There’s a strange thing about Matrix. If something like 1/3 of your Matrix hitbox is in a wall, it considers the whole Matrix to be in the wall, and the other 2/3 of the Matrix is not effective after the point where it encounters that wall.
Im not talking about the part of the matrix thats inside the wall, but about the remaining matrix. it stops eating damage.
This bug is visually deceiving and inconsistent with how u expect matrix to work. why should it not work in this situation?
Video demonstrating the bug. it has several examples in it.
Bug discovered in this reddit post by user Focosa88. The video linked and the words I used in this post are theirs.