Cold take: 5v5 is very good for the game

But why do you think it will be less of a MOBA when it’s gonna be even more similar to those games at its core once it’s 5v5?

Because in removing an off tank they are forcing the tanks to be more like DPS to be able to contest with the DPS heroes. That’s something they have admitted as they are making the tanks less like tanks and more like brawlers. With one less tank and less damage mitigation supports need to have their self survivability buffed. The only real way to do that is to buff their damage, considering the healing will have way less impact with one less tank.

They are making everything more like DPS and less MOBA like.

Given if you queue for tickets you get support almost as often as tank, you can be pretty sure you already have people left playing support.

Like me. I’m Sombra / Mei these days, I have already left support.

Gonna stop you right there. Me, a tank main, will NEVER queue for tank again. A lot of tank mains will be this way. Queue times will be longer, except for tank. Enjoy 20 minute DPS queues.

Must be a rank/region thing. For me, I can USE priority passes on support, since it’s 6+ minutes without. Tank will be the only thing with low queue times in 5v5, and it will be worse than 6v6 queue times for everyone else.

As long as people have one team mate, they will blame that team mate, even if the game becomes a 2v2 this will never disappear.

Honestly I think earthshatter has been terrible for the game, it forces shields, and it forces quickly adjustable shields. 1 tank per team will force the devs to gut it as it makes off tanks irrelevant.

Btw, I made a formal post about this stuff

[OW2] Balance Design Blueprint

There’s only 5 tank players left in the game and OW2 will bring back like 2000% more. And you don’t know how the new tanking experience will be like. and 1 tank in each team means less tanks are required to start a game.

It will bring back DPS players. Solo tanking and solo healing is just. not. fun. You can’t change that without making the role broken, since you’re going to be the primary target of the other team and something has to make up for that. So they either make tanks broken (literally just dps but with a lot more survivability) or their queue times for the other roles get worse. If tanks remain in any way like they are in OW, people won’t play them.

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Eh, I don’t think anything can be done really to make tank fun for most people.

And tank mains mostly seem to play tank just to complain about it being underpowered somehow.