He also calls
“Area’s” so I would take his calculations with a grain of salt as they are actually volumes.
He also calls
“Area’s” so I would take his calculations with a grain of salt as they are actually volumes.
The area you could potentially cover is quite important though.
If any stuff is happening in the area you can’t reach anymore that sure has a huge impact.
And it is - in fact - decreased by 70%.
Problem is though: radius isn’t the same at both ends, and the far end radius did get reduced a bunch.
So we’re probably looking at a 40 to 50% loss of volume which isn’t small by any means.
Area within reach of DM(with player spinning around), should be 15 x 15 x 15 x π.
15x15x15=3375.
10x10x10=1000.
Then yes, it’s just short of 70% reduction.
False, even spinning the volume covered doesn’t change, as dm doesn’t linger. It is a 33.3% decrease no matter how the math is done
whatever…i dont spin fast enough to cover a sphere around me…i only care about the area directly in front of me…IE- the cylinder in front of me in the direction im facing…and the things that are 5 meters further away from me that i can no longer get to…
incidently…who here was keenly aware of how far their DM extended?
Sure, so we need to find out those radius values and we need to see the new maximum radius. The OP is dealing with insufficient information in my eyes.
Well, we would need someone to check how the size of the Defense Matrix itself is affected, but that wasn’t really the point of my post.
Nope it checks out. It’s called the Square–cube law. I’d link the Wikipeadia article, but level 3 comes and goes.
We also need to see exactly what 3D shape it is.
Is it a square pyramid?
What you are describing is when the radius is changed, as in the factor that is multiplied by itself. We are talking about changing the height so the square-cube law doesn’t really apply.
It’s still 3D object though.
Nobody does that, and it’s not necessary anyway if you position yourself properly. Stop exaggerating numbers for shock value to try to strengthen your argument. It’s not working.
I catch ults getting used from behind me quite often.
But even if you only talk about what you can see on your screen, you still lose a 70% of it.
And yes, I was aware about its range.
Used it to catch Dragon Strikes of unaware Hanzos on a regular base xD
Not so. The height is linked to the surface area, as are all the dimensions (radius). The law is about the relationship between the surface area and the volume.
That’s true, but what I mean is the change in volume and surface area is not nearly as drastic as a typical example of the square-cube law would imply since we are not changing the factor that has more than multiplicity of 1.
It’s a cylinder, not a sphere. Being able to have it go out in any direction doesn’t change the fact that it only ever goes out in front of you. It’s not like if she activates it, absolutely everyone in the area around her disappears. Sure, she can change where the area is, but the area itself is still limited. It’s like saying a box is suddenly twice as big just because I kicked it over 2 feet.
Doing the math properly, she only loses about 30% of her effective surface area, which fits right in with her 33% distance reduction.
depends on the shape…if its the commonly believed cylinder then the volume only decreases by 33% because it is directly proportional to length…which is the only thing they changed…
the other thing i was trying to get at…15 meters is a very long range…and so is 10m frankly…(go to the practice range) how OFTEN were people even trying to save teammates that were 15 meters away? thats way larger than most objectives
i love it when people throw math like this out
because it’s the wrong application
Like I already said, I am not talking about the cylinder itself, but about the space that you can reach with it.
You actually have the ability to aim with the defense matrix and to move it while using it.