Cold take: 5v5 is very good for the game

its fine tho, when tanks start leaving in massive waves and either leave the game or flock to dps, they’ll complain about tanks again until the last tank is removed as well.

Then they will go after support and then when theyre gone they will finally have what they want - diet cod

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tanks are just awful right now, every hero is tuned to either farm or shred tanks

You’re not wrong. But the reason it came to this is because with the right help from the team, tanks become extremely oppressive and dominating.

A Reinhardt with a Hog is playing an entirely different game from a Reinhardt with a Zarya. A good Winston without a DVa has to play a much more cautious harassment game, whereas a good Winston with a good DVa is lethal.

Without the right help and synergy, though, tanks definitely feel helpless and you’re forced to play a very slow and defensive game; or make super-risky plays like Rein with shatter hiding in the backline.

I can see you are not a tank main if you believe any amount of changes to tanks will make solo tanking fun? Solo tanking sucks all the fun out of the game and turns every match into a chore

Nice, so where can we test it?
The official 5v5

Call of duty comments from world of tanks players is incomming.

5v5 has a lot of pluses going for it on paper. I think whether 5v5 is a successful format or not is going to hinge solely on what the tank experience is.

If playing tank means feeling powerless while the enemy team focuses you, the format will collapse and the game will struggle to keep queues down. At the same time, if playing tank means that you are the most important player on the team and you have no room to make mistakes without an instant loss, or getting pressured to play only the most optimal tank all the time, then the same thing happens. Fewer people will play tank and those that do will enjoy it less.

Ultimately, it means that they need to completely rethink the game from the ground up, and what we saw in the PvP stream was that they didn’t seem to have realized that yet at the time.

I’m hoping that they can find the right balance between the two, but unfortunately I’ve grown a lot more pessimistic about their ability to understand the way the game is played enough to get us there.

League, Dota, Smite, HotS all are 5 player games. Tell me what MOBA does 6?

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how can you say something is good for the game if we’ve never played it in a proper competitive scene?

until it goes live and it’s played in competitive environment we won’t know how it is

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Almost like the “shoot things” audience of the game, which also includes a majority of healers/tanks, is a much larger proportion of the playerbase than the “do nothing but heal, or do nothing but damage block” portion of the playerbase.

Additionally, a lot of the new recruits for OW2 PVP are going to be FPS players.

Where as a lot of the “protect while not going for kills” players are headed for PVE.

Good and bad parts.
But in the end, we have played 5 years of 6vs6.
Maybe I am not really excited about 5vs5 but it could help the game if the devs can balance all the tanks.
Maybe it is time for a change.

And hey, if I don’t like it, I still have Apex Legends so…

Pros and cons for me:

Pros:

  • Less general queue times
  • Way easier to balance Tanks, since a lot of interactions are going to be removed
  • They can buff tanks like crazy making them fun to play.

Cons:

  • Tank impact is going to increase.
  • A lot of heavy CC characters will probably get reworks.
  • Some Tanks risk to become useless if not properly reworked.

Overall I think the pros beat the cons by a large margin, since the cons can be fixed with just some work.

I mean

  • Tank players feel like they can individually have an impact on the match, and not just a receptacle for other players to pump resources into
  • Less CC spam in the game, and more movement+attacking.
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I put tank impact in cons because if the team gets an atrocious tank, it gonna cost a lot more than before.
We have 2 tanks rn, if 1 is good enough he can compensate for the other.

True, but with the way 5v5 is structured, you’re going to get much more equal tank matchmaking.

Instead of the current equivalent of a Gold+Diamond Tank versus Plat+Plat Tanks.

At worst with 5v5, you’ll eventually get to a point where if your tank sucks, the enemy team will probably have an equally sucky tank

Unless Echo duplicates the enemy tank for 15 seconds or Brigitte gets a massive shield buff lol.

Also people will be wishing double shield tanks was possible when double sniper inevitably rolls over them.

I bet there’s gonna be a lots of players mass reporting tanks for not playing shield tanks as an unintended side effect.

That is something about match making that is hard to determine. I felt that I had seen say 2 GM level supports with like 2 plat tanks, but the other team might have had a 1 GM level tank + 1 plat tank /w 1 GM support + 1 plat support.

This unequal split is not healthy as not all roles are balanced the same. If they did indeed guarantee say like a plat tank vs plat tank, then your still relatively screwed over by tank picks. There is going to be a lot more pressure on the toolset of the tank pick compared to the other roles.

Today, 2 tanks can balance each other out. If one goes hard in on dva you might have another go reinhardt.

That’s why I figure they should make Hammond a DPS, give Hog a barrier equivalent, then balance each tank to be roughly equivalent to each other.

To the point that it almost doesn’t matter what Tank hero gets picked below Masters/GM.

Yes , I mentioned the Echo issue b4 , she’s gonna be the second tank .
I don’t think Brig shiels is gonna be buffed .
and as of rn , I don’t like 5v5 (I’m a Tank main) .

You’re saying that you think the only thing that makes those games MOBA based is the 5V5. Or you’re intentionally ignoring my point. Overwatch is mechanically (for the most part) an FPS but conceptually a MOBA. Or do you play every FPS like you play Overwatch?

I was talking about the players who refused to learn how to position or track cooldowns/ultimates. The one’s who think they should be able to just shoot through every situation. Those players are the ones who demand overwatch be played the same as every other bland FPS out there. Unlike how it was designed as an FPS/MOBA hybrid.