Decrease Orisa pull range from 7 M to 5 M

Fair for who exactly? There’s already so many instances where it breaks from other movement abilities? Learn to position better rather than bring everyone down to your level

Decrease Orisa barrier uptime from ∞ to an integer.

I’d like it to pull further, actually. The enemy could pretty much ignore it altogether at 5m.

Just because she stomps bad players in pubs is no reason to nerf her

It does have a limit, but it might as well be infinite. It rarely lasts long enough or needs to be in the same place for long enough to expire on its own.

I wonder how many seconds could be shaved off before the limit becomes meaningful…

1 Like

Now u can agree all what’s meta is op, that’s the reason for nerfs.

Wrong nerf, I don’t think halt is a problem.

We’ve never had a fun and engaging meta did we?
Probably the reason why everyone always asks for nerfs to stop the dullness that comes with every meta.

Pull has needed a change since before she was meta.

It’s BrOkEn.

And let’s not forget the classic: “CC, CC, CC, CC, and CC”

If dps powercreeps also get a nerf.

bastion should more strong for countering her.

I don’t hate this meta, but I would much rather play D’va or Zarya instead of Hog.

Really all I want is to be able to choose a tank based off utility and it’s got a fair shake.

1 Like

You shouldn’t be able to be pull hooked when behind a shield, there’s so little counterplay to it.

Meta stands for “Most effective tactic available”. I definitely disagree with your statement. A tiny delta in composition’s effectiveness can cause a new meta, while not being OP at all.

Nerfing anything" 'cuz it’s meta" and " 'cuz it had buffs" is insane. Imagine Reinhardt being directly nerfed during GOATS? He’d be further unplayable at >3k SR.

Not to mention that it fails to catch the halt 50% of the time. I’ve even watched Top 500 D.VA players staring at a halt with DM up and actually going, “Uh Hello, catch the Halt.”

1 Like

Rein was the only Anchor tank when the game released! of course he was “OP” we was the only tank with a persistent shield. Orisa does so much sustained damage that a Rein +anything else combo without an Orisa will never break an Orisa shield fast enough to matter and the Orisa’s team will deplete Rein’s shield significantly faster BECAUSE of Orisa’s Damage. Bump Rein Shield regen all of a sudden he is actually viable.

1 Like

LOL! Yes don’t be behind your shield tank… You are joking right?

Again, yes Don’t position behind the shield and shield tank… Great plan.

We’re not talking about shields ops complaining about halt.

nah dude even more make it 3 or 4M. or remove it all together and add a new ability to her or leave her without an E ability like oldschool mercy/dva. im sick of seeing orisa hog and nothing u can do about being hooked. Dva after all her nerfs doesnt simply work as a counter anymore