about her doing such high damage that the devs would just mercy nerf her whole kit and Iâm not sure were ready for round 2 of symmetra being gutted.
Thatâs why I suggest lowering her default damage by a bit, and maybe (another idea), slow the rate she levels up her charge, but it charges up faster when getting critical hits.
Instead of the damage going from 90-185(If I remember correctly), it would go from 75-150(150-300DPS, but only if you get all crits, even then, you can change the crit factor to 1.5 instead, so it would do 112.5-225DPS), and it ranks up slower, but when the beam is critting, it charges up faster.
Her turret is not in her lore. I donât remember seeing it in her comic.
Also, she still has teleporter, and Iâm thinking she could get her old throwable shield back, so she would still be a builder.
I feel she needs a way of combating with her constructed physical things at least. I donât know how, I leave it to Blizzard to be creative with what she can build that isnât just turrets. Theyâre supposed to be âarchitectsâ so something structure based?
She could do much cooler things like creating floating platforms and use hard light to create all kinds of new technology turrets are just the thing they chose for her to create in game. (Rather boring if you ask me).
I DEFINITELY agree with you, thats why I come up with ideas to make them NOT stationary and make them more useful. Having stationary turrets maybe good for defense but they donât provide any support or survival for symmetra.
Pretty sure no one asked for the turrets to be DPS-oriented. That was another change that was kinda slapped onto the kit for no reason, with the slow being removed and the turrets being compressed making them considerably worse at covering ground.
the slow never was removed. They made it so you canât stack different sources of slow(no Rein shield slow and turret slow, or mei slow and turret slow)
"The turret slow does stack with itself, so 2 turrets will slow an enemy more than 1 turret will, unless that enemy is already slowing themself by a higher value. The new stacking rules are for splitting out friendly (ie. self slows) and enemy slows and taking which is greater.
So if Reinhardt has his shield out and is slowing himself by 50%, then you wonât notice him moving even slower until an enemy slows him by a value greater than that 50% (such as 3 Sym turrets hitting him).
The new rules were to help prevent heroes that slow themselves from effectively being rooted when affected by an enemy snare as well."
I lowkey wish she had visual rework for her photon projector and hardlight effects, if only she could shoot geometric shapes, it seems silly but the name âprojectorâ makes you think that the weapon should project 3D shapes. Her orbs are just balls of light. Blizzard could give her a health pack dispenser (not direct heals), a second option side with her teleporter. Her ultimate could be a force barricade that charges forward blocking enemies, but allows her teammates to pass through the wall. Anything âstructureâ based wouldnât be very useful unless if it was some deployable look out tower for high ground That would be SOOOO ridiculously funny and probably op (unless blizz made it very weaâŚnah they wouldnât add that to overwatch ).