300% reduction would what, heal him 2x the damage took? maybe it would help sometimes lmao but its not about reactions, its predictions usually, being able to dodge stuff every now and then would definetly help him live things he normally couldnt (like getting hooked/speared for example)
Its kinda bad true, i think giving it a cooldown but greatly increasing the damage would actually make it decently useful, something like allowing headshots or something the like.
But i think this 75% dmg reduction is kinda just bad so replacing it first should be priority.
Actually, cant be point blank, he can only survive a max of 899 damage, with 1 HP left, thats the most extreme of cases though, 95% of the time it does barely anything.
Why not though, it makes sense to give him suvivability since they refuse to give him strong CC.
Come on, even if it was fully invincible, heâd still be far less durable than Reaper, Mei, Bastion, Torb, SymâŚetc, it would just allow him to play on medium-close range a bit better is all.
Meaning?
McCassidy, to me has always been a more durable hitscan in comparison to say Soldier, since he was able to defend himself (and others) with a strong stun, the current nade pales in comparison.
Most Tanks can easily brush that off and if not, just straight up murder him in the meantime, thats really not at all a strong part of Cassâ kit.