Then you have to take into consideration the duration of Defense Matrix
For that we need to know turning speed, which depends from mouse sensitivity. With high enough mouse sensitivity making 180 turn is possible within 2 s.
Not really, see that area as the “area denied by DM.”
A bit like the 20m radius sphere around Self-Destruct.
I came here to escape math, then I see this -_-
But the size doesn’t change, just because I am moving.
Like I said
Being able to have it go out in any direction doesn’t change the fact that it only ever goes out in front of you. It’s not like if she activates it, absolutely everyone in the area around her disappears. Sure, she can change where the area is, but the area itself is still limited. It’s like saying a box is suddenly twice as big just because I kicked it over 2 feet.
We’re not talking about something like Hanzo’s sonar or Junk’s grenades, where everything within the sphere is effected, regardless of direction.
Not really, see that area as the “area denied by DM.”
Yea really. In order to see how much potential volume DM could cover you need to know how long it lasts and how fast you can move it along with your own movement speed.
But the size doesn’t change, just because I am moving.
The amount of 3d space it covers definitely changes because you’re moving, though, which is what you are talking about.
With high enough mouse sensitivity making 180 turn is possible within 2 s.
And yet that still wouldn’t be a sphere, which nobody replicates in game, so the math is off considerably. One axis of movement can be argued for, yes. Not 3.
And yet that still wouldn’t be a sphere, which nobody replicates in game, so the math is off considerably. One axis of movement can be argued for, yes. Not 3.
It’s math for area that DM can cover instantly or near instantly. As there is no max limit on how fast player can turn their camera around, but there is limit on hero’s movement speed.
No, this is basically the area where you shouldn’t aim what you don’t want to be blocked.
D.Va doesn’t have to activate DM early, she can just aim before M2, as long as whatever she needs to block isn’t going to hit anything.
Besides, this is a videogame, D.Va can perfectly cover the entire area physically within the 2s of DM. You don’t even need that high of a mouse sens.
You are mathematically incorrect here. I’m not even going to continue after this.
I repeat, in order to see how much volume it can actually cover you need to know the variables I listed. You can figure out a sphere around you that works, sure, but you aren’t going to be able to use it on that entire sphere every time necessarily so it makes more sense to see how much you can cover within the duration of Defense Matrix.
You’re just arguing for the sake of arguing at this point.
What OP talked about was the area D.Va can cover around her using DM, aka the “no projectiles zone.” And it did get reduced that much.
It doesn’t matter if she can cover it entirely in one DM use or not. There’s never gonna be enough stuff thrown at her from enough directions for her to need to do that.
What OP talked about was the area D.Va can cover around her using DM, aka the “no projectiles zone.”
(Technically it’s more of a volume since if you’re already within the outer limits of the zone and shoot into DM it’s effected all the same but that’s an entirely different can of worms)
Well, you complaining here isn’t going to change it, and neither are these exaggerated numbers.
Someone call the wahhhhmbulance
Those are some very misleading calculations, which in the end skews the reality of the changes by approximately 40%. Such tactics do not advance the discussion in healthy ways.
Let’s add some terms:
- zone of guaranteed DM: area player aims with it at the moment. Chances to get shot through are very low;
- zone of highly possible DM: area player can reach with DM by simply turning. Chances to get shot through: low, since turning speed isn’t limited;
- zone of unlikely DM: area player can’t reach with DM without moving hero.
You think I care ?
I’ll complain about this patch alongside hundreds of posters all I want. Your little person ain’t gonna change it.
Just like you complained about D.Va in the past and we didn’t stop you.
Let’s add some terms:
- zone of guaranteed DM: area player aims with it at the moment. Chances to get shot through are very low;
- zone of highly possible DM: area player can reach with DM by simply turning. Chances to get shot through: low, since turning speed isn’t limited;
- zone of unlikely DM: area player can’t reach with DM without moving hero.
Well, that actually helps a lot.
A will be reduced by 33% (maybe more, depends on the exact geometrical form of the DM)
B will be reduced by 70%
C will also be reduced by 70%