Cold take: 5v5 is very good for the game

Ask the devs, pretty sure they got the data. But it’s not necessary to realize that Blizzard would want to cater to the majority population (FPS direction supporters) because that would bring in the most players and therefore money. Same with any company really.

If Overwatch was supposed to be an FPS then why have tanks and supports in the first place

Overwatch is a team game so multiple teammates have to be good in order to win… not a single player

Fair enough

Which is something that tank players don’t want… and I don’t know if they’ll be “more fun”
Rein: 1200 hp Shield, two Firestrikes (with less damage per), more control on charges (the ability to stop)
Zarya: her Bubbles have been re-worked into a single “cooldown”, bit overall she’s the same as before
Roadhog: I think nothing changed about him (his passive now is going to be for Tanks in general)
D.Va: Longer DM (in terms of uptime and length… I think), Boosters got better (but I don’t remember how)
Wrecking Ball: got an overheal (as far as I am aware), but not sure of anything else
Orisa: we don’t know what they plan on doing to her
Sigma: we don’t know about anything they are going to do to him
And of course the whole roster is getting changes (but we don’t know what… but they did say that CC abilities are getting scaled back)

Well that’s because of OWL making those a thing but that’s all self explanatory… Main tanks have shields (except for Sigma… He’s a Hybrid IMHO)… also if the tutorials were improved then that wouldn’t be much of an issue… and if Blizzard just put the distention in game then that wouldn’t be a problem

But a bigger issue is solo tanking and how many of the tank players will want to do it

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Don’t forget that you’re against one less off tank as well.

This just tells me that you’re willfully not taking my side of the argument into consideration. You summed up my example about taking one thing and making is something else as “some weird stuff”? And my entire comment as

Here’s some news: don’t respond if you’re not going to respond. You’re not the arbiter of 5v5, and you don’t have to run defense for it against everyone else. Its obvious that my post is both realistic and practical as supported by examples of how things worked out for other media, you just have to own that.

Which is also simultaneously killing almost the entire original playerbase for this game

We dont know that. We don’t even know what their cc changes are or if the tanks will be properly balanced

In a team game, great. Just what this team based shooter needs

No, most of the people that quit left because blizzard absolutely sucks at balancing the game and kept introducing new mechanics and gameplay changes that made no sense without consulting the community or caring at all about what those players thought.

Which will make the game feel awful because there will basically just be a fat dps raid boss with healers pumping heals into it like steroids. Overwatch 2 is literally gonna be “dps shoot tanks, tanks walk forward and kill everything, supports heal tank. Whichever tank dies first loses the teamfight”.

The reality is, while some of your points re correct, I disagree with you, and its not even necessarily because 5v5 is a bad idea. Rather, I honestly just don’t trust blizzard.

They have shown so many times in the past that they can not properly or knowledgeably adjust the game to make way for big changes and I feel this will be the exact same. 5v5 requires SO MANY changes to work properly and I honestly just have a feeling blizzard is not going to pull out the stops, and itll make the game feel just as horrible as it did for the first few months of role queue.

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Dismantling Role Queue, Reverting the entire game back to season 3 balance, and magically having everybody forget that GOATs is a thing. And somehow we’re supposed to get season 3 balance, without deleting every new hero since Ana came out? And probably removing a ton of added aspects of the original roster of heroes.
All while also ignoring GM/OWL when it comes to balance.

And that’s all “realistic and practical” to you?

Seeing as they cant balance the current tank roster… adding more tanks and removing tank comps is not good for tank balance.

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I mean they can’t buff Tanks, because Tank synergy allows for compositions that are too durable.

But they also need to buff Tanks, if they want queue times to get better.

With 5v5, Tanks get buffed, and compositions become less durable. Also the required number of tanks per team is cut in half.

Having two tanks in a match doesnt mean they don’t deserve buffs. I bet you dimes to dollars they’re not even sure how to buff or balance any of the tanks to begin with. So their strategy is removing a tank… fine, but if you cant even balance one tank then what is it worth?

I mean even if they aren’t, I got plenty of ideas on the subject.

Here’s my rough draft so far

━━━━━━━━ TANK ━━━━━━━━━

Role Passive

  • All Knockbacks reduced by 50%

ZARYA

GOAL: Allows Zarya to function a more like a typical barrier tank, while still doing her usual bubble peeling.

D.VA

GOAL: Makes D.va more capable of functioning like a Main Tank.

WINSTON

GOAL: This is the gameplay feature we saw at BlizzCon.

REINHARDT

GOAL:

ORISA

GOAL: Makes Orisa more fearsome at close range, with the capability to close that gap easier. Additionally she can self-sustain more easily with shield-health. Making it so that she gets the same benefit from a healthpack as a 200hp hero.

SIGMA

GOAL: Sigma is already well suited as a barrier tank, with offtank aspects and decent damage. Just need to buff him up to Rein tier.

ROADHOG

GOAL:

━━━━━━━━ DAMAGE ━━━━━━━━━

:white_check_mark: Traversal (Role Passive)

  • 9% faster movement speed

WRECKING BALL

GOAL:

Heh, indeed. This “how it was supposed to be” argument always amuses me. You know folks, there’s a reason why OW is “their first FPS game” for so many people. Some veteran FPS players even brushed OW off with “baby’s first FPS”. Like… yeah, it pretty much is since it was heavily marketed as something anyone can jump in and contribute. Not just FPS crowd.
There’s also a reason why so many players feel alienated now.

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It’s not that I doubt they are able to improve the Tanking experience - it’s just that they never really tried.
What I doubt is, that they can make Solo Tanking fun and engaging on top of making it balanced, while still staying true to to the core designs and gameplay style of the Tanks, that current Tank players enjoy.

To me it seems that they have bitten off far more than they can possibly chew with 5v5.

Yeah, I agree with all of what you said. Especially the “easier to carry” part. I think the most important game-deciding factor right now is Tanks and, more precisely, what tank lineup you get.
Synergizing tanks increase each other’s power so much that you can basically afk on DPS and still win sometimes. And if your tanks are doing poorly, then it’s almost impossible for you to carry, even if you’re having a great game.

Best tanking experience is 3 tanks

We need people like this who are at MOST skeptical rather than "Rahhh 5v5 will ruin the game im uninstalling >:( >:( >:( >:( "

How Ironic is it that the players of a Game, that was BUILT on the principle of versatility of comps and switch to counter … are raging about CHANGES like the format being 5v5 ? :rofl:

I swear to god, they should bring back hero bans and make every 2 months of Comp a different format, like 222, then Triple DPS, then Triple tank and rotations.

Game has no content and is stale …

No. No it wasn’t. Overwatch was successful because it blended FPS and MOBA together. It’s the FPS heavy audience that refused to adjust and demanded the game be changed to suit them instead of moving on.

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Yeah, I can see it now:

  1. Go Reinhardt or report
  2. Why aren’t you shielding?
  3. Why aren’t you pushing? Also; Why aren’t you protecting the backline?
  4. “Tank Diff”
  5. OH Great, we got X tank instead of Reinhardt… Guess we’re throwing
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So much this. I played OW since pre-ladder, and maybe because I didn’t have MOBA experience I never really “got” the main tank’s purpose until a year or two in.

I don’t remember who I’m quoting, but “tanks are the least understood role” held true back then; and it still holds true now.

Edit: They’ll have to rescale some of the maps for 5v5 though. With only 10 players, the current maps feel so empty.

LOL dps mains really just want to be uncontested at all times. every dps already gets anti tank abilites now you want them not to exist at all

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